#version 300 es precision mediump float; layout(location=0) out vec4 final_color0; layout(location=1) out vec4 final_color1; layout(location=2) out vec4 final_color2; void main () { final_color0 = vec4(1.0, 0.0, 0.0, 1.0); final_color1 = vec4(0.0, 1.0, 0.0, 1.0); final_color2 = vec4(0.0, 0.0, 1.0, 1.0); } // inputs: 0, stats: 3 alu 0 tex 0 flow