/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef BGFX_VERTEXDECL_H_HEADER_GUARD #define BGFX_VERTEXDECL_H_HEADER_GUARD #include #include namespace bgfx { /// void initAttribTypeSizeTable(RendererType::Enum _type); /// Returns attribute name. const char* getAttribName(Attrib::Enum _attr); /// Dump vertex declaration into debug output. void dump(const VertexDecl& _decl); /// Attrib::Enum idToAttrib(uint16_t id); /// uint16_t attribToId(Attrib::Enum _attr); /// AttribType::Enum idToAttribType(uint16_t id); /// int32_t write(bx::WriterI* _writer, const bgfx::VertexDecl& _decl); /// int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl); } // namespace bgfx #endif // BGFX_VERTEXDECL_H_HEADER_GUARD