/* * Copyright 2013 Jeremie Roy. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include #include #include #include "../common/entry.h" #include "../common/dbg.h" #include "../common/math.h" #include "../common/processevents.h" #include "../common/font/font_manager.h" #include "../common/font/text_buffer_manager.h" inline void mtxTranslate(float* _result, float x, float y, float z) { memset(_result, 0, sizeof(float) * 16); _result[0] = _result[5] = _result[10] = _result[15] = 1.0f; _result[12] = x; _result[13] = y; _result[14] = z; } inline void mtxScale(float* _result, float x, float y, float z) { memset(_result, 0, sizeof(float) * 16); _result[0] = x; _result[5] = y; _result[10] = z; _result[15] = 1.0f; } int _main_(int /*_argc*/, char** /*_argv*/) { uint32_t width = 1280; uint32_t height = 720; uint32_t debug = BGFX_DEBUG_TEXT; uint32_t reset = BGFX_RESET_VSYNC; bgfx::init(); bgfx::reset(width, height, reset); // Enable debug text. bgfx::setDebug(debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT , 0x303030ff , 1.0f , 0 ); // Init the text rendering system. FontManager* fontManager = new FontManager(512); TextBufferManager* textBufferManager = new TextBufferManager(fontManager); TrueTypeHandle times_tt = fontManager->loadTrueTypeFromFile("font/bleeding_cowboys.ttf"); // Create a distance field font. FontHandle distance_font = fontManager->createFontByPixelSize(times_tt, 0, 48, FONT_TYPE_DISTANCE); // Create a scalled down version of the same font (without adding // anything to the atlas). FontHandle smaller_font = fontManager->createScaledFontToPixelSize(distance_font, 32); // Preload glyph and generate (generate bitmap's). fontManager->preloadGlyph(distance_font, L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ.,\" \n"); // You can unload the TTF files at this stage, but in that case, the // set of glyph's will be limited to the set of preloaded glyph. fontManager->unloadTrueType(times_tt); TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_DISTANCE, STATIC); textBufferManager->setTextColor(staticText, 0xDD0000FF); textBufferManager->appendText(staticText, distance_font, L"BGFX "); textBufferManager->appendText(staticText, smaller_font, L"bgfx"); int64_t timeOffset = bx::getHPCounter(); while (!processEvents(width, height, debug, reset) ) { // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, width, height); // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::submit(0); int64_t now = bx::getHPCounter(); static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const double toMs = 1000.0 / freq; float time = (float)( (now - timeOffset) / double(bx::getHPFrequency() ) ); // Use debug font to print information about this example. bgfx::dbgTextClear(); bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/11-fontsdf"); bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use a single distance field font to render text of various size."); bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime) * toMs); float at[3] = { 0, 0, 0.0f }; float eye[3] = {0, 0, -1.0f }; float view[16]; float proj[16]; mtxLookAt(view, eye, at); float centering = 0.5f; // Setup a top-left ortho matrix for screen space drawing. mtxOrtho(proj, centering, width + centering, height + centering, centering, -1.0f, 1.0f); // Set view and projection matrix for view 0. bgfx::setViewTransform(0, view, proj); TextRectangle rect = textBufferManager->getRectangle(staticText); float mtxA[16]; float mtxB[16]; float mtxC[16]; mtxRotateZ(mtxA, time * 0.37f); mtxTranslate(mtxB, -(rect.width * 0.5f), -(rect.height * 0.5f), 0); mtxMul(mtxC, mtxB, mtxA); float scale = 4.1f + 4.0f * sinf(time); mtxScale(mtxA, scale, scale, 1.0f); mtxMul(mtxB, mtxC, mtxA); mtxTranslate(mtxC, ( (width) * 0.5f), ( (height) * 0.5f), 0); mtxMul(mtxA, mtxB, mtxC); // Set model matrix for rendering. bgfx::setTransform(mtxA); // Draw your text. textBufferManager->submitTextBuffer(staticText, 0); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); } // Destroy the fonts. fontManager->destroyFont(distance_font); fontManager->destroyFont(smaller_font); textBufferManager->destroyTextBuffer(staticText); delete textBufferManager; delete fontManager; // Shutdown bgfx. bgfx::shutdown(); return 0; }