struct v2f { highp vec4 pos; highp vec4 uv; highp vec3 ray; }; struct appdata { highp vec4 vertex; highp vec3 normal; }; varying highp vec3 xlv_TEXCOORD1; varying highp vec4 xlv_TEXCOORD0; uniform highp mat4 glstate_matrix_mvp; uniform highp mat4 glstate_matrix_modelview0; uniform highp vec4 _ProjectionParams; attribute lowp vec4 _glesColor; attribute highp vec4 _glesMultiTexCoord1; attribute highp vec4 _glesMultiTexCoord0; attribute mediump vec3 _glesNormal; attribute highp vec4 _glesVertex; vec4 ComputeScreenPos ( in highp vec4 pos_1 ) { highp vec4 o_2; highp vec4 tmpvar_3; tmpvar_3 = (pos_1 * 0.5); o_2 = tmpvar_3; highp vec2 tmpvar_4; tmpvar_4.x = o_2.x; tmpvar_4.y = (o_2.y * _ProjectionParams.x); highp vec2 tmpvar_5; tmpvar_5 = (tmpvar_4 + o_2.w); o_2.xy = tmpvar_5.xy.xy; highp vec2 tmpvar_6; tmpvar_6 = pos_1.zw; o_2.zw = tmpvar_6.xxxy.zw; return o_2; } v2f xlat_main ( in appdata v_7 ) { v2f o_8; highp vec4 tmpvar_9; tmpvar_9 = (glstate_matrix_mvp * v_7.vertex); o_8.pos = tmpvar_9; highp vec4 tmpvar_10; tmpvar_10 = ComputeScreenPos (o_8.pos); highp vec4 tmpvar_11; tmpvar_11 = tmpvar_10; o_8.uv = tmpvar_11; highp vec3 tmpvar_12; tmpvar_12 = ((glstate_matrix_modelview0 * v_7.vertex).xyz * vec3(-1.0, -1.0, 1.0)); o_8.ray = tmpvar_12; highp vec3 tmpvar_13; tmpvar_13 = vec3(float((v_7.normal.z != 0.0))); highp vec3 tmpvar_14; tmpvar_14 = mix (o_8.ray, v_7.normal, tmpvar_13); highp vec3 tmpvar_15; tmpvar_15 = tmpvar_14; o_8.ray = tmpvar_15; return o_8; } void main () { appdata xlt_v_16; v2f xl_retval_17; highp vec4 tmpvar_18; tmpvar_18 = _glesVertex.xyzw; highp vec4 tmpvar_19; tmpvar_19 = tmpvar_18; xlt_v_16.vertex = tmpvar_19; highp vec3 tmpvar_20; tmpvar_20 = _glesNormal.xyz; highp vec3 tmpvar_21; tmpvar_21 = tmpvar_20; xlt_v_16.normal = tmpvar_21; v2f tmpvar_22; tmpvar_22 = xlat_main (xlt_v_16); v2f tmpvar_23; tmpvar_23 = tmpvar_22; xl_retval_17 = tmpvar_23; highp vec4 tmpvar_24; tmpvar_24 = xl_retval_17.pos.xyzw; highp vec4 tmpvar_25; tmpvar_25 = tmpvar_24; gl_Position = tmpvar_25; highp vec4 tmpvar_26; tmpvar_26 = xl_retval_17.uv.xyzw; highp vec4 tmpvar_27; tmpvar_27 = tmpvar_26; xlv_TEXCOORD0 = tmpvar_27; highp vec3 tmpvar_28; tmpvar_28 = xl_retval_17.ray.xyz; highp vec3 tmpvar_29; tmpvar_29 = tmpvar_28; xlv_TEXCOORD1 = tmpvar_29; }