uniform sampler2D _MainTex; void main () { vec4 prev_1; vec4 tmpvar_2; tmpvar_2 = (gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy)); prev_1.w = tmpvar_2.w; prev_1.xyz = (tmpvar_2.xyz * tmpvar_2.w); gl_FragData[0] = prev_1; }