// This code is in the public domain -- Ignacio Castaņo #ifndef NV_MATH_PLANE_H #define NV_MATH_PLANE_H #include "nvmath.h" #include "vector.h" namespace nv { class Matrix; class NVMATH_CLASS Plane { public: Plane(); Plane(float x, float y, float z, float w); Plane(const Vector4 & v); Plane(const Vector3 & v, float d); Plane(const Vector3 & normal, const Vector3 & point); Plane(const Vector3 & v0, const Vector3 & v1, const Vector3 & v2); const Plane & operator=(const Plane & v); Vector3 vector() const; float offset() const; void operator*=(float s); Vector4 v; }; Plane transformPlane(const Matrix &, const Plane &); Vector3 planeIntersection(const Plane & a, const Plane & b, const Plane & c); } // nv namespace #endif // NV_MATH_PLANE_H