/* * Copyright 2011-2014 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #if !defined(GL_IMPORT) && !defined(GL_EXTENSION) # error GL_IMPORT or GL_EXTENSION must be defined! #endif // !defined(GL_IMPORT) && !defined(GL_DEFINE) #ifdef GL_EXTENSION # undef GL_IMPORT # define GL_IMPORT GL_EXTENSION #else # if !BGFX_USE_GL_DYNAMIC_LIB # define GL_EXTENSION GL_IMPORT # else # define GL_EXTENSION(_optional, _proto, _func, _import) # endif // !BGFX_USE_GL_DYNAMIC_LIB #endif // GL_EXTENSION #ifndef GL_IMPORT_TYPEDEFS # define GL_IMPORT_TYPEDEFS 0 #endif // GL_IMPORT_TYPEDEFS #define GL_IMPORT______(_optional, _proto, _func) GL_IMPORT(_optional, _proto, _func, _func) #define GL_IMPORT_ANGLE(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## ANGLE) #define GL_IMPORT_ARB__(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## ARB) #define GL_IMPORT_EXT__(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## EXT) #define GL_IMPORT_NV___(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## NV) #define GL_IMPORT_OES__(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## OES) #define GL_IMPORT_____x(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## XXXXX) #if GL_IMPORT_TYPEDEFS typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GL_APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble d); typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (GL_APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum mode); typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); typedef const GLubyte* (GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); typedef void (GL_APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); typedef void (GL_APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum mode); typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); typedef void (GL_APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); typedef void (GL_APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); #endif // GL_IMPORT_TYPEDEFS #if BGFX_USE_GL_DYNAMIC_LIB GL_IMPORT______(false, PFNGLACTIVETEXTUREPROC, glActiveTexture); GL_IMPORT______(false, PFNGLATTACHSHADERPROC, glAttachShader); GL_IMPORT______(true, PFNGLBEGINQUERYPROC, glBeginQuery); GL_IMPORT______(false, PFNGLBINDBUFFERPROC, glBindBuffer); GL_IMPORT______(true, PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation); GL_IMPORT______(true, PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer); GL_IMPORT______(true, PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer); GL_IMPORT______(true, PFNGLBINDSAMPLERPROC, glBindSampler); GL_IMPORT______(false, PFNGLBINDTEXTUREPROC, glBindTexture); GL_IMPORT______(true, PFNGLBINDVERTEXARRAYPROC, glBindVertexArray); GL_IMPORT______(true, PFNGLBLENDCOLORPROC, glBlendColor); GL_IMPORT______(false, PFNGLBLENDEQUATIONPROC, glBlendEquation); GL_IMPORT______(true, PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate); GL_IMPORT______(false, PFNGLBLENDFUNCPROC, glBlendFunc); GL_IMPORT______(true, PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate); GL_IMPORT______(true, PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer); GL_IMPORT______(false, PFNGLBUFFERDATAPROC, glBufferData); GL_IMPORT______(false, PFNGLBUFFERSUBDATAPROC, glBufferSubData); GL_IMPORT______(true, PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus); GL_IMPORT______(false, PFNGLCLEARPROC, glClear); GL_IMPORT______(false, PFNGLCLEARCOLORPROC, glClearColor); GL_IMPORT______(false, PFNGLCLEARSTENCILPROC, glClearStencil); GL_IMPORT______(false, PFNGLCOLORMASKPROC, glColorMask); GL_IMPORT______(false, PFNGLCOMPILESHADERPROC, glCompileShader); GL_IMPORT______(false, PFNGLCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2D); GL_IMPORT______(false, PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2D); GL_IMPORT______(true , PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D); GL_IMPORT______(true , PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3D); GL_IMPORT______(false, PFNGLCREATEPROGRAMPROC, glCreateProgram); GL_IMPORT______(false, PFNGLCREATESHADERPROC, glCreateShader); GL_IMPORT______(false, PFNGLCULLFACEPROC, glCullFace); GL_IMPORT______(false, PFNGLDELETEBUFFERSPROC, glDeleteBuffers); GL_IMPORT______(true, PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers); GL_IMPORT______(false, PFNGLDELETEPROGRAMPROC, glDeleteProgram); GL_IMPORT______(true, PFNGLDELETEQUERIESPROC, glDeleteQueries); GL_IMPORT______(true, PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers); GL_IMPORT______(true, PFNGLDELETESAMPLERSPROC, glDeleteSamplers); GL_IMPORT______(false, PFNGLDELETESHADERPROC, glDeleteShader); GL_IMPORT______(false, PFNGLDELETETEXTURESPROC, glDeleteTextures); GL_IMPORT______(true, PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays); GL_IMPORT______(false, PFNGLDEPTHFUNCPROC, glDepthFunc); GL_IMPORT______(false, PFNGLDEPTHMASKPROC, glDepthMask); GL_IMPORT______(false, PFNGLDETACHSHADERPROC, glDetachShader); GL_IMPORT______(false, PFNGLDISABLEPROC, glDisable); GL_IMPORT______(false, PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray); GL_IMPORT______(false, PFNGLDRAWARRAYSPROC, glDrawArrays); GL_IMPORT______(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced); GL_IMPORT______(true, PFNGLDRAWBUFFERPROC, glDrawBuffer); GL_IMPORT______(false, PFNGLDRAWELEMENTSPROC, glDrawElements); GL_IMPORT______(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced); GL_IMPORT______(false, PFNGLENABLEPROC, glEnable); GL_IMPORT______(false, PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray); GL_IMPORT______(true, PFNGLENDQUERYPROC, glEndQuery); GL_IMPORT______(true, PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer); GL_IMPORT______(true, PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D); GL_IMPORT______(false, PFNGLGENBUFFERSPROC, glGenBuffers); GL_IMPORT______(true, PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers); GL_IMPORT______(true, PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers); GL_IMPORT______(true, PFNGLGENQUERIESPROC, glGenQueries); GL_IMPORT______(true, PFNGLGENSAMPLERSPROC, glGenSamplers); GL_IMPORT______(false, PFNGLGENTEXTURESPROC, glGenTextures); GL_IMPORT______(true, PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays); GL_IMPORT______(false, PFNGLGETACTIVEATTRIBPROC, glGetActiveAttrib); GL_IMPORT______(false, PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation); GL_IMPORT______(false, PFNGLGETACTIVEUNIFORMPROC, glGetActiveUniform); GL_IMPORT______(false, PFNGLGETERRORPROC, glGetError); GL_IMPORT______(false, PFNGLGETFLOATVPROC, glGetFloatv); GL_IMPORT______(false, PFNGLGETINTEGERVPROC, glGetIntegerv); GL_IMPORT______(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary); GL_IMPORT______(false, PFNGLGETPROGRAMIVPROC, glGetProgramiv); GL_IMPORT______(false, PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog); GL_IMPORT______(true, PFNGLGETQUERYIVPROC, glGetQueryiv); GL_IMPORT______(true, PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv); GL_IMPORT______(true, PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v); GL_IMPORT______(true, PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv); GL_IMPORT______(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v); GL_IMPORT______(false, PFNGLGETSHADERIVPROC, glGetShaderiv); GL_IMPORT______(false, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog); GL_IMPORT______(false, PFNGLGETSTRINGPROC, glGetString); GL_IMPORT______(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation); GL_IMPORT______(false, PFNGLLINKPROGRAMPROC, glLinkProgram); GL_IMPORT______(false, PFNGLPIXELSTOREIPROC, glPixelStorei); GL_IMPORT______(true, PFNGLPROGRAMBINARYPROC, glProgramBinary); GL_IMPORT______(true, PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri); GL_IMPORT______(true, PFNGLQUERYCOUNTERPROC, glQueryCounter); GL_IMPORT______(true, PFNGLREADBUFFERPROC, glReadBuffer); GL_IMPORT______(false, PFNGLREADPIXELSPROC, glReadPixels); GL_IMPORT______(true, PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage); GL_IMPORT______(true, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample); GL_IMPORT______(true, PFNGLSAMPLERPARAMETERIPROC, glSamplerParameteri); GL_IMPORT______(true, PFNGLSAMPLERPARAMETERFPROC, glSamplerParameterf); GL_IMPORT______(false, PFNGLSCISSORPROC, glScissor); GL_IMPORT______(false, PFNGLSHADERSOURCEPROC, glShaderSource); GL_IMPORT______(false, PFNGLSTENCILFUNCPROC, glStencilFunc); GL_IMPORT______(true, PFNGLSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate); GL_IMPORT______(false, PFNGLSTENCILMASKPROC, glStencilMask); GL_IMPORT______(true, PFNGLSTENCILMASKSEPARATEPROC, glStencilMaskSeparate); GL_IMPORT______(false, PFNGLSTENCILOPPROC, glStencilOp); GL_IMPORT______(true, PFNGLSTENCILOPSEPARATEPROC, glStencilOpSeparate); GL_IMPORT______(false, PFNGLTEXIMAGE2DPROC, glTexImage2D); GL_IMPORT______(true, PFNGLTEXIMAGE3DPROC, glTexImage3D); GL_IMPORT______(false, PFNGLTEXPARAMETERIPROC, glTexParameteri); GL_IMPORT______(false, PFNGLTEXPARAMETERIVPROC, glTexParameteriv); GL_IMPORT______(false, PFNGLTEXPARAMETERFPROC, glTexParameterf); GL_IMPORT______(true, PFNGLTEXSTORAGE2DPROC, glTexStorage2D); GL_IMPORT______(true, PFNGLTEXSTORAGE3DPROC, glTexStorage3D); GL_IMPORT______(false, PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D); GL_IMPORT______(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D); GL_IMPORT______(false, PFNGLUNIFORM1IPROC, glUniform1i); GL_IMPORT______(false, PFNGLUNIFORM1IVPROC, glUniform1iv); GL_IMPORT______(false, PFNGLUNIFORM1FPROC, glUniform1f); GL_IMPORT______(false, PFNGLUNIFORM1FVPROC, glUniform1fv); GL_IMPORT______(false, PFNGLUNIFORM2FVPROC, glUniform2fv); GL_IMPORT______(false, PFNGLUNIFORM3FVPROC, glUniform3fv); GL_IMPORT______(false, PFNGLUNIFORM4FVPROC, glUniform4fv); GL_IMPORT______(false, PFNGLUNIFORMMATRIX3FVPROC, glUniformMatrix3fv); GL_IMPORT______(false, PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv); GL_IMPORT______(false, PFNGLUSEPROGRAMPROC, glUseProgram); GL_IMPORT______(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor); GL_IMPORT______(false, PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer); GL_IMPORT______(false, PFNGLVERTEXATTRIB1FPROC, glVertexAttrib1f); GL_IMPORT______(false, PFNGLVERTEXATTRIB2FPROC, glVertexAttrib2f); GL_IMPORT______(false, PFNGLVERTEXATTRIB3FPROC, glVertexAttrib3f); GL_IMPORT______(false, PFNGLVERTEXATTRIB4FPROC, glVertexAttrib4f); GL_IMPORT______(false, PFNGLVIEWPORTPROC, glViewport); # if BGFX_CONFIG_RENDERER_OPENGL GL_IMPORT______(false, PFNGLCLEARDEPTHPROC, glClearDepth); GL_IMPORT______(false, PFNGLPOINTSIZEPROC, glPointSize); GL_IMPORT (true, PFNGLDEBUGMESSAGECONTROLARBPROC, glDebugMessageControl, glDebugMessageControlARB); GL_IMPORT (true, PFNGLDEBUGMESSAGEINSERTARBPROC, glDebugMessageInsert, glDebugMessageInsertARB); GL_IMPORT (true, PFNGLDEBUGMESSAGECALLBACKARBPROC, glDebugMessageCallback, glDebugMessageCallbackARB); GL_IMPORT (true, PFNGLGETDEBUGMESSAGELOGARBPROC, glGetDebugMessageLog, glGetDebugMessageLogARB); GL_IMPORT_ARB__(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor); GL_IMPORT_ARB__(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced); GL_IMPORT_ARB__(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced); GL_IMPORT_EXT__(true, PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer); GL_IMPORT_EXT__(true, PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers); GL_IMPORT_EXT__(true, PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers); GL_IMPORT_EXT__(true, PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus); GL_IMPORT_EXT__(true, PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer); GL_IMPORT_EXT__(true, PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D); GL_IMPORT_EXT__(true, PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer); GL_IMPORT_EXT__(true, PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers); GL_IMPORT_EXT__(true, PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers); GL_IMPORT_EXT__(true, PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage); GL_IMPORT_EXT__(true, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample); # else // GLES GL_IMPORT______(false, PFNGLCLEARDEPTHFPROC, glClearDepthf); # endif // BGFX_CONFIG_RENDERER_OPENGL GL_IMPORT______(true, PFNGLINSERTEVENTMARKEREXTPROC, glInsertEventMarker); GL_IMPORT______(true, PFNGLPUSHGROUPMARKEREXTPROC, glPushGroupMarker); GL_IMPORT______(true, PFNGLPOPGROUPMARKEREXTPROC, glPopGroupMarker); #endif // BGFX_USE_GL_DYNAMIC_LIB GL_IMPORT______(true, PFNGLSTRINGMARKERGREMEDYPROC, glStringMarkerGREMEDY); GL_IMPORT______(true, PFNGLFRAMETERMINATORGREMEDYPROC, glFrameTerminatorGREMEDY); GL_IMPORT______(true, PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC, glGetTranslatedShaderSourceANGLE); #if !BGFX_CONFIG_RENDERER_OPENGL GL_IMPORT_ANGLE(true, PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer); GL_IMPORT_ANGLE(true, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample); # if BGFX_CONFIG_RENDERER_OPENGLES2 GL_IMPORT_OES__(true, PFNGLTEXIMAGE3DPROC, glTexImage3D); GL_IMPORT_OES__(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D); GL_IMPORT_OES__(true, PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D); GL_IMPORT_OES__(true, PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3D); GL_IMPORT_EXT__(true, PFNGLTEXSTORAGE2DPROC, glTexStorage2D); GL_IMPORT_EXT__(true, PFNGLTEXSTORAGE3DPROC, glTexStorage3D); GL_IMPORT_EXT__(true, PFNGLINSERTEVENTMARKEREXTPROC, glInsertEventMarker); GL_IMPORT_EXT__(true, PFNGLPUSHGROUPMARKEREXTPROC, glPushGroupMarker); GL_IMPORT_EXT__(true, PFNGLPOPGROUPMARKEREXTPROC, glPopGroupMarker); GL_IMPORT_OES__(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary); GL_IMPORT_OES__(true, PFNGLPROGRAMBINARYPROC, glProgramBinary); GL_IMPORT_OES__(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor); GL_IMPORT_OES__(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced); GL_IMPORT_OES__(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced); GL_IMPORT_OES__(true, PFNGLBINDVERTEXARRAYPROC, glBindVertexArray); GL_IMPORT_OES__(true, PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays); GL_IMPORT_OES__(true, PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays); GL_IMPORT_____x(true, PFNGLDRAWBUFFERPROC, glDrawBuffer); GL_IMPORT_____x(true, PFNGLREADBUFFERPROC, glReadBuffer); GL_IMPORT_____x(true, PFNGLGENSAMPLERSPROC, glGenSamplers); GL_IMPORT_____x(true, PFNGLDELETESAMPLERSPROC, glDeleteSamplers); GL_IMPORT_____x(true, PFNGLBINDSAMPLERPROC, glBindSampler); GL_IMPORT_____x(true, PFNGLSAMPLERPARAMETERFPROC, glSamplerParameterf); GL_IMPORT_____x(true, PFNGLSAMPLERPARAMETERIPROC, glSamplerParameteri); GL_IMPORT_NV___(true, PFNGLGENQUERIESPROC, glGenQueries); GL_IMPORT_NV___(true, PFNGLDELETEQUERIESPROC, glDeleteQueries); GL_IMPORT_NV___(true, PFNGLBEGINQUERYPROC, glBeginQuery); GL_IMPORT_NV___(true, PFNGLENDQUERYPROC, glEndQuery); GL_IMPORT_NV___(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v); # endif // BGFX_CONFIG_RENDERER_OPENGLES2 #endif // !BGFX_CONFIG_RENDERER_OPENGL #undef GL_IMPORT_TYPEDEFS #undef GL_IMPORT #undef GL_EXTENSION #undef GL_IMPORT______ #undef GL_IMPORT_ARB__ #undef GL_IMPORT_EXT__ #undef GL_IMPORT_NV___ #undef GL_IMPORT_OES__ #undef GL_IMPORT_____x