$input v_texcoord0 /* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" SAMPLER2D(s_texColor, 0); void main() { gl_FragColor = texture2D(s_texColor, v_texcoord0.xy*0.5+0.5); }