$input a_position, a_texcoord0, a_color0 $output v_color0, v_texcoord0 #include "../common.sh" void main() { vec2 pos = 2.0*a_position.xy*u_viewTexel.xy; gl_Position = vec4(pos.x - 1.0, 1.0 - pos.y, 0.0, 1.0); v_texcoord0 = a_texcoord0; v_color0 = a_color0; }