/* * Copyright 2011-2014 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include #include #include #include #include "fpumath.h" #include "entry/entry.h" void* load(bx::FileReaderI* _reader, const char* _filePath) { if (0 == bx::open(_reader, _filePath) ) { uint32_t size = (uint32_t)bx::getSize(_reader); void* data = malloc(size); bx::read(_reader, data, size); bx::close(_reader); return data; } return NULL; } void* load(const char* _filePath) { return load(entry::getFileReader(), _filePath); } static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath) { if (0 == bx::open(_reader, _filePath) ) { uint32_t size = (uint32_t)bx::getSize(_reader); const bgfx::Memory* mem = bgfx::alloc(size+1); bx::read(_reader, mem->data, size); bx::close(_reader); mem->data[mem->size-1] = '\0'; return mem; } return NULL; } static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name) { char filePath[512]; const char* shaderPath = "shaders/dx9/"; switch (bgfx::getRendererType() ) { case bgfx::RendererType::Direct3D11: shaderPath = "shaders/dx11/"; break; case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break; case bgfx::RendererType::OpenGLES: shaderPath = "shaders/gles/"; break; default: break; } strcpy(filePath, shaderPath); strcat(filePath, _name); strcat(filePath, ".bin"); return bgfx::createShader(loadMem(_reader, filePath) ); } bgfx::ShaderHandle loadShader(const char* _name) { return loadShader(entry::getFileReader(), _name); } bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName) { bgfx::ShaderHandle vsh = loadShader(_reader, _vsName); bgfx::ShaderHandle fsh = loadShader(_reader, _fsName); return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */); } bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName) { return loadProgram(entry::getFileReader(), _vsName, _fsName); } bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info) { char filePath[512]; strcpy(filePath, "textures/"); strcat(filePath, _name); const bgfx::Memory* mem = loadMem(_reader, filePath); return bgfx::createTexture(mem, _flags, _skip, _info); } bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info) { return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info); } void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices) { struct PosTexcoord { float m_x; float m_y; float m_z; float m_pad0; float m_u; float m_v; float m_pad1; float m_pad2; }; float* tangents = new float[6*_numVertices]; memset(tangents, 0, 6*_numVertices*sizeof(float) ); PosTexcoord v0; PosTexcoord v1; PosTexcoord v2; for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii) { const uint16_t* indices = &_indices[ii*3]; uint32_t i0 = indices[0]; uint32_t i1 = indices[1]; uint32_t i2 = indices[2]; bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0); bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0); bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1); bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1); bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2); bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2); const float bax = v1.m_x - v0.m_x; const float bay = v1.m_y - v0.m_y; const float baz = v1.m_z - v0.m_z; const float bau = v1.m_u - v0.m_u; const float bav = v1.m_v - v0.m_v; const float cax = v2.m_x - v0.m_x; const float cay = v2.m_y - v0.m_y; const float caz = v2.m_z - v0.m_z; const float cau = v2.m_u - v0.m_u; const float cav = v2.m_v - v0.m_v; const float det = (bau * cav - bav * cau); const float invDet = 1.0f / det; const float tx = (bax * cav - cax * bav) * invDet; const float ty = (bay * cav - cay * bav) * invDet; const float tz = (baz * cav - caz * bav) * invDet; const float bx = (cax * bau - bax * cau) * invDet; const float by = (cay * bau - bay * cau) * invDet; const float bz = (caz * bau - baz * cau) * invDet; for (uint32_t jj = 0; jj < 3; ++jj) { float* tanu = &tangents[indices[jj]*6]; float* tanv = &tanu[3]; tanu[0] += tx; tanu[1] += ty; tanu[2] += tz; tanv[0] += bx; tanv[1] += by; tanv[2] += bz; } } for (uint32_t ii = 0; ii < _numVertices; ++ii) { const float* tanu = &tangents[ii*6]; const float* tanv = &tangents[ii*6 + 3]; float normal[4]; bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii); float ndt = vec3Dot(normal, tanu); float nxt[3]; vec3Cross(nxt, normal, tanu); float tmp[3]; tmp[0] = tanu[0] - normal[0] * ndt; tmp[1] = tanu[1] - normal[1] * ndt; tmp[2] = tanu[2] - normal[2] * ndt; float tangent[4]; vec3Norm(tangent, tmp); tangent[3] = vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f; bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii); } delete [] tangents; } struct Aabb { float m_min[3]; float m_max[3]; }; struct Obb { float m_mtx[16]; }; struct Sphere { float m_center[3]; float m_radius; }; struct Primitive { uint32_t m_startIndex; uint32_t m_numIndices; uint32_t m_startVertex; uint32_t m_numVertices; Sphere m_sphere; Aabb m_aabb; Obb m_obb; }; typedef std::vector PrimitiveArray; struct Group { Group() { reset(); } void reset() { m_vbh.idx = bgfx::invalidHandle; m_ibh.idx = bgfx::invalidHandle; m_prims.clear(); } bgfx::VertexBufferHandle m_vbh; bgfx::IndexBufferHandle m_ibh; Sphere m_sphere; Aabb m_aabb; Obb m_obb; PrimitiveArray m_prims; }; struct Mesh { void load(bx::ReaderSeekerI* _reader) { #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0) #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0) #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0) Group group; uint32_t chunk; while (4 == bx::read(_reader, chunk) ) { switch (chunk) { case BGFX_CHUNK_MAGIC_VB: { bx::read(_reader, group.m_sphere); bx::read(_reader, group.m_aabb); bx::read(_reader, group.m_obb); bx::read(_reader, m_decl); uint16_t stride = m_decl.getStride(); uint16_t numVertices; bx::read(_reader, numVertices); const bgfx::Memory* mem = bgfx::alloc(numVertices*stride); bx::read(_reader, mem->data, mem->size); group.m_vbh = bgfx::createVertexBuffer(mem, m_decl); } break; case BGFX_CHUNK_MAGIC_IB: { uint32_t numIndices; bx::read(_reader, numIndices); const bgfx::Memory* mem = bgfx::alloc(numIndices*2); bx::read(_reader, mem->data, mem->size); group.m_ibh = bgfx::createIndexBuffer(mem); } break; case BGFX_CHUNK_MAGIC_PRI: { uint16_t len; bx::read(_reader, len); std::string material; material.resize(len); bx::read(_reader, const_cast(material.c_str() ), len); uint16_t num; bx::read(_reader, num); for (uint32_t ii = 0; ii < num; ++ii) { bx::read(_reader, len); std::string name; name.resize(len); bx::read(_reader, const_cast(name.c_str() ), len); Primitive prim; bx::read(_reader, prim.m_startIndex); bx::read(_reader, prim.m_numIndices); bx::read(_reader, prim.m_startVertex); bx::read(_reader, prim.m_numVertices); bx::read(_reader, prim.m_sphere); bx::read(_reader, prim.m_aabb); bx::read(_reader, prim.m_obb); group.m_prims.push_back(prim); } m_groups.push_back(group); group.reset(); } break; default: DBG("%08x at %d", chunk, bx::skip(_reader, 0) ); break; } } } void unload() { for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it) { const Group& group = *it; bgfx::destroyVertexBuffer(group.m_vbh); if (bgfx::isValid(group.m_ibh) ) { bgfx::destroyIndexBuffer(group.m_ibh); } } m_groups.clear(); } void submit(uint8_t _id, bgfx::ProgramHandle _program, float* _mtx) { for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it) { const Group& group = *it; // Set model matrix for rendering. bgfx::setTransform(_mtx); bgfx::setProgram(_program); bgfx::setIndexBuffer(group.m_ibh); bgfx::setVertexBuffer(group.m_vbh); // Set render states. bgfx::setState(0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_DEPTH_WRITE | BGFX_STATE_DEPTH_TEST_LESS | BGFX_STATE_CULL_CCW | BGFX_STATE_MSAA ); // Submit primitive for rendering to view 0. bgfx::submit(_id); } } bgfx::VertexDecl m_decl; typedef std::vector GroupArray; GroupArray m_groups; }; Mesh* meshLoad(bx::ReaderSeekerI* _reader) { Mesh* mesh = new Mesh; mesh->load(_reader); return mesh; } Mesh* meshLoad(const char* _filePath) { bx::FileReaderI* reader = entry::getFileReader(); bx::open(reader, _filePath); Mesh* mesh = meshLoad(reader); bx::close(reader); return mesh; } void meshUnload(Mesh* _mesh) { _mesh->unload(); delete _mesh; } void meshSubmit(Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, float* _mtx) { _mesh->submit(_id, _program, _mtx); }