-- -- Copyright 2010-2012 Branimir Karadzic. All rights reserved. -- License: http://www.opensource.org/licenses/BSD-2-Clause -- solution "bgfx" configurations { "Debug", "Release", } platforms { "x32", "x64", "Xbox360", } language "C++" newoption { trigger = "gcc", value = "GCC", description = "Choose GCC flavor", allowed = { { "linux", "Linux" }, { "mingw", "MinGW" }, { "nacl", "Google Native Client" }, } } -- Avoid error when invoking premake4 --help. if (_ACTION == nil) then return end BGFX_DIR = (path.getabsolute("..") .. "/") local BGFX_BUILD_DIR = (BGFX_DIR .. ".build/") local BGFX_THIRD_PARTY_DIR = (BGFX_DIR .. "3rdparty/") BX_DIR = (BGFX_DIR .. "/../../bx/") local XEDK = os.getenv("XEDK") if not XEDK then XEDK = "" end location (BGFX_BUILD_DIR .. "projects/" .. _ACTION) if _ACTION == "clean" then os.rmdir(BUILD_DIR) end if _ACTION == "gmake" then if nil == _OPTIONS["gcc"] then print("GCC flavor must be specified!") os.exit(1) end flags { "ExtraWarnings", } if "linux" == _OPTIONS["gcc"] then location (BGFX_BUILD_DIR .. "projects/" .. _ACTION .. "-linux") end if "mingw" == _OPTIONS["gcc"] then premake.gcc.cc = "$(MINGW)/bin/mingw32-gcc" premake.gcc.cxx = "$(MINGW)/bin/mingw32-g++" premake.gcc.ar = "$(MINGW)/bin/ar" location (BGFX_BUILD_DIR .. "projects/" .. _ACTION .. "-mingw") end if "nacl" == _OPTIONS["gcc"] then if not os.getenv("NACL") then print("Set NACL enviroment variables.") end premake.gcc.cc = "$(NACL)/bin/x86_64-nacl-gcc" premake.gcc.cxx = "$(NACL)/bin/x86_64-nacl-g++" premake.gcc.ar = "$(NACL)/bin/x86_64-nacl-ar" location (BGFX_BUILD_DIR .. "projects/" .. _ACTION .. "-nacl") end end flags { "StaticRuntime", "NoMinimalRebuild", "NoPCH", "NativeWChar", "NoRTTI", "NoExceptions", "NoEditAndContinue", "Symbols", } defines { "__STDC_LIMIT_MACROS", "__STDC_FORMAT_MACROS", "__STDC_CONSTANT_MACROS", } configuration "Debug" targetsuffix "Debug" configuration "Release" flags { "OptimizeSpeed", } targetsuffix "Release" configuration { "vs*" } includedirs { BX_DIR .. "include/compat/msvc" } defines { "WIN32", "_WIN32", "_HAS_EXCEPTIONS=0", "_HAS_ITERATOR_DEBUGGING=0", "_SCL_SECURE=0", "_SECURE_SCL=0", "_SCL_SECURE_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS", "_CRT_SECURE_NO_DEPRECATE", } buildoptions { "/Oy-", -- Suppresses creation of frame pointers on the call stack. "/Ob2", -- The Inline Function Expansion } configuration { "x32", "vs*" } targetdir (BGFX_BUILD_DIR .. "win32_" .. _ACTION .. "/bin") objdir (BGFX_BUILD_DIR .. "win32_" .. _ACTION .. "/obj") libdirs { BGFX_THIRD_PARTY_DIR .. "lib/win32_" .. _ACTION } configuration { "x64", "vs*" } defines { "_WIN64" } targetdir (BGFX_BUILD_DIR .. "win64_" .. _ACTION .. "/bin") objdir (BGFX_BUILD_DIR .. "win64_" .. _ACTION .. "/obj") libdirs { BGFX_THIRD_PARTY_DIR .. "lib/win64_" .. _ACTION } configuration { "mingw" } defines { "WIN32" } includedirs { BX_DIR .. "include/compat/mingw" } buildoptions { "-std=c++0x", "-U__STRICT_ANSI__", "-Wunused-value", "-fdata-sections", "-ffunction-sections", -- "-fmerge-all-constants" } linkoptions { "-Wl,--gc-sections", } configuration { "x32", "mingw" } targetdir (BGFX_BUILD_DIR .. "win32_mingw" .. "/bin") objdir (BGFX_BUILD_DIR .. "win32_mingw" .. "/obj") libdirs { BGFX_THIRD_PARTY_DIR .. "lib/win32_mingw" } buildoptions { "-m32" } configuration { "x64", "mingw" } targetdir (BGFX_BUILD_DIR .. "win64_mingw" .. "/bin") objdir (BGFX_BUILD_DIR .. "win64_mingw" .. "/obj") libdirs { BGFX_THIRD_PARTY_DIR .. "lib/win64_mingw" } buildoptions { "-m64" } configuration { "linux" } buildoptions { "-std=c++0x", "-U__STRICT_ANSI__", "-Wunused-value", "-mfpmath=sse", -- force SSE to get 32-bit and 64-bit builds deterministic. "-msse2", } linkoptions { "-Wl,--gc-sections", } configuration { "linux", "x32" } targetdir (BGFX_BUILD_DIR .. "linux32_gcc" .. "/bin") objdir (BGFX_BUILD_DIR .. "linux32_gcc" .. "/obj") libdirs { BGFX_THIRD_PARTY_DIR .. "lib/linux32_gcc" } buildoptions { "-m32", } configuration { "linux", "x64" } targetdir (BGFX_BUILD_DIR .. "linux64_gcc" .. "/bin") objdir (BGFX_BUILD_DIR .. "linux64_gcc" .. "/obj") libdirs { BGFX_THIRD_PARTY_DIR .. "lib/linux64_gcc" } buildoptions { "-m64", } configuration { "nacl" } defines { "_BSD_SOURCE=1", "_POSIX_C_SOURCE=199506", "_XOPEN_SOURCE=600" } includedirs { BX_DIR .. "include/compat/nacl" } buildoptions { "-std=c++0x", "-U__STRICT_ANSI__", "-pthread", "-fno-stack-protector", "-fdiagnostics-show-option", "-Wunused-value", "-fdata-sections", "-ffunction-sections", "-mfpmath=sse", -- force SSE to get 32-bit and 64-bit builds deterministic. "-msse2", -- "-fmerge-all-constants", } linkoptions { "-Wl,--gc-sections", } configuration { "x32", "nacl" } targetdir (BGFX_BUILD_DIR .. "nacl-x86" .. "/bin") objdir (BGFX_BUILD_DIR .. "nacl-x86" .. "/obj") libdirs { BGFX_THIRD_PARTY_DIR .. "lib/nacl-x86" } linkoptions { "-melf32_nacl" } configuration { "x64", "nacl" } targetdir (BGFX_BUILD_DIR .. "nacl-x64" .. "/bin") objdir (BGFX_BUILD_DIR .. "nacl-x64" .. "/obj") libdirs { BGFX_THIRD_PARTY_DIR .. "lib/nacl-x64" } linkoptions { "-melf64_nacl" } configuration { "Xbox360" } targetdir (BGFX_BUILD_DIR .. "xbox360" .. "/bin") objdir (BGFX_BUILD_DIR .. "xbox360" .. "/obj") includedirs { BX_DIR .. "include/compat/msvc" } libdirs { BGFX_THIRD_PARTY_DIR .. "lib/xbox360" } defines { "NOMINMAX", "_XBOX", } configuration {} -- reset configuration function copyLib() end dofile "bgfx.lua" dofile "ddsdump.lua" dofile "makedisttex.lua" dofile "shaderc.lua" dofile "openctm.lua" dofile "example-00-helloworld.lua" dofile "example-01-cubes.lua" dofile "example-02-metaballs.lua" dofile "example-03-raymarch.lua" dofile "example-04-mesh.lua"