/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "shaderc.h" bool g_verbose = false; #define MAX_TAGS 256 extern "C" { #include } // extern "C" #define BGFX_CHUNK_MAGIC_CSH BX_MAKEFOURCC('C', 'S', 'H', 0x2) #define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x4) #define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x4) long int fsize(FILE* _file) { long int pos = ftell(_file); fseek(_file, 0L, SEEK_END); long int size = ftell(_file); fseek(_file, pos, SEEK_SET); return size; } static const char* s_ARB_shader_texture_lod[] = { "texture2DLod", "texture2DProjLod", "texture3DLod", "texture3DProjLod", "textureCubeLod", "shadow2DLod", "shadow2DProjLod", NULL // "texture1DLod", // "texture1DProjLod", // "shadow1DLod", // "shadow1DProjLod", }; static const char* s_EXT_shadow_samplers[] = { "shadow2D", "shadow2DProj", "sampler2DShadow", NULL }; static const char* s_OES_standard_derivatives[] = { "dFdx", "dFdy", "fwidth", NULL }; static const char* s_OES_texture_3D[] = { "texture3D", "texture3DProj", "texture3DLod", "texture3DProjLod", NULL }; const char* s_uniformTypeName[UniformType::Count] = { "int", NULL, "vec4", "mat3", "mat4", }; const char* interpolationDx11(const char* _glsl) { if (0 == strcmp(_glsl, "smooth") ) { return "linear"; } else if (0 == strcmp(_glsl, "flat") ) { return "nointerpolation"; } return _glsl; // noperspective } const char* getUniformTypeName(UniformType::Enum _enum) { return s_uniformTypeName[_enum]; } UniformType::Enum nameToUniformTypeEnum(const char* _name) { for (uint32_t ii = 0; ii < UniformType::Count; ++ii) { if (NULL != s_uniformTypeName[ii] && 0 == strcmp(_name, s_uniformTypeName[ii]) ) { return UniformType::Enum(ii); } } return UniformType::Count; } int32_t writef(bx::WriterI* _writer, const char* _format, ...) { va_list argList; va_start(argList, _format); char temp[2048]; char* out = temp; int32_t max = sizeof(temp); int32_t len = bx::vsnprintf(out, max, _format, argList); if (len > max) { out = (char*)alloca(len); len = bx::vsnprintf(out, len, _format, argList); } len = bx::write(_writer, out, len); va_end(argList); return len; } class Bin2cWriter : public bx::CrtFileWriter { public: Bin2cWriter(const char* _name) : m_name(_name) { } virtual ~Bin2cWriter() { } virtual int32_t close() BX_OVERRIDE { generate(); return bx::CrtFileWriter::close(); } virtual int32_t write(const void* _data, int32_t _size) BX_OVERRIDE { const char* data = (const char*)_data; m_buffer.insert(m_buffer.end(), data, data+_size); return _size; } private: void generate() { #define HEX_DUMP_WIDTH 16 #define HEX_DUMP_SPACE_WIDTH 96 #define HEX_DUMP_FORMAT "%-" BX_STRINGIZE(HEX_DUMP_SPACE_WIDTH) "." BX_STRINGIZE(HEX_DUMP_SPACE_WIDTH) "s" const uint8_t* data = &m_buffer[0]; uint32_t size = (uint32_t)m_buffer.size(); outf("static const uint8_t %s[%d] =\n{\n", m_name.c_str(), size); if (NULL != data) { char hex[HEX_DUMP_SPACE_WIDTH+1]; char ascii[HEX_DUMP_WIDTH+1]; uint32_t hexPos = 0; uint32_t asciiPos = 0; for (uint32_t ii = 0; ii < size; ++ii) { bx::snprintf(&hex[hexPos], sizeof(hex)-hexPos, "0x%02x, ", data[asciiPos]); hexPos += 6; ascii[asciiPos] = isprint(data[asciiPos]) && data[asciiPos] != '\\' ? data[asciiPos] : '.'; asciiPos++; if (HEX_DUMP_WIDTH == asciiPos) { ascii[asciiPos] = '\0'; outf("\t" HEX_DUMP_FORMAT "// %s\n", hex, ascii); data += asciiPos; hexPos = 0; asciiPos = 0; } } if (0 != asciiPos) { ascii[asciiPos] = '\0'; outf("\t" HEX_DUMP_FORMAT "// %s\n", hex, ascii); } } outf("};\n"); #undef HEX_DUMP_WIDTH #undef HEX_DUMP_SPACE_WIDTH #undef HEX_DUMP_FORMAT } int32_t outf(const char* _format, ...) { va_list argList; va_start(argList, _format); char temp[2048]; char* out = temp; int32_t max = sizeof(temp); int32_t len = bx::vsnprintf(out, max, _format, argList); if (len > max) { out = (char*)alloca(len); len = bx::vsnprintf(out, len, _format, argList); } int32_t size = bx::CrtFileWriter::write(out, len); va_end(argList); return size; } std::string m_filePath; std::string m_name; typedef std::vector Buffer; Buffer m_buffer; }; struct Varying { std::string m_precision; std::string m_interpolation; std::string m_name; std::string m_type; std::string m_init; std::string m_semantics; }; typedef std::unordered_map VaryingMap; class File { public: File(const char* _filePath) : m_data(NULL) { FILE* file = fopen(_filePath, "r"); if (NULL != file) { m_size = fsize(file); m_data = new char[m_size+1]; m_size = (uint32_t)fread(m_data, 1, m_size, file); m_data[m_size] = '\0'; fclose(file); } } ~File() { delete [] m_data; } const char* getData() const { return m_data; } uint32_t getSize() const { return m_size; } private: char* m_data; uint32_t m_size; }; void strins(char* _str, const char* _insert) { size_t len = strlen(_insert); memmove(&_str[len], _str, strlen(_str) ); memcpy(_str, _insert, len); } void strreplace(char* _str, const char* _find, const char* _replace) { const size_t len = strlen(_find); char* replace = (char*)alloca(len+1); bx::strlcpy(replace, _replace, len+1); for (size_t ii = strlen(replace); ii < len; ++ii) { replace[ii] = ' '; } replace[len] = '\0'; BX_CHECK(len >= strlen(_replace), ""); for (char* ptr = strstr(_str, _find); NULL != ptr; ptr = strstr(ptr + len, _find) ) { memcpy(ptr, replace, len); } } void printCode(const char* _code, int32_t _line, int32_t _start, int32_t _end) { fprintf(stderr, "Code:\n---\n"); LineReader lr(_code); for (int32_t line = 1; !lr.isEof() && line < _end; ++line) { if (line >= _start) { fprintf(stderr, "%s%3d: %s", _line == line ? ">>> " : " ", line, lr.getLine().c_str() ); } else { lr.skipLine(); } } fprintf(stderr, "---\n"); } void writeFile(const char* _filePath, const void* _data, int32_t _size) { bx::CrtFileWriter out; if (0 == out.open(_filePath) ) { out.write(_data, _size); out.close(); } } struct Preprocessor { Preprocessor(const char* _filePath, bool _gles, const char* _includeDir = NULL) : m_tagptr(m_tags) , m_scratchPos(0) , m_fgetsPos(0) { m_tagptr->tag = FPPTAG_USERDATA; m_tagptr->data = this; m_tagptr++; m_tagptr->tag = FPPTAG_DEPENDS; m_tagptr->data = (void*)fppDepends; m_tagptr++; m_tagptr->tag = FPPTAG_INPUT; m_tagptr->data = (void*)fppInput; m_tagptr++; m_tagptr->tag = FPPTAG_OUTPUT; m_tagptr->data = (void*)fppOutput; m_tagptr++; m_tagptr->tag = FPPTAG_ERROR; m_tagptr->data = (void*)fppError; m_tagptr++; m_tagptr->tag = FPPTAG_IGNOREVERSION; m_tagptr->data = (void*)0; m_tagptr++; m_tagptr->tag = FPPTAG_LINE; m_tagptr->data = (void*)0; m_tagptr++; m_tagptr->tag = FPPTAG_INPUT_NAME; m_tagptr->data = scratch(_filePath); m_tagptr++; if (NULL != _includeDir) { addInclude(_includeDir); } if (!_gles) { m_default = "#define lowp\n#define mediump\n#define highp\n"; } } void setDefine(const char* _define) { m_tagptr->tag = FPPTAG_DEFINE; m_tagptr->data = scratch(_define); m_tagptr++; } void setDefaultDefine(const char* _name) { char temp[1024]; bx::snprintf(temp, BX_COUNTOF(temp) , "#ifndef %s\n" "# define %s 0\n" "#endif // %s\n" "\n" , _name , _name , _name ); m_default += temp; } void writef(const char* _format, ...) { va_list argList; va_start(argList, _format); bx::stringPrintfVargs(m_default, _format, argList); va_end(argList); } void addInclude(const char* _includeDir) { char* start = scratch(_includeDir); for (char* split = strchr(start, ';'); NULL != split; split = strchr(start, ';')) { *split = '\0'; m_tagptr->tag = FPPTAG_INCLUDE_DIR; m_tagptr->data = start; m_tagptr++; start = split + 1; } m_tagptr->tag = FPPTAG_INCLUDE_DIR; m_tagptr->data = start; m_tagptr++; } void addDependency(const char* _fileName) { m_depends += " \\\n "; m_depends += _fileName; } bool run(const char* _input) { m_fgetsPos = 0; m_preprocessed.clear(); m_input = m_default; m_input += "\n\n"; size_t len = strlen(_input)+1; char* temp = new char[len]; bx::eolLF(temp, len, _input); m_input += temp; delete [] temp; fppTag* tagptr = m_tagptr; tagptr->tag = FPPTAG_END; tagptr->data = 0; tagptr++; int result = fppPreProcess(m_tags); return 0 == result; } char* fgets(char* _buffer, int _size) { int ii = 0; for (char ch = m_input[m_fgetsPos]; m_fgetsPos < m_input.size() && ii < _size-1; ch = m_input[++m_fgetsPos]) { _buffer[ii++] = ch; if (ch == '\n' || ii == _size) { _buffer[ii] = '\0'; m_fgetsPos++; return _buffer; } } return NULL; } static void fppDepends(char* _fileName, void* _userData) { Preprocessor* thisClass = (Preprocessor*)_userData; thisClass->addDependency(_fileName); } static char* fppInput(char* _buffer, int _size, void* _userData) { Preprocessor* thisClass = (Preprocessor*)_userData; return thisClass->fgets(_buffer, _size); } static void fppOutput(int _ch, void* _userData) { Preprocessor* thisClass = (Preprocessor*)_userData; thisClass->m_preprocessed += _ch; } static void fppError(void* /*_userData*/, char* _format, va_list _vargs) { vfprintf(stderr, _format, _vargs); } char* scratch(const char* _str) { char* result = &m_scratch[m_scratchPos]; strcpy(result, _str); m_scratchPos += (uint32_t)strlen(_str)+1; return result; } fppTag m_tags[MAX_TAGS]; fppTag* m_tagptr; std::string m_depends; std::string m_default; std::string m_input; std::string m_preprocessed; char m_scratch[16<<10]; uint32_t m_scratchPos; uint32_t m_fgetsPos; }; typedef std::vector InOut; uint32_t parseInOut(InOut& _inout, const char* _str, const char* _eol) { uint32_t hash = 0; _str = bx::strws(_str); if (_str < _eol) { const char* delim; do { delim = strpbrk(_str, " ,"); if (NULL != delim) { delim = delim > _eol ? _eol : delim; std::string token; token.assign(_str, delim-_str); _inout.push_back(token); _str = bx::strws(delim + 1); } } while (delim < _eol && _str < _eol && NULL != delim); std::sort(_inout.begin(), _inout.end() ); bx::HashMurmur2A murmur; murmur.begin(); for (InOut::const_iterator it = _inout.begin(), itEnd = _inout.end(); it != itEnd; ++it) { murmur.add(it->c_str(), (uint32_t)it->size() ); } hash = murmur.end(); } return hash; } void addFragData(Preprocessor& _preprocessor, char* _data, uint32_t _idx, bool _comma) { char find[32]; bx::snprintf(find, sizeof(find), "gl_FragData[%d]", _idx); char replace[32]; bx::snprintf(replace, sizeof(replace), "gl_FragData_%d_", _idx); strreplace(_data, find, replace); _preprocessor.writef( " \\\n\t%sout vec4 gl_FragData_%d_ : SV_TARGET%d" , _comma ? ", " : " " , _idx , _idx ); } void voidFragData(char* _data, uint32_t _idx) { char find[32]; bx::snprintf(find, sizeof(find), "gl_FragData[%d]", _idx); strreplace(_data, find, "bgfx_VoidFrag"); } // c - compute // d - domain // f - fragment // g - geometry // h - hull // v - vertex // // OpenGL #version Features Direct3D Features Shader Model // 2.1 120 vf 9.0 vf 2.0 // 3.0 130 // 3.1 140 // 3.2 150 vgf // 3.3 330 10.0 vgf 4.0 // 4.0 400 vhdgf // 4.1 410 // 4.2 420 11.0 vhdgf+c 5.0 // 4.3 430 vhdgf+c // 4.4 440 void help(const char* _error = NULL) { if (NULL != _error) { fprintf(stderr, "Error:\n%s\n\n", _error); } fprintf(stderr , "shaderc, bgfx shader compiler tool\n" "Copyright 2011-2015 Branimir Karadzic. All rights reserved.\n" "License: http://www.opensource.org/licenses/BSD-2-Clause\n\n" ); fprintf(stderr , "Usage: shaderc -f -o --type --platform \n" "\n" "Options:\n" " -f Input file path.\n" " -i Include path (for multiple paths use semicolon).\n" " -o Output file path.\n" " --bin2c Generate C header file.\n" " --depends Generate makefile style depends file.\n" " --platform Target platform.\n" " android\n" " asm.js\n" " ios\n" " linux\n" " nacl\n" " osx\n" " windows\n" " --preprocess Preprocess only.\n" " --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n" " --type Shader type (vertex, fragment)\n" " --varyingdef Path to varying.def.sc file.\n" " --verbose Verbose.\n" "\n" "Options (DX9 and DX11 only):\n" "\n" " --debug Debug information.\n" " --disasm Disassemble compiled shader.\n" " -p, --profile Shader model (f.e. ps_3_0).\n" " -O Optimization level (0, 1, 2, 3).\n" " --Werror Treat warnings as errors.\n" "\n" "For additional information, see https://github.com/bkaradzic/bgfx\n" ); } int main(int _argc, const char* _argv[]) { bx::CommandLine cmdLine(_argc, _argv); if (cmdLine.hasArg('h', "help") ) { help(); return EXIT_FAILURE; } g_verbose = cmdLine.hasArg("verbose"); const char* filePath = cmdLine.findOption('f'); if (NULL == filePath) { help("Shader file name must be specified."); return EXIT_FAILURE; } const char* outFilePath = cmdLine.findOption('o'); if (NULL == outFilePath) { help("Output file name must be specified."); return EXIT_FAILURE; } const char* type = cmdLine.findOption('\0', "type"); if (NULL == type) { help("Must specify shader type."); return EXIT_FAILURE; } const char* platform = cmdLine.findOption('\0', "platform"); if (NULL == platform) { help("Must specify platform."); return EXIT_FAILURE; } bool raw = cmdLine.hasArg('\0', "raw"); uint32_t glsl = 0; uint32_t essl = 0; uint32_t hlsl = 2; uint32_t d3d = 11; uint32_t metal = 0; const char* profile = cmdLine.findOption('p', "profile"); if (NULL != profile) { if (0 == strncmp(&profile[1], "s_4_0_level", 11) ) { hlsl = 2; } else if (0 == strncmp(&profile[1], "s_3", 3) ) { hlsl = 3; d3d = 9; } else if (0 == strncmp(&profile[1], "s_4", 3) ) { hlsl = 4; } else if (0 == strncmp(&profile[1], "s_5", 3) ) { hlsl = 5; } else if (0 == strcmp(profile, "metal") ) { metal = 1; } else { glsl = atoi(profile); } } else { essl = 2; } const char* bin2c = NULL; if (cmdLine.hasArg("bin2c") ) { bin2c = cmdLine.findOption("bin2c"); if (NULL == bin2c) { bin2c = bx::baseName(outFilePath); uint32_t len = (uint32_t)strlen(bin2c); char* temp = (char*)alloca(len+1); for (char *out = temp; *bin2c != '\0';) { char ch = *bin2c++; if (isalnum(ch) ) { *out++ = ch; } else { *out++ = '_'; } } temp[len] = '\0'; bin2c = temp; } } bool depends = cmdLine.hasArg("depends"); bool preprocessOnly = cmdLine.hasArg("preprocess"); const char* includeDir = cmdLine.findOption('i'); Preprocessor preprocessor(filePath, 0 != essl, includeDir); std::string dir; { const char* base = bx::baseName(filePath); if (base != filePath) { dir.assign(filePath, base-filePath); preprocessor.addInclude(dir.c_str() ); } } preprocessor.setDefaultDefine("BX_PLATFORM_ANDROID"); preprocessor.setDefaultDefine("BX_PLATFORM_EMSCRIPTEN"); preprocessor.setDefaultDefine("BX_PLATFORM_IOS"); preprocessor.setDefaultDefine("BX_PLATFORM_LINUX"); preprocessor.setDefaultDefine("BX_PLATFORM_NACL"); preprocessor.setDefaultDefine("BX_PLATFORM_OSX"); preprocessor.setDefaultDefine("BX_PLATFORM_WINDOWS"); preprocessor.setDefaultDefine("BX_PLATFORM_XBOX360"); // preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_ESSL"); preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_GLSL"); preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_HLSL"); preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_METAL"); preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_COMPUTE"); preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_FRAGMENT"); preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_VERTEX"); char glslDefine[128]; bx::snprintf(glslDefine, BX_COUNTOF(glslDefine), "BGFX_SHADER_LANGUAGE_GLSL=%d", essl ? 1 : glsl); if (0 == bx::stricmp(platform, "android") ) { preprocessor.setDefine("BX_PLATFORM_ANDROID=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1"); } else if (0 == bx::stricmp(platform, "asm.js") ) { preprocessor.setDefine("BX_PLATFORM_EMSCRIPTEN=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1"); } else if (0 == bx::stricmp(platform, "ios") ) { preprocessor.setDefine("BX_PLATFORM_IOS=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1"); } else if (0 == bx::stricmp(platform, "linux") ) { preprocessor.setDefine("BX_PLATFORM_LINUX=1"); preprocessor.setDefine(glslDefine); } else if (0 == bx::stricmp(platform, "nacl") ) { preprocessor.setDefine("BX_PLATFORM_NACL=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1"); } else if (0 == bx::stricmp(platform, "osx") ) { preprocessor.setDefine("BX_PLATFORM_OSX=1"); preprocessor.setDefine(glslDefine); char temp[256]; bx::snprintf(temp, sizeof(temp), "BGFX_SHADER_LANGUAGE_METAL=%d", metal); preprocessor.setDefine(temp); } else if (0 == bx::stricmp(platform, "windows") ) { preprocessor.setDefine("BX_PLATFORM_WINDOWS=1"); char temp[256]; bx::snprintf(temp, sizeof(temp), "BGFX_SHADER_LANGUAGE_HLSL=%d", hlsl); preprocessor.setDefine(temp); } else if (0 == bx::stricmp(platform, "xbox360") ) { preprocessor.setDefine("BX_PLATFORM_XBOX360=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_HLSL=3"); } else { fprintf(stderr, "Unknown platform %s?!", platform); return EXIT_FAILURE; } preprocessor.setDefine("M_PI=3.1415926535897932384626433832795"); char shaderType = tolower(type[0]); switch (shaderType) { case 'c': preprocessor.setDefine("BGFX_SHADER_TYPE_COMPUTE=1"); break; case 'f': preprocessor.setDefine("BGFX_SHADER_TYPE_FRAGMENT=1"); break; case 'v': preprocessor.setDefine("BGFX_SHADER_TYPE_VERTEX=1"); break; default: fprintf(stderr, "Unknown type: %s?!", type); return EXIT_FAILURE; } bool compiled = false; FILE* file = fopen(filePath, "r"); if (NULL == file) { fprintf(stderr, "Unable to open file '%s'.\n", filePath); } else { VaryingMap varyingMap; std::string defaultVarying = dir + "varying.def.sc"; const char* varyingdef = cmdLine.findOption("varyingdef", defaultVarying.c_str() ); File attribdef(varyingdef); const char* parse = attribdef.getData(); if (NULL != parse && *parse != '\0') { preprocessor.addDependency(varyingdef); } else { fprintf(stderr, "ERROR: Failed to parse varying def file: \"%s\" No input/output semantics will be generated in the code!\n", varyingdef); } while (NULL != parse && *parse != '\0') { parse = bx::strws(parse); const char* eol = strchr(parse, ';'); if (NULL == eol) { eol = bx::streol(parse); } if (NULL != eol) { const char* precision = NULL; const char* interpolation = NULL; const char* typen = parse; if (0 == strncmp(typen, "lowp", 4) || 0 == strncmp(typen, "mediump", 7) || 0 == strncmp(typen, "highp", 5) ) { precision = typen; typen = parse = bx::strws(bx::strword(parse) ); } if (0 == strncmp(typen, "flat", 4) || 0 == strncmp(typen, "smooth", 6) || 0 == strncmp(typen, "noperspective", 13) ) { interpolation = typen; typen = parse = bx::strws(bx::strword(parse) ); } const char* name = parse = bx::strws(bx::strword(parse) ); const char* column = parse = bx::strws(bx::strword(parse) ); const char* semantics = parse = bx::strws((*parse == ':' ? ++parse : parse)); const char* assign = parse = bx::strws(bx::strword(parse) ); const char* init = parse = bx::strws((*parse == '=' ? ++parse : parse)); if (typen < eol && name < eol && column < eol && ':' == *column && semantics < eol) { Varying var; if (NULL != precision) { var.m_precision.assign(precision, bx::strword(precision)-precision); } if (NULL != interpolation) { var.m_interpolation.assign(interpolation, bx::strword(interpolation)-interpolation); } var.m_type.assign(typen, bx::strword(typen)-typen); var.m_name.assign(name, bx::strword(name)-name); var.m_semantics.assign(semantics, bx::strword(semantics)-semantics); if (d3d == 9 && var.m_semantics == "BITANGENT") { var.m_semantics = "BINORMAL"; } if (assign < eol && '=' == *assign && init < eol) { var.m_init.assign(init, eol-init); } varyingMap.insert(std::make_pair(var.m_name, var) ); } parse = bx::strws(bx::strnl(eol) ); } } InOut shaderInputs; InOut shaderOutputs; uint32_t inputHash = 0; uint32_t outputHash = 0; char* data; char* input; { const size_t padding = 1024; uint32_t size = (uint32_t)fsize(file); data = new char[size+padding+1]; size = (uint32_t)fread(data, 1, size, file); // Compiler generates "error X3000: syntax error: unexpected end of file" // if input doesn't have empty line at EOF. data[size] = '\n'; memset(&data[size+1], 0, padding); fclose(file); input = const_cast(bx::strws(data) ); while (input[0] == '$') { const char* str = bx::strws(input+1); const char* eol = bx::streol(str); const char* nl = bx::strnl(eol); input = const_cast(nl); if (0 == strncmp(str, "input", 5) ) { str += 5; const char* comment = strstr(str, "//"); eol = NULL != comment && comment < eol ? comment : eol; inputHash = parseInOut(shaderInputs, str, eol); } else if (0 == strncmp(str, "output", 6) ) { str += 6; const char* comment = strstr(str, "//"); eol = NULL != comment && comment < eol ? comment : eol; outputHash = parseInOut(shaderOutputs, str, eol); } else if (0 == strncmp(str, "raw", 3) ) { raw = true; str += 3; } input = const_cast(bx::strws(input) ); } if (!raw) { // To avoid commented code being recognized as used feature, // first preprocess pass is used to strip all comments before // substituting code. preprocessor.run(input); delete [] data; size = (uint32_t)preprocessor.m_preprocessed.size(); data = new char[size+padding+1]; memcpy(data, preprocessor.m_preprocessed.c_str(), size); memset(&data[size], 0, padding+1); input = data; } } if (raw) { bx::CrtFileWriter* writer = NULL; if (NULL != bin2c) { writer = new Bin2cWriter(bin2c); } else { writer = new bx::CrtFileWriter; } if (0 != writer->open(outFilePath) ) { fprintf(stderr, "Unable to open output file '%s'.", outFilePath); return EXIT_FAILURE; } if ('f' == shaderType) { bx::write(writer, BGFX_CHUNK_MAGIC_FSH); bx::write(writer, inputHash); } else if ('v' == shaderType) { bx::write(writer, BGFX_CHUNK_MAGIC_VSH); bx::write(writer, outputHash); } else { bx::write(writer, BGFX_CHUNK_MAGIC_CSH); bx::write(writer, outputHash); } if (0 != glsl) { bx::write(writer, uint16_t(0) ); uint32_t shaderSize = (uint32_t)strlen(input); bx::write(writer, shaderSize); bx::write(writer, input, shaderSize); bx::write(writer, uint8_t(0) ); compiled = true; } else { compiled = compileHLSLShader(cmdLine, d3d, input, writer); } writer->close(); delete writer; } else if ('c' == shaderType) // Compute { char* entry = strstr(input, "void main()"); if (NULL == entry) { fprintf(stderr, "Shader entry point 'void main()' is not found.\n"); } else { if (0 != glsl || 0 != essl || 0 != metal) { } else { preprocessor.writef( "#define lowp\n" "#define mediump\n" "#define highp\n" "#define ivec2 int2\n" "#define ivec3 int3\n" "#define ivec4 int4\n" "#define uvec2 uint2\n" "#define uvec3 uint3\n" "#define uvec4 uint4\n" "#define vec2 float2\n" "#define vec3 float3\n" "#define vec4 float4\n" "#define mat2 float2x2\n" "#define mat3 float3x3\n" "#define mat4 float4x4\n" ); entry[4] = '_'; preprocessor.writef("#define void_main()"); preprocessor.writef(" \\\n\tvoid main("); uint32_t arg = 0; const bool hasLocalInvocationID = NULL != strstr(input, "gl_LocalInvocationID"); const bool hasLocalInvocationIndex = NULL != strstr(input, "gl_LocalInvocationIndex"); const bool hasGlobalInvocationID = NULL != strstr(input, "gl_GlobalInvocationID"); const bool hasWorkGroupID = NULL != strstr(input, "gl_WorkGroupID"); if (hasLocalInvocationID) { preprocessor.writef( " \\\n\t%sint3 gl_LocalInvocationID : SV_GroupThreadID" , arg++ > 0 ? ", " : " " ); } if (hasLocalInvocationIndex) { preprocessor.writef( " \\\n\t%sint gl_LocalInvocationIndex : SV_GroupIndex" , arg++ > 0 ? ", " : " " ); } if (hasGlobalInvocationID) { preprocessor.writef( " \\\n\t%sint3 gl_GlobalInvocationID : SV_DispatchThreadID" , arg++ > 0 ? ", " : " " ); } if (hasWorkGroupID) { preprocessor.writef( " \\\n\t%sint3 gl_WorkGroupID : SV_GroupID" , arg++ > 0 ? ", " : " " ); } preprocessor.writef( " \\\n\t)\n" ); } if (preprocessor.run(input) ) { BX_TRACE("Input file: %s", filePath); BX_TRACE("Output file: %s", outFilePath); if (preprocessOnly) { bx::CrtFileWriter writer; if (0 != writer.open(outFilePath) ) { fprintf(stderr, "Unable to open output file '%s'.", outFilePath); return EXIT_FAILURE; } writer.write(preprocessor.m_preprocessed.c_str(), (int32_t)preprocessor.m_preprocessed.size() ); writer.close(); return EXIT_SUCCESS; } { bx::CrtFileWriter* writer = NULL; if (NULL != bin2c) { writer = new Bin2cWriter(bin2c); } else { writer = new bx::CrtFileWriter; } if (0 != writer->open(outFilePath) ) { fprintf(stderr, "Unable to open output file '%s'.", outFilePath); return EXIT_FAILURE; } bx::write(writer, BGFX_CHUNK_MAGIC_CSH); bx::write(writer, outputHash); if (0 != glsl || 0 != essl) { std::string code; if (essl) { bx::stringPrintf(code, "#version 310 es\n"); } else { bx::stringPrintf(code, "#version %d\n", glsl == 0 ? 430 : glsl); } code += preprocessor.m_preprocessed; #if 1 bx::write(writer, uint16_t(0) ); uint32_t shaderSize = (uint32_t)code.size(); bx::write(writer, shaderSize); bx::write(writer, code.c_str(), shaderSize); bx::write(writer, uint8_t(0) ); compiled = true; #else compiled = compileGLSLShader(cmdLine, essl, code, writer); #endif // 0 } else { compiled = compileHLSLShader(cmdLine, d3d, preprocessor.m_preprocessed, writer); } writer->close(); delete writer; } if (compiled) { if (depends) { std::string ofp = outFilePath; ofp += ".d"; bx::CrtFileWriter writer; if (0 == writer.open(ofp.c_str() ) ) { writef(&writer, "%s : %s\n", outFilePath, preprocessor.m_depends.c_str() ); writer.close(); } } } } } } else // Vertex/Fragment { char* entry = strstr(input, "void main()"); if (NULL == entry) { fprintf(stderr, "Shader entry point 'void main()' is not found.\n"); } else { if (0 != glsl || 0 != essl || 0 != metal) { if (120 == glsl || 0 != essl) { preprocessor.writef( "#define ivec2 vec2\n" "#define ivec3 vec3\n" "#define ivec4 vec4\n" ); } if (0 == essl) { // bgfx shadow2D/Proj behave like EXT_shadow_samplers // not as GLSL language 1.2 specs shadow2D/Proj. preprocessor.writef( "#define shadow2D(_sampler, _coord) bgfxShadow2D(_sampler, _coord).x\n" "#define shadow2DProj(_sampler, _coord) bgfxShadow2DProj(_sampler, _coord).x\n" ); } for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it) { VaryingMap::const_iterator varyingIt = varyingMap.find(*it); if (varyingIt != varyingMap.end() ) { const Varying& var = varyingIt->second; const char* name = var.m_name.c_str(); if (0 == strncmp(name, "a_", 2) || 0 == strncmp(name, "i_", 2) ) { preprocessor.writef("attribute %s %s %s %s;\n" , var.m_precision.c_str() , var.m_interpolation.c_str() , var.m_type.c_str() , name ); } else { preprocessor.writef("%s varying %s %s %s;\n" , var.m_interpolation.c_str() , var.m_precision.c_str() , var.m_type.c_str() , name ); } } } for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it) { VaryingMap::const_iterator varyingIt = varyingMap.find(*it); if (varyingIt != varyingMap.end() ) { const Varying& var = varyingIt->second; preprocessor.writef("%s varying %s %s;\n" , var.m_interpolation.c_str() , var.m_type.c_str() , var.m_name.c_str() ); } } } else { preprocessor.writef( "#define lowp\n" "#define mediump\n" "#define highp\n" "#define ivec2 int2\n" "#define ivec3 int3\n" "#define ivec4 int4\n" "#define uvec2 uint2\n" "#define uvec3 uint3\n" "#define uvec4 uint4\n" "#define vec2 float2\n" "#define vec3 float3\n" "#define vec4 float4\n" "#define mat2 float2x2\n" "#define mat3 float3x3\n" "#define mat4 float4x4\n" ); if (hlsl < 4) { preprocessor.writef( "#define flat\n" "#define smooth\n" "#define noperspective\n" ); } entry[4] = '_'; if ('f' == shaderType) { const char* brace = strstr(entry, "{"); if (NULL != brace) { strins(const_cast(brace+1), "\nvec4 bgfx_VoidFrag;\n"); } const bool hasFragCoord = NULL != strstr(input, "gl_FragCoord") || hlsl > 3 || hlsl == 2; const bool hasFragDepth = NULL != strstr(input, "gl_FragDepth"); const bool hasFrontFacing = NULL != strstr(input, "gl_FrontFacing"); const bool hasPrimitiveId = NULL != strstr(input, "gl_PrimitiveID"); bool hasFragData[8] = {}; uint32_t numFragData = 0; for (uint32_t ii = 0; ii < BX_COUNTOF(hasFragData); ++ii) { char temp[32]; bx::snprintf(temp, BX_COUNTOF(temp), "gl_FragData[%d]", ii); hasFragData[ii] = NULL != strstr(input, temp); numFragData += hasFragData[ii]; } if (0 == numFragData) { // GL errors when both gl_FragColor and gl_FragData is used. // This will trigger the same error with HLSL compiler too. preprocessor.writef("#define gl_FragColor gl_FragData_0_\n"); } preprocessor.writef("#define void_main()"); preprocessor.writef(" \\\n\tvoid main("); uint32_t arg = 0; if (hasFragCoord) { preprocessor.writef(" \\\n\tvec4 gl_FragCoord : SV_POSITION"); ++arg; } for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it) { VaryingMap::const_iterator varyingIt = varyingMap.find(*it); if (varyingIt != varyingMap.end() ) { const Varying& var = varyingIt->second; preprocessor.writef(" \\\n\t%s%s %s %s : %s" , arg++ > 0 ? ", " : " " , interpolationDx11(var.m_interpolation.c_str() ) , var.m_type.c_str() , var.m_name.c_str() , var.m_semantics.c_str() ); } } addFragData(preprocessor, input, 0, arg++ > 0); const uint32_t maxRT = d3d > 9 ? BX_COUNTOF(hasFragData) : 4; for (uint32_t ii = 1; ii < BX_COUNTOF(hasFragData); ++ii) { if (ii < maxRT) { if (hasFragData[ii]) { addFragData(preprocessor, input, ii, arg++ > 0); } } else { voidFragData(input, ii); } } if (hasFragDepth) { preprocessor.writef( " \\\n\t%sout float gl_FragDepth : SV_DEPTH" , arg++ > 0 ? ", " : " " ); } if (hasFrontFacing && hlsl >= 3) { preprocessor.writef( " \\\n\t%sfloat __vface : VFACE" , arg++ > 0 ? ", " : " " ); } if (hasPrimitiveId) { if (d3d > 9) { preprocessor.writef( " \\\n\t%suint gl_PrimitiveID : SV_PrimitiveID" , arg++ > 0 ? ", " : " " ); } else { fprintf(stderr, "PrimitiveID builtin is not supported by this D3D9 HLSL.\n"); return EXIT_FAILURE; } } preprocessor.writef( " \\\n\t)\n" ); if (hasFrontFacing) { if (hlsl >= 3) { preprocessor.writef( "#define gl_FrontFacing (__vface <= 0.0)\n" ); } else { preprocessor.writef( "#define gl_FrontFacing false\n" ); } } } else if ('v' == shaderType) { const char* brace = strstr(entry, "{"); if (NULL != brace) { const char* end = bx::strmb(brace, '{', '}'); if (NULL != end) { strins(const_cast(end), "__RETURN__;\n"); } } preprocessor.writef( "struct Output\n" "{\n" "\tvec4 gl_Position : SV_POSITION;\n" "#define gl_Position _varying_.gl_Position\n" ); for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it) { VaryingMap::const_iterator varyingIt = varyingMap.find(*it); if (varyingIt != varyingMap.end() ) { const Varying& var = varyingIt->second; preprocessor.writef("\t%s %s : %s;\n", var.m_type.c_str(), var.m_name.c_str(), var.m_semantics.c_str() ); preprocessor.writef("#define %s _varying_.%s\n", var.m_name.c_str(), var.m_name.c_str() ); } } preprocessor.writef( "};\n" ); preprocessor.writef("#define void_main() \\\n"); preprocessor.writef("Output main("); bool first = true; for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it) { VaryingMap::const_iterator varyingIt = varyingMap.find(*it); if (varyingIt != varyingMap.end() ) { const Varying& var = varyingIt->second; preprocessor.writef("%s%s %s : %s\\\n", first ? "" : "\t, ", var.m_type.c_str(), var.m_name.c_str(), var.m_semantics.c_str() ); first = false; } } preprocessor.writef( ") \\\n" "{ \\\n" "\tOutput _varying_;" ); for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it) { VaryingMap::const_iterator varyingIt = varyingMap.find(*it); if (varyingIt != varyingMap.end() ) { const Varying& var = varyingIt->second; preprocessor.writef(" \\\n\t%s = %s;", var.m_name.c_str(), var.m_init.c_str() ); } } preprocessor.writef( "\n#define __RETURN__ \\\n" "\t} \\\n" "\treturn _varying_" ); } } if (preprocessor.run(input) ) { BX_TRACE("Input file: %s", filePath); BX_TRACE("Output file: %s", outFilePath); if (preprocessOnly) { bx::CrtFileWriter writer; if (0 != writer.open(outFilePath) ) { fprintf(stderr, "Unable to open output file '%s'.", outFilePath); return EXIT_FAILURE; } if (0 != glsl) { if (NULL == profile) { writef(&writer , "#ifdef GL_ES\n" "precision highp float;\n" "#endif // GL_ES\n\n" ); } } writer.write(preprocessor.m_preprocessed.c_str(), (int32_t)preprocessor.m_preprocessed.size() ); writer.close(); return EXIT_SUCCESS; } { bx::CrtFileWriter* writer = NULL; if (NULL != bin2c) { writer = new Bin2cWriter(bin2c); } else { writer = new bx::CrtFileWriter; } if (0 != writer->open(outFilePath) ) { fprintf(stderr, "Unable to open output file '%s'.", outFilePath); return EXIT_FAILURE; } if ('f' == shaderType) { bx::write(writer, BGFX_CHUNK_MAGIC_FSH); bx::write(writer, inputHash); } else if ('v' == shaderType) { bx::write(writer, BGFX_CHUNK_MAGIC_VSH); bx::write(writer, outputHash); } else { bx::write(writer, BGFX_CHUNK_MAGIC_CSH); bx::write(writer, outputHash); } if (0 != glsl || 0 != essl || 0 != metal) { std::string code; bool hasTextureLod = NULL != bx::findIdentifierMatch(input, s_ARB_shader_texture_lod /*EXT_shader_texture_lod*/); if (0 == essl) { if (0 != metal) { bx::stringPrintf(code, "#version 120\n"); } else { bx::stringPrintf(code, "#version %s\n", profile); } bx::stringPrintf(code , "#define bgfxShadow2D shadow2D\n" "#define bgfxShadow2DProj shadow2DProj\n" ); if (hasTextureLod && 130 > glsl) { bx::stringPrintf(code , "#extension GL_ARB_shader_texture_lod : enable\n" ); } } else { // Pretend that all extensions are available. // This will be stripped later. if (hasTextureLod) { bx::stringPrintf(code , "#extension GL_EXT_shader_texture_lod : enable\n" "#define texture2DLod texture2DLodEXT\n" "#define texture2DProjLod texture2DProjLodEXT\n" "#define textureCubeLod textureCubeLodEXT\n" // "#define texture2DGrad texture2DGradEXT\n" // "#define texture2DProjGrad texture2DProjGradEXT\n" // "#define textureCubeGrad textureCubeGradEXT\n" ); } if (NULL != bx::findIdentifierMatch(input, s_OES_standard_derivatives) ) { bx::stringPrintf(code, "#extension GL_OES_standard_derivatives : enable\n"); } if (NULL != bx::findIdentifierMatch(input, s_OES_texture_3D) ) { bx::stringPrintf(code, "#extension GL_OES_texture_3D : enable\n"); } if (NULL != bx::findIdentifierMatch(input, s_EXT_shadow_samplers) ) { bx::stringPrintf(code , "#extension GL_EXT_shadow_samplers : enable\n" "#define shadow2D shadow2DEXT\n" "#define shadow2DProj shadow2DProjEXT\n" ); } if (NULL != bx::findIdentifierMatch(input, "gl_FragDepth") ) { bx::stringPrintf(code , "#extension GL_EXT_frag_depth : enable\n" "#define gl_FragDepth gl_FragDepthEXT\n" ); } } code += preprocessor.m_preprocessed; compiled = compileGLSLShader(cmdLine , metal ? BX_MAKEFOURCC('M', 'T', 'L', 0) : essl , code , writer ); } else { compiled = compileHLSLShader(cmdLine , d3d , preprocessor.m_preprocessed , writer ); } writer->close(); delete writer; } if (compiled) { if (depends) { std::string ofp = outFilePath; ofp += ".d"; bx::CrtFileWriter writer; if (0 == writer.open(ofp.c_str() ) ) { writef(&writer, "%s : %s\n", outFilePath, preprocessor.m_depends.c_str() ); writer.close(); } } } } } } delete [] data; } if (compiled) { return EXIT_SUCCESS; } remove(outFilePath); fprintf(stderr, "Failed to build shader.\n"); return EXIT_FAILURE; }