struct v2f { vec4 pos; vec2 uv; vec2 uvg; vec2 uvs; }; uniform sampler2D _GrainTex; uniform vec4 _Intensity; uniform sampler2D _MainTex; uniform sampler2D _ScratchTex; vec4 frag ( in v2f i_1 ) { vec3 scratch_2; vec3 grain_3; vec3 yuv_4; vec4 col_5; vec4 tmpvar_6; tmpvar_6 = texture2D (_MainTex, i_1.uv); vec4 tmpvar_7; tmpvar_7 = tmpvar_6; col_5 = tmpvar_7; float tmpvar_8; tmpvar_8 = dot (col_5.xyz, vec3(0.299, 0.587, 0.114)); float tmpvar_9; tmpvar_9 = tmpvar_8; yuv_4.x = tmpvar_9; float tmpvar_10; tmpvar_10 = ((col_5.z - yuv_4.x) * 0.492); yuv_4.y = vec2(tmpvar_10).y; float tmpvar_11; tmpvar_11 = ((col_5.x - yuv_4.x) * 0.877); yuv_4.z = vec3(tmpvar_11).z; vec4 tmpvar_12; tmpvar_12 = texture2D (_GrainTex, i_1.uvg); vec3 tmpvar_13; tmpvar_13 = ((tmpvar_12.xyz * 2.0) - 1.0); grain_3 = tmpvar_13; vec3 tmpvar_14; tmpvar_14 = (yuv_4.xyz + (grain_3 * _Intensity.x)); yuv_4 = tmpvar_14.xyz.xyz; float tmpvar_15; tmpvar_15 = ((yuv_4.z * 1.14) + yuv_4.x); col_5.x = tmpvar_15; float tmpvar_16; tmpvar_16 = (((yuv_4.z * -(0.581) ) + (yuv_4.y * -(0.395) )) + yuv_4.x); col_5.y = vec2(tmpvar_16).y; float tmpvar_17; tmpvar_17 = ((yuv_4.y * 2.032) + yuv_4.x); col_5.z = vec3(tmpvar_17).z; vec4 tmpvar_18; tmpvar_18 = texture2D (_ScratchTex, i_1.uvs); vec3 tmpvar_19; tmpvar_19 = ((tmpvar_18.xyz * 2.0) - 1.0); scratch_2 = tmpvar_19; vec3 tmpvar_20; tmpvar_20 = (col_5.xyz + (scratch_2 * _Intensity.y)); col_5.xyz = tmpvar_20.xyz.xyz; return col_5; } void main () { v2f xlt_i_21; vec4 xl_retval_22; vec4 tmpvar_23; tmpvar_23 = vec4(0.0, 0.0, 0.0, 0.0); xlt_i_21.pos = tmpvar_23; vec2 tmpvar_24; tmpvar_24 = gl_TexCoord[0].xy; vec2 tmpvar_25; tmpvar_25 = tmpvar_24; xlt_i_21.uv = tmpvar_25; vec2 tmpvar_26; tmpvar_26 = gl_TexCoord[1].xy; vec2 tmpvar_27; tmpvar_27 = tmpvar_26; xlt_i_21.uvg = tmpvar_27; vec2 tmpvar_28; tmpvar_28 = gl_TexCoord[2].xy; vec2 tmpvar_29; tmpvar_29 = tmpvar_28; xlt_i_21.uvs = tmpvar_29; vec4 tmpvar_30; tmpvar_30 = frag (xlt_i_21); vec4 tmpvar_31; tmpvar_31 = tmpvar_30; xl_retval_22 = tmpvar_31; vec4 tmpvar_32; tmpvar_32 = xl_retval_22.xyzw; vec4 tmpvar_33; tmpvar_33 = tmpvar_32; gl_FragData[0] = tmpvar_33; }