struct LeafSurfaceOutput { mediump vec3 Albedo; mediump vec3 Normal; mediump vec3 Emission; mediump float Translucency; mediump float ShadowOffset; mediump float Specular; mediump float Gloss; mediump float Alpha; }; struct Input { highp vec2 uv_MainTex; highp vec4 color; }; struct v2f_surf { highp vec4 pos; highp vec2 hip_pack0; highp vec4 lop_color; highp vec3 lightDir; highp vec3 viewDir; highp vec2 _LightCoord; }; varying highp vec2 xlv_TEXCOORD3; varying highp vec3 xlv_TEXCOORD2; varying highp vec3 xlv_TEXCOORD1; varying highp vec4 xlv_COLOR0; varying highp vec2 xlv_TEXCOORD0; uniform mediump float _TranslucencyViewDependency; uniform sampler2D _TranslucencyMap; uniform mediump vec3 _TranslucencyColor; uniform mediump float _ShadowStrength; uniform sampler2D _MainTex; uniform sampler2D _LightTexture0; uniform highp vec4 _LightColor0; uniform highp float _Cutoff; uniform highp vec4 _Color; uniform sampler2D _BumpSpecMap; void xll_clip ( in float x_1 ) { if ((x_1 < 0.0)) { discard; }; } float xll_saturate ( in float x_2 ) { float tmpvar_3; tmpvar_3 = clamp (x_2, 0.0, 1.0); return tmpvar_3; } vec2 xll_saturate ( in vec2 x_4 ) { vec2 tmpvar_5; tmpvar_5 = clamp (x_4, 0.0, 1.0); return tmpvar_5; } vec3 xll_saturate ( in vec3 x_6 ) { vec3 tmpvar_7; tmpvar_7 = clamp (x_6, 0.0, 1.0); return tmpvar_7; } vec4 xll_saturate ( in vec4 x_8 ) { vec4 tmpvar_9; tmpvar_9 = clamp (x_8, 0.0, 1.0); return tmpvar_9; } mat2 xll_saturate ( in mat2 m_10 ) { vec2 tmpvar_11; tmpvar_11 = clamp (m_10[0], 0.0, 1.0); vec2 tmpvar_12; tmpvar_12 = clamp (m_10[1], 0.0, 1.0); mat2 tmpvar_13; vec2 tmpvar_14; tmpvar_14 = tmpvar_11; tmpvar_13[0] = tmpvar_14; vec2 tmpvar_15; tmpvar_15 = tmpvar_12; tmpvar_13[1] = tmpvar_15; return tmpvar_13; } mat3 xll_saturate ( in mat3 m_16 ) { vec3 tmpvar_17; tmpvar_17 = clamp (m_16[0], 0.0, 1.0); vec3 tmpvar_18; tmpvar_18 = clamp (m_16[1], 0.0, 1.0); vec3 tmpvar_19; tmpvar_19 = clamp (m_16[2], 0.0, 1.0); mat3 tmpvar_20; vec3 tmpvar_21; tmpvar_21 = tmpvar_17; tmpvar_20[0] = tmpvar_21; vec3 tmpvar_22; tmpvar_22 = tmpvar_18; tmpvar_20[1] = tmpvar_22; vec3 tmpvar_23; tmpvar_23 = tmpvar_19; tmpvar_20[2] = tmpvar_23; return tmpvar_20; } mat4 xll_saturate ( in mat4 m_24 ) { vec4 tmpvar_25; tmpvar_25 = clamp (m_24[0], 0.0, 1.0); vec4 tmpvar_26; tmpvar_26 = clamp (m_24[1], 0.0, 1.0); vec4 tmpvar_27; tmpvar_27 = clamp (m_24[2], 0.0, 1.0); vec4 tmpvar_28; tmpvar_28 = clamp (m_24[3], 0.0, 1.0); mat4 tmpvar_29; vec4 tmpvar_30; tmpvar_30 = tmpvar_25; tmpvar_29[0] = tmpvar_30; vec4 tmpvar_31; tmpvar_31 = tmpvar_26; tmpvar_29[1] = tmpvar_31; vec4 tmpvar_32; tmpvar_32 = tmpvar_27; tmpvar_29[2] = tmpvar_32; vec4 tmpvar_33; tmpvar_33 = tmpvar_28; tmpvar_29[3] = tmpvar_33; return tmpvar_29; } mediump vec4 UnpackNormal ( in mediump vec4 packednormal_34 ) { mediump vec4 normal_35; mediump vec2 tmpvar_36; tmpvar_36 = ((packednormal_34.wy * 2.0) - 1.0); normal_35.xy = tmpvar_36.xy.xy; mediump float tmpvar_37; tmpvar_37 = sqrt (((1.0 - (normal_35.x * normal_35.x)) - (normal_35.y * normal_35.y))); mediump float tmpvar_38; tmpvar_38 = tmpvar_37; normal_35.z = vec3(tmpvar_38).z; return normal_35; } void surf ( in Input IN_39, inout LeafSurfaceOutput o_40 ) { mediump vec4 norspc_41; mediump vec4 trngls_42; mediump vec4 c_43; lowp vec4 tmpvar_44; tmpvar_44 = texture2D (_MainTex, IN_39.uv_MainTex); lowp vec4 tmpvar_45; tmpvar_45 = tmpvar_44; c_43 = tmpvar_45; highp vec3 tmpvar_46; tmpvar_46 = ((c_43.xyz * _Color.xyz) * IN_39.color.w); o_40.Albedo = tmpvar_46; lowp vec4 tmpvar_47; tmpvar_47 = texture2D (_TranslucencyMap, IN_39.uv_MainTex); lowp vec4 tmpvar_48; tmpvar_48 = tmpvar_47; trngls_42 = tmpvar_48; mediump float tmpvar_49; tmpvar_49 = trngls_42.z; o_40.Translucency = tmpvar_49; highp float tmpvar_50; tmpvar_50 = (trngls_42.w * _Color.x); o_40.Gloss = tmpvar_50; mediump float tmpvar_51; tmpvar_51 = c_43.w; o_40.Alpha = tmpvar_51; lowp vec4 tmpvar_52; tmpvar_52 = texture2D (_BumpSpecMap, IN_39.uv_MainTex); lowp vec4 tmpvar_53; tmpvar_53 = tmpvar_52; norspc_41 = tmpvar_53; mediump float tmpvar_54; tmpvar_54 = norspc_41.x; o_40.Specular = tmpvar_54; mediump float tmpvar_55; tmpvar_55 = norspc_41.z; o_40.ShadowOffset = tmpvar_55; mediump vec4 tmpvar_56; tmpvar_56 = UnpackNormal (norspc_41); mediump vec3 tmpvar_57; tmpvar_57 = tmpvar_56.xyz; mediump vec3 tmpvar_58; tmpvar_58 = tmpvar_57; o_40.Normal = tmpvar_58; } mediump vec4 LightingTreeLeaf ( in LeafSurfaceOutput s_59, in mediump vec3 lightDir_60, in mediump vec3 viewDir_61, in mediump float atten_62 ) { mediump vec4 c_63; mediump vec3 translucencyColor_64; mediump float backContrib_65; mediump float spec_66; mediump float nh_67; mediump float nl_68; mediump vec3 h_69; mediump vec3 tmpvar_70; tmpvar_70 = normalize ((lightDir_60 + viewDir_61)); mediump vec3 tmpvar_71; tmpvar_71 = tmpvar_70; h_69 = tmpvar_71; mediump float tmpvar_72; tmpvar_72 = dot (s_59.Normal, lightDir_60); mediump float tmpvar_73; tmpvar_73 = tmpvar_72; nl_68 = tmpvar_73; mediump float tmpvar_74; tmpvar_74 = dot (s_59.Normal, h_69); mediump float tmpvar_75; tmpvar_75 = max (0.0, tmpvar_74); mediump float tmpvar_76; tmpvar_76 = tmpvar_75; nh_67 = tmpvar_76; mediump float tmpvar_77; tmpvar_77 = pow (nh_67, (s_59.Specular * 128.0)); mediump float tmpvar_78; tmpvar_78 = (tmpvar_77 * s_59.Gloss); spec_66 = tmpvar_78; mediump float tmpvar_79; tmpvar_79 = dot (viewDir_61, -(lightDir_60)); float tmpvar_80; tmpvar_80 = xll_saturate (tmpvar_79); float tmpvar_81; tmpvar_81 = tmpvar_80; backContrib_65 = tmpvar_81; float tmpvar_82; tmpvar_82 = xll_saturate (-(nl_68)); mediump float tmpvar_83; tmpvar_83 = mix (tmpvar_82, backContrib_65, _TranslucencyViewDependency); mediump float tmpvar_84; tmpvar_84 = tmpvar_83; backContrib_65 = tmpvar_84; mediump vec3 tmpvar_85; tmpvar_85 = ((backContrib_65 * s_59.Translucency) * _TranslucencyColor); translucencyColor_64 = tmpvar_85; mediump float tmpvar_86; tmpvar_86 = max (0.0, ((nl_68 * 0.6) + 0.4)); mediump float tmpvar_87; tmpvar_87 = tmpvar_86; nl_68 = tmpvar_87; mediump vec3 tmpvar_88; tmpvar_88 = (s_59.Albedo * ((translucencyColor_64 * 2.0) + nl_68)); c_63.xyz = tmpvar_88.xyz.xyz; highp vec3 tmpvar_89; tmpvar_89 = ((c_63.xyz * _LightColor0.xyz) + spec_66); c_63.xyz = tmpvar_89.xyz.xyz; mediump float tmpvar_90; tmpvar_90 = mix (2.0, (atten_62 * 2.0), _ShadowStrength); mediump vec3 tmpvar_91; tmpvar_91 = (c_63.xyz * tmpvar_90); c_63.xyz = tmpvar_91.xyz.xyz; return c_63; } mediump vec4 xlat_main ( in v2f_surf IN_92 ) { mediump vec4 c_93; mediump vec3 lightDir_94; LeafSurfaceOutput o_95; Input surfIN_96; highp vec2 tmpvar_97; tmpvar_97 = IN_92.hip_pack0.xy; surfIN_96.uv_MainTex = tmpvar_97; highp vec4 tmpvar_98; tmpvar_98 = IN_92.lop_color; surfIN_96.color = tmpvar_98; vec3 tmpvar_99; tmpvar_99 = vec3(0.0, 0.0, 0.0); o_95.Albedo = tmpvar_99; vec3 tmpvar_100; tmpvar_100 = vec3(0.0, 0.0, 0.0); o_95.Emission = tmpvar_100; float tmpvar_101; tmpvar_101 = 0.0; o_95.Specular = tmpvar_101; float tmpvar_102; tmpvar_102 = 0.0; o_95.Alpha = tmpvar_102; surf (surfIN_96, o_95); xll_clip ((o_95.Alpha - _Cutoff)); highp vec3 tmpvar_103; tmpvar_103 = IN_92.lightDir; lightDir_94 = tmpvar_103; highp vec3 tmpvar_104; tmpvar_104 = IN_92.viewDir.xyz; highp vec3 tmpvar_105; tmpvar_105 = normalize (tmpvar_104); lowp vec4 tmpvar_106; tmpvar_106 = texture2D (_LightTexture0, IN_92._LightCoord); mediump vec4 tmpvar_107; tmpvar_107 = LightingTreeLeaf (o_95, lightDir_94, tmpvar_105, (tmpvar_106.w * 1.0)); mediump vec4 tmpvar_108; tmpvar_108 = tmpvar_107; c_93 = tmpvar_108; mediump float tmpvar_109; tmpvar_109 = o_95.Alpha; c_93.w = vec4(tmpvar_109).w; return c_93; } void main () { v2f_surf xlt_IN_110; mediump vec4 xl_retval_111; vec4 tmpvar_112; tmpvar_112 = vec4(0.0, 0.0, 0.0, 0.0); xlt_IN_110.pos = tmpvar_112; highp vec2 tmpvar_113; tmpvar_113 = xlv_TEXCOORD0.xy; highp vec2 tmpvar_114; tmpvar_114 = tmpvar_113; xlt_IN_110.hip_pack0 = tmpvar_114; highp vec4 tmpvar_115; tmpvar_115 = xlv_COLOR0.xyzw; highp vec4 tmpvar_116; tmpvar_116 = tmpvar_115; xlt_IN_110.lop_color = tmpvar_116; highp vec3 tmpvar_117; tmpvar_117 = xlv_TEXCOORD1.xyz; highp vec3 tmpvar_118; tmpvar_118 = tmpvar_117; xlt_IN_110.lightDir = tmpvar_118; highp vec3 tmpvar_119; tmpvar_119 = xlv_TEXCOORD2.xyz; highp vec3 tmpvar_120; tmpvar_120 = tmpvar_119; xlt_IN_110.viewDir = tmpvar_120; highp vec2 tmpvar_121; tmpvar_121 = xlv_TEXCOORD3.xy; highp vec2 tmpvar_122; tmpvar_122 = tmpvar_121; xlt_IN_110._LightCoord = tmpvar_122; mediump vec4 tmpvar_123; tmpvar_123 = xlat_main (xlt_IN_110); mediump vec4 tmpvar_124; tmpvar_124 = tmpvar_123; xl_retval_111 = tmpvar_124; mediump vec4 tmpvar_125; tmpvar_125 = xl_retval_111.xyzw; mediump vec4 tmpvar_126; tmpvar_126 = tmpvar_125; gl_FragData[0] = tmpvar_126; }