/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ /* * Based on ImWindow code from: * https://github.com/thennequin/ImWindow * * MIT license: * https://github.com/thennequin/ImWindow/blob/master/LICENSE */ #ifndef IMGUI_WM_H_HEADER_GUARD #define IMGUI_WM_H_HEADER_GUARD #include "imgui.h" typedef unsigned int ImU32; #ifndef ImwList # include # define ImwList std::list #endif // ImList #ifndef ImwMap # include # define ImwMap std::unordered_map #endif // ImMap namespace ImGuiWM { enum EDockOrientation { E_DOCK_ORIENTATION_CENTER, E_DOCK_ORIENTATION_TOP, E_DOCK_ORIENTATION_LEFT, E_DOCK_ORIENTATION_RIGHT, E_DOCK_ORIENTATION_BOTTOM, }; class Id { public: Id(); ImU32 GetId() const; const char* GetStr() const; private: ImU32 m_iId; char m_pId[11]; static int s_iNextId; }; class Window { friend class WindowManager; friend class Container; public: virtual void OnGui() = 0; virtual void OnMenu() {}; const char* GetId() const { return m_oId.GetStr(); } void Destroy(); void SetTitle(const char* pTitle); const char* GetTitle() const; const ImVec2& GetLastPosition() const; const ImVec2& GetLastSize() const; protected: Window(); virtual ~Window(); char* m_pTitle; Id m_oId; ImVec2 m_oLastPosition; ImVec2 m_oLastSize; }; typedef ImwList WindowList; class PlatformWindow; class Container { friend class PlatformWindow; public: void Dock(Window* pWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER); bool UnDock(Window* pWindow); bool IsEmpty(); bool IsSplit(); bool HasWindowTabbed(); Container* HasWindow(const Window* pWindow); PlatformWindow* GetPlatformWindowParent() const; Container* GetBestDocking(const ImVec2 oCursorPosInContainer,EDockOrientation& oOutOrientation,ImVec2& oOutAreaPos,ImVec2& oOutAreaSize); protected: Container(Container* pParent); Container(PlatformWindow* pParent); ~Container(); void CreateSplits(); void Paint(); Container* m_pParent; PlatformWindow* m_pParentWindow; WindowList m_lWindows; Container* m_pSplits[2]; float m_fSplitRatio; bool m_bVerticalSplit; int m_iActiveWindow; bool m_bIsDrag; ImVec2 m_oLastPosition; ImVec2 m_oLastSize; }; class PlatformWindow { friend class WindowManager; public: PlatformWindow(bool bMainWindow,bool bIsDragWindow); virtual ~PlatformWindow(); virtual bool Init(PlatformWindow* pParent) = 0; virtual const ImVec2& GetPosition() const = 0; virtual const ImVec2& GetSize() const = 0; virtual void Show() = 0; virtual void Hide() = 0; virtual void SetSize(const ImVec2& size) = 0; virtual void SetPosition(const ImVec2& pos) = 0; virtual void SetTitle(const char* pTitle) = 0; bool IsMain(); void Dock(Window* pWindow); bool UnDock(Window* pWindow); Container* GetContainer(); Container* HasWindow(Window* pWindow); bool IsStateSet(); protected: void SetState(); void RestoreState(); void OnLoseFocus(); virtual void PreUpdate() = 0; virtual void Paint(); virtual void Destroy() = 0; virtual void StartDrag() = 0; virtual void StopDrag() = 0; virtual bool IsDraging() = 0; void PaintContainer(); void OnClose(); Id m_oId; bool m_bMain; bool m_bIsDragWindow; Container* m_pContainer; void* m_pState; void* m_pPreviousState; }; typedef ImwList PlatformWindowList; class WindowManager { friend class Window; friend class PlatformWindow; friend class Container; struct PlatformWindowAction { PlatformWindow* m_pPlatformWindow; unsigned int m_iFlags; ImVec2 m_oPosition; ImVec2 m_oSize; }; struct DockAction { Window* m_pWindow; // Is Dock or Float bool m_bFloat; //For Docking Window* m_pWith; EDockOrientation m_eOrientation; PlatformWindow* m_pToPlatformWindow; Container* m_pToContainer; //For Floating ImVec2 m_oPosition; ImVec2 m_oSize; }; struct DrawWindowAreaAction { DrawWindowAreaAction(PlatformWindow* pWindow,const ImVec2& oRectPos,const ImVec2& oRectSize,const ImColor& oColor); PlatformWindow* m_pWindow; ImVec2 m_oRectPos; ImVec2 m_oRectSize; ImColor m_oColor; }; public: struct Config { Config(); float m_fDragMarginRatio; float m_fDragMarginSizeRatio; ImColor m_oHightlightAreaColor; }; WindowManager(); virtual ~WindowManager(); bool Init(); bool Run(); void Exit(); PlatformWindow* GetMainPlatformWindow(); Config& GetConfig(); void SetMainTitle(const char* pTitle); void Dock(Window* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER, PlatformWindow* pToPlatformWindow = NULL); void DockTo(Window* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER, Container* pContainer = NULL); void DockWith(Window* pWindow, Window* pWithWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER); void Float(Window* pWindow, const ImVec2& oPosition = ImVec2(-1,-1), const ImVec2& oSize = ImVec2(-1,-1)); const WindowList& GetWindowList() const; PlatformWindow* GetCurrentPlatformWindow(); PlatformWindow* GetWindowParent(Window* pWindow); void Log(const char* pFormat, ...); virtual void LogFormatted(const char* pStr) = 0;; static WindowManager* GetInstance(); protected: virtual PlatformWindow* CreatePlatformWindow(bool bMain,PlatformWindow* pParent,bool bDragWindow) = 0; virtual void InternalRun() = 0; void AddWindow(Window* pWindow); void RemoveWindow(Window* pWindow); void DestroyWindow(Window* pWindow); void InternalDock(Window* pWindow,EDockOrientation eOrientation,PlatformWindow* pToPlatformWindow); void InternalDockTo(Window* pWindow,EDockOrientation eOrientation,Container* pToContainer); void InternalDockWith(Window* pWindow,Window* pWithWindow,EDockOrientation eOrientation); void InternalFloat(Window* pWindow,ImVec2 oPosition,ImVec2 oSize); void InternalUnDock(Window* pWindow); void InternalDrag(Window* pWindow); void OnClosePlatformWindow(PlatformWindow* pWindow); void DrawWindowArea(PlatformWindow* pWindow,const ImVec2& oPos,const ImVec2& oSize,const ImColor& oColor); void PreUpdate(); void Update(); void UpdatePlatformwWindowActions(); void UpdateDockActions(); void UpdateOrphans(); void Paint(PlatformWindow* pWindow); void StartDragWindow(Window* pWindow); void StopDragWindow(); void UpdateDragWindow(); Container*GetBestDocking(PlatformWindow* pPlatformWindow,const ImVec2 oCursorPos,EDockOrientation& oOutOrientation,ImVec2& oOutAreaPos,ImVec2& oOutAreaSize); Config m_oConfig; PlatformWindow* m_pMainPlatformWindow; PlatformWindowList m_lPlatformWindows; PlatformWindow* m_pDragPlatformWindow; WindowList m_lWindows; WindowList m_lOrphanWindows; WindowList m_lToDestroyWindows; PlatformWindowList m_lToDestroyPlatformWindows; ImwList m_lPlatformWindowActions; ImwList m_lDockActions; ImwList m_lDrawWindowAreas; PlatformWindow* m_pCurrentPlatformWindow; Window* m_pDraggedWindow; ImVec2 m_oDragPreviewOffset; static WindowManager* s_pInstance; }; } #endif // IMGUI_WM_H_HEADER_GUARD