/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_p.h" #if BGFX_CONFIG_USE_TINYSTL namespace tinystl { void* bgfx_allocator::static_allocate(size_t _bytes) { return bgfx::g_realloc(NULL, _bytes); } void bgfx_allocator::static_deallocate(void* _ptr, size_t /*_bytes*/) { bgfx::g_free(_ptr); } } // namespace tinystl #endif // BGFX_CONFIG_USE_TINYSTL namespace bgfx { #define BGFX_MAIN_THREAD_MAGIC 0x78666762 #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS # define BGFX_CHECK_MAIN_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.") # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.") #else # define BGFX_CHECK_MAIN_THREAD() # define BGFX_CHECK_RENDER_THREAD() #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS #if BX_PLATFORM_ANDROID ::ANativeWindow* g_bgfxAndroidWindow = NULL; void androidSetWindow(ANativeWindow* _window) { g_bgfxAndroidWindow = _window; } #elif BX_PLATFORM_OSX void* g_bgfxNSWindow = NULL; void osxSetNSWindow(void* _window) { g_bgfxNSWindow = _window; } #elif BX_PLATFORM_WINDOWS ::HWND g_bgfxHwnd = NULL; void winSetHwnd(::HWND _window) { g_bgfxHwnd = _window; } #endif // BX_PLATFORM_* struct CallbackStub : public CallbackI { virtual ~CallbackStub() { } virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE { if (Fatal::DebugCheck == _code) { bx::debugBreak(); } else { BX_TRACE("0x%08x: %s", _code, _str); BX_UNUSED(_code, _str); abort(); } } virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE { return 0; } virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE { return false; } virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE { } virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE { saveTga(_filePath, _width, _height, _pitch, _data, false, _yflip); } virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE { BX_TRACE("Warning: using capture without callback (a.k.a. pointless)."); } virtual void captureEnd() BX_OVERRIDE { } virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE { } }; static CallbackStub s_callbackStub; static void* reallocStub(void* _ptr, size_t _size) { void* ptr = ::realloc(_ptr, _size); BX_CHECK(NULL != ptr, "Out of memory!"); // BX_TRACE("alloc %d, %p", _size, ptr); return ptr; } static void freeStub(void* _ptr) { // BX_TRACE("free %p", _ptr); ::free(_ptr); } CallbackI* g_callback = &s_callbackStub; ReallocFn g_realloc = reallocStub; FreeFn g_free = freeStub; static BX_THREAD uint32_t s_threadIndex = 0; static Context s_ctx; void fatal(Fatal::Enum _code, const char* _format, ...) { char temp[8192]; va_list argList; va_start(argList, _format); bx::vsnprintf(temp, sizeof(temp), _format, argList); va_end(argList); temp[sizeof(temp)-1] = '\0'; g_callback->fatal(_code, temp); } inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat) { _result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12]; _result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13]; _result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14]; _result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15]; } void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b) { vec4MulMtx(&_result[ 0], &_a[ 0], _b); vec4MulMtx(&_result[ 4], &_a[ 4], _b); vec4MulMtx(&_result[ 8], &_a[ 8], _b); vec4MulMtx(&_result[12], &_a[12], _b); } void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far) { const float aa = 2.0f/(_right - _left); const float bb = 2.0f/(_top - _bottom); const float cc = 1.0f/(_far - _near); const float dd = (_left + _right)/(_left - _right); const float ee = (_top + _bottom)/(_bottom - _top); const float ff = _near / (_near - _far); memset(_result, 0, sizeof(float)*16); _result[0] = aa; _result[5] = bb; _result[10] = cc; _result[12] = dd; _result[13] = ee; _result[14] = ff; _result[15] = 1.0f; } void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip) { FILE* file = fopen(_filePath, "wb"); if ( NULL != file ) { uint8_t type = _grayscale ? 3 : 2; uint8_t bpp = _grayscale ? 8 : 32; putc(0, file); putc(0, file); putc(type, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(_width&0xff, file); putc( (_width>>8)&0xff, file); putc(_height&0xff, file); putc( (_height>>8)&0xff, file); putc(bpp, file); putc(32, file); uint32_t dstPitch = _width*bpp/8; if (_yflip) { uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch; for (uint32_t yy = 0; yy < _height; ++yy) { fwrite(data, dstPitch, 1, file); data -= _srcPitch; } } else { uint8_t* data = (uint8_t*)_src; for (uint32_t yy = 0; yy < _height; ++yy) { fwrite(data, dstPitch, 1, file); data += _srcPitch; } } fclose(file); } } #include "charset.h" void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp) { for (uint32_t ii = 0; ii < 256; ++ii) { uint8_t* pix = &_rgba[ii*8*_bpp]; for (uint32_t yy = 0; yy < _height; ++yy) { for (uint32_t xx = 0; xx < 8; ++xx) { uint8_t bit = 1<<(7-xx); memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp); } pix += _pitch; } } } static const uint32_t numCharsPerBatch = 1024; static const uint32_t numBatchVertices = numCharsPerBatch*4; static const uint32_t numBatchIndices = numCharsPerBatch*6; void TextVideoMemBlitter::init() { BGFX_CHECK_MAIN_THREAD(); m_decl.begin(); m_decl.add(Attrib::Position, 3, AttribType::Float); m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true); m_decl.add(Attrib::Color1, 4, AttribType::Uint8, true); m_decl.add(Attrib::TexCoord0, 2, AttribType::Float); m_decl.end(); uint16_t width = 2048; uint16_t height = 24; uint8_t bpp = 1; uint32_t pitch = width*bpp; const Memory* mem; mem = alloc(pitch*height); uint8_t* rgba = mem->data; charsetFillTexture(vga8x8, rgba, 8, pitch, bpp); charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp); m_texture = createTexture2D(width, height, 1, TextureFormat::L8 , BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT | BGFX_TEXTURE_MIP_POINT | BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP , mem ); #if BGFX_CONFIG_RENDERER_DIRECT3D9 mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) ); #elif BGFX_CONFIG_RENDERER_DIRECT3D11 mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) ); #else mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) ); #endif // BGFX_CONFIG_RENDERER_ VertexShaderHandle vsh = createVertexShader(mem); #if BGFX_CONFIG_RENDERER_DIRECT3D9 mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) ); #elif BGFX_CONFIG_RENDERER_DIRECT3D11 mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) ); #else mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) ); #endif // BGFX_CONFIG_RENDERER_ FragmentShaderHandle fsh = createFragmentShader(mem); m_program = createProgram(vsh, fsh); destroyVertexShader(vsh); destroyFragmentShader(fsh); m_vb = s_ctx.createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl); m_ib = s_ctx.createTransientIndexBuffer(numBatchIndices*2); } void TextVideoMemBlitter::shutdown() { BGFX_CHECK_MAIN_THREAD(); destroyProgram(m_program); destroyTexture(m_texture); s_ctx.destroyTransientVertexBuffer(m_vb); s_ctx.destroyTransientIndexBuffer(m_ib); } void TextVideoMemBlitter::blit(const TextVideoMem& _mem) { BGFX_CHECK_RENDER_THREAD(); struct Vertex { float m_x; float m_y; float m_z; uint32_t m_fg; uint32_t m_bg; float m_u; float m_v; }; static uint32_t palette[16] = { 0x0, 0xff0000cc, 0xff069a4e, 0xff00a0c4, 0xffa46534, 0xff7b5075, 0xff9a9806, 0xffcfd7d3, 0xff535755, 0xff2929ef, 0xff34e28a, 0xff4fe9fc, 0xffcf9f72, 0xffa87fad, 0xffe2e234, 0xffeceeee, }; uint32_t yy = 0; uint32_t xx = 0; const float texelWidth = 1.0f/2048.0f; const float texelWidthHalf = texelWidth*0.5f; const float texelHeight = 1.0f/24.0f; #if BGFX_CONFIG_RENDERER_DIRECT3D9 const float texelHeightHalf = texelHeight*0.5f; #else const float texelHeightHalf = 0.0f; #endif // BGFX_CONFIG_RENDERER_ const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf; const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf; const float fontHeight = (_mem.m_small ? 8.0f : 16.0f); setup(); for (;yy < _mem.m_height;) { Vertex* vertex = (Vertex*)m_vb->data; uint16_t* indices = (uint16_t*)m_ib->data; uint32_t startVertex = 0; uint32_t numIndices = 0; for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy) { xx = xx < _mem.m_width ? xx : 0; const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2]; for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx) { uint8_t ch = line[0]; uint8_t attr = line[1]; if (0 != (ch|attr) && (' ' != ch || 0 != (attr&0xf0) ) ) { uint32_t fg = palette[attr&0xf]; uint32_t bg = palette[(attr>>4)&0xf]; Vertex vert[4] = { { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop }, { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop }, { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom }, { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom }, }; memcpy(vertex, vert, sizeof(vert) ); vertex += 4; indices[0] = startVertex+0; indices[1] = startVertex+1; indices[2] = startVertex+2; indices[3] = startVertex+2; indices[4] = startVertex+3; indices[5] = startVertex+0; startVertex += 4; indices += 6; numIndices += 6; } line += 2; } if (numIndices >= numBatchIndices) { break; } } render(numIndices); } } void ClearQuad::init() { BGFX_CHECK_MAIN_THREAD(); #if BGFX_CONFIG_CLEAR_QUAD m_decl.begin(); m_decl.add(Attrib::Position, 3, AttribType::Float); m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true); m_decl.end(); const Memory* mem; # if BGFX_CONFIG_RENDERER_DIRECT3D11 mem = makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ); # elif BGFX_CONFIG_RENDERER_OPENGL mem = makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ); # endif // BGFX_CONFIG_RENDERER_* VertexShaderHandle vsh = createVertexShader(mem); # if BGFX_CONFIG_RENDERER_DIRECT3D11 mem = makeRef(fs_clear_dx11, sizeof(fs_clear_dx11) ); # elif BGFX_CONFIG_RENDERER_OPENGL mem = makeRef(fs_clear_glsl, sizeof(fs_clear_glsl) ); # endif // BGFX_CONFIG_RENDERER_* FragmentShaderHandle fsh = createFragmentShader(mem); m_program = createProgram(vsh, fsh); destroyVertexShader(vsh); destroyFragmentShader(fsh); m_vb = s_ctx.createTransientVertexBuffer(4*m_decl.m_stride, &m_decl); mem = alloc(6*sizeof(uint16_t) ); uint16_t* indices = (uint16_t*)mem->data; indices[0] = 0; indices[1] = 1; indices[2] = 2; indices[3] = 2; indices[4] = 3; indices[5] = 0; m_ib = s_ctx.createIndexBuffer(mem); #endif // BGFX_CONFIG_CLEAR_QUAD } void ClearQuad::shutdown() { BGFX_CHECK_MAIN_THREAD(); #if BGFX_CONFIG_CLEAR_QUAD destroyProgram(m_program); destroyIndexBuffer(m_ib); s_ctx.destroyTransientVertexBuffer(m_vb); #endif // BGFX_CONFIG_CLEAR_QUAD } static const char* s_predefinedName[PredefinedUniform::Count] = { "u_viewRect", "u_viewTexel", "u_view", "u_viewProj", "u_viewProjX", "u_model", "u_modelView", "u_modelViewProj", "u_modelViewProjX", "u_alphaRef", }; const char* getPredefinedUniformName(PredefinedUniform::Enum _enum) { return s_predefinedName[_enum]; } PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name) { for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii) { if (0 == strcmp(_name, s_predefinedName[ii]) ) { return PredefinedUniform::Enum(ii); } } return PredefinedUniform::Count; } void Frame::submit(uint8_t _id, int32_t _depth) { if (m_discard) { m_discard = false; return; } if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) ) { ++m_numDropped; return; } BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle"); if (invalidHandle != m_key.m_program) { m_key.m_depth = _depth; m_key.m_view = _id; m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id]; s_ctx.m_seq[_id]++; uint64_t key = m_key.encode(); m_sortKeys[m_num] = key; m_sortValues[m_num] = m_numRenderStates; ++m_num; m_state.m_constEnd = m_constantBuffer->getPos(); m_state.m_flags |= m_flags; m_renderState[m_numRenderStates] = m_state; ++m_numRenderStates; } m_state.clear(); m_flags = BGFX_STATE_NONE; } void Frame::submitMask(uint32_t _viewMask, int32_t _depth) { if (m_discard) { m_discard = false; return; } if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) ) { m_numDropped += uint32_cntbits(_viewMask); return; } BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle"); if (invalidHandle != m_key.m_program) { m_key.m_depth = _depth; for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) ) { viewMask >>= ntz; id += ntz; m_key.m_view = id; m_key.m_seq = s_ctx.m_seq[id] & s_ctx.m_seqMask[id]; s_ctx.m_seq[id]++; uint64_t key = m_key.encode(); m_sortKeys[m_num] = key; m_sortValues[m_num] = m_numRenderStates; ++m_num; } m_state.m_constEnd = m_constantBuffer->getPos(); m_state.m_flags |= m_flags; m_renderState[m_numRenderStates] = m_state; ++m_numRenderStates; } m_state.clear(); m_flags = BGFX_STATE_NONE; } void Frame::sort() { bx::radixSort64(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num); } RendererType::Enum getRendererType() { #if BGFX_CONFIG_RENDERER_DIRECT3D9 return RendererType::Direct3D9; #elif BGFX_CONFIG_RENDERER_DIRECT3D11 return RendererType::Direct3D11; #elif BGFX_CONFIG_RENDERER_OPENGL return RendererType::OpenGL; #elif BGFX_CONFIG_RENDERER_OPENGLES2 return RendererType::OpenGLES2; #elif BGFX_CONFIG_RENDERER_OPENGLES3 return RendererType::OpenGLES3; #else return RendererType::Null; #endif // BGFX_CONFIG_RENDERER_ } void init(CallbackI* _callback, ReallocFn _realloc, FreeFn _free) { if (NULL != _callback) { g_callback = _callback; } if (NULL != _realloc && NULL != _free) { g_realloc = _realloc; g_free = _free; } s_threadIndex = BGFX_MAIN_THREAD_MAGIC; // On NaCl renderer is on the main thread. s_ctx.init(!BX_PLATFORM_NACL); } void shutdown() { BGFX_CHECK_MAIN_THREAD(); s_ctx.shutdown(); s_threadIndex = 0; g_callback = &s_callbackStub; g_realloc = reallocStub; g_free = freeStub; } void reset(uint32_t _width, uint32_t _height, uint32_t _flags) { BGFX_CHECK_MAIN_THREAD(); s_ctx.reset(_width, _height, _flags); } void frame() { BGFX_CHECK_MAIN_THREAD(); s_ctx.frame(); } bool renderFrame() { BGFX_CHECK_RENDER_THREAD(); return s_ctx.renderFrame(); } const uint32_t g_uniformTypeSize[UniformType::Count+1] = { sizeof(int32_t), sizeof(float), 0, 1*sizeof(int32_t), 1*sizeof(float), 2*sizeof(float), 3*sizeof(float), 4*sizeof(float), 3*3*sizeof(float), 4*4*sizeof(float), 1, }; void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num) { uint32_t opcode = encodeOpcode(_type, _loc, _num, true); write(opcode); write(_value, g_uniformTypeSize[_type]*_num); } void ConstantBuffer::writeUniformRef(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num) { uint32_t opcode = encodeOpcode(_type, _loc, _num, false); write(opcode); write(&_value, sizeof(void*) ); } void ConstantBuffer::writeMarker(const char* _marker) { uint16_t num = (uint16_t)strlen(_marker)+1; uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true); write(opcode); write(_marker, num); } void Context::init(bool _createRenderThread) { BX_CHECK(!m_rendererInitialized, "Already initialized?"); BX_TRACE("init"); m_exit = false; m_frames = 0; m_render = &m_frame[0]; m_submit = &m_frame[1]; m_debug = BGFX_DEBUG_NONE; m_submit->create(); m_render->create(); #if BGFX_CONFIG_MULTITHREADED if (_createRenderThread) { m_thread.init(renderThread, this); } #else BX_UNUSED(_createRenderThread); #endif // BGFX_CONFIG_MULTITHREADED memset(m_rt, 0xff, sizeof(m_rt) ); memset(m_clear, 0, sizeof(m_clear) ); memset(m_rect, 0, sizeof(m_rect) ); memset(m_scissor, 0, sizeof(m_scissor) ); memset(m_seq, 0, sizeof(m_seq) ); memset(m_seqMask, 0, sizeof(m_seqMask) ); for (uint32_t ii = 0; ii < countof(m_rect); ++ii) { m_rect[ii].m_width = 1; m_rect[ii].m_height = 1; } m_declRef.init(); frameNoRenderWait(); getCommandBuffer(CommandBuffer::RendererInit); m_textVideoMemBlitter.init(); m_clearQuad.init(); m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE); m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE); frame(); m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE); m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE); frame(); for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii) { char name[256]; bx::snprintf(name, sizeof(name), "%02d view", ii); setViewName(ii, name); } } void Context::shutdown() { BX_TRACE("shutdown"); getCommandBuffer(CommandBuffer::RendererShutdownBegin); frame(); destroyTransientVertexBuffer(m_submit->m_transientVb); destroyTransientIndexBuffer(m_submit->m_transientIb); m_textVideoMemBlitter.shutdown(); m_clearQuad.shutdown(); frame(); destroyTransientVertexBuffer(m_submit->m_transientVb); destroyTransientIndexBuffer(m_submit->m_transientIb); frame(); getCommandBuffer(CommandBuffer::RendererShutdownEnd); frame(); m_declRef.shutdown(m_vertexDeclHandle); #if BGFX_CONFIG_MULTITHREADED if (m_thread.isRunning() ) { m_thread.shutdown(); } #endif // BGFX_CONFIG_MULTITHREADED renderSemWait(); m_submit->destroy(); m_render->destroy(); #if BGFX_CONFIG_DEBUG # define CHECK_HANDLE_LEAK(_handleAlloc) \ do { \ BX_WARN(0 == _handleAlloc.getNumHandles(), "LEAK: " #_handleAlloc " %d (max: %d)", _handleAlloc.getNumHandles(), _handleAlloc.getMaxHandles() ); \ } while (0) CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle); CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle); CHECK_HANDLE_LEAK(m_indexBufferHandle); CHECK_HANDLE_LEAK(m_vertexDeclHandle); CHECK_HANDLE_LEAK(m_vertexBufferHandle); CHECK_HANDLE_LEAK(m_vertexShaderHandle); CHECK_HANDLE_LEAK(m_fragmentShaderHandle); CHECK_HANDLE_LEAK(m_programHandle); CHECK_HANDLE_LEAK(m_textureHandle); CHECK_HANDLE_LEAK(m_renderTargetHandle); CHECK_HANDLE_LEAK(m_uniformHandle); # undef CHECK_HANDLE_LEAK #endif // BGFX_CONFIG_DEBUG } const Memory* alloc(uint32_t _size) { Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) + _size); mem->size = _size; mem->data = (uint8_t*)mem + sizeof(Memory); return mem; } const Memory* makeRef(const void* _data, uint32_t _size) { Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) ); mem->size = _size; mem->data = (uint8_t*)_data; return mem; } void release(const Memory* _mem) { BX_CHECK(NULL != _mem, "_mem can't be NULL"); g_free(const_cast(_mem) ); } void setDebug(uint32_t _debug) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_debug = _debug; } void dbgTextClear(uint8_t _attr, bool _small) { BGFX_CHECK_MAIN_THREAD(); s_ctx.dbgTextClear(_attr, _small); } void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...) { BGFX_CHECK_MAIN_THREAD(); va_list argList; va_start(argList, _format); s_ctx.dbgTextPrintfVargs(_x, _y, _attr, _format, argList); va_end(argList); } IndexBufferHandle createIndexBuffer(const Memory* _mem) { BGFX_CHECK_MAIN_THREAD(); return s_ctx.createIndexBuffer(_mem); } void destroyIndexBuffer(IndexBufferHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.destroyIndexBuffer(_handle); } VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl) { return s_ctx.createVertexBuffer(_mem, _decl); } void destroyVertexBuffer(VertexBufferHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.destroyVertexBuffer(_handle); } DynamicIndexBufferHandle createDynamicIndexBuffer(uint16_t _num) { BGFX_CHECK_MAIN_THREAD(); return s_ctx.createDynamicIndexBuffer(_num); } DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); return s_ctx.createDynamicIndexBuffer(_mem); } void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); s_ctx.updateDynamicIndexBuffer(_handle, _mem); } void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.destroyDynamicIndexBuffer(_handle); } DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl) { BGFX_CHECK_MAIN_THREAD(); return s_ctx.createDynamicVertexBuffer(_num, _decl); } DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); return s_ctx.createDynamicVertexBuffer(_mem, _decl); } void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); s_ctx.updateDynamicVertexBuffer(_handle, _mem); } void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.destroyDynamicVertexBuffer(_handle); } bool checkAvailTransientIndexBuffer(uint32_t _num) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(0 < _num, "Requesting 0 indices."); return s_ctx.m_submit->checkAvailTransientIndexBuffer(_num); } bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(0 < _num, "Requesting 0 vertices."); return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _decl.m_stride); } bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(0 < _num, "Requesting 0 instances."); return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _stride); } bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices) { return checkAvailTransientVertexBuffer(_numVertices, _decl) && checkAvailTransientIndexBuffer(_numIndices) ; } void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _tib, "_tib can't be NULL"); BX_CHECK(0 < _num, "Requesting 0 indices."); return s_ctx.allocTransientIndexBuffer(_tib, _num); } void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _tvb, "_tvb can't be NULL"); BX_CHECK(0 < _num, "Requesting 0 vertices."); BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX); return s_ctx.allocTransientVertexBuffer(_tvb, _num, _decl); } const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(0 < _num, "Requesting 0 instanced data vertices."); return s_ctx.allocInstanceDataBuffer(_num, _stride); } VertexShaderHandle createVertexShader(const Memory* _mem) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); return s_ctx.createVertexShader(_mem); } void destroyVertexShader(VertexShaderHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.destroyVertexShader(_handle); } FragmentShaderHandle createFragmentShader(const Memory* _mem) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); return s_ctx.createFragmentShader(_mem); } void destroyFragmentShader(FragmentShaderHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.destroyFragmentShader(_handle); } ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh) { BGFX_CHECK_MAIN_THREAD(); return s_ctx.createProgram(_vsh, _fsh); } void destroyProgram(ProgramHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.destroyProgram(_handle); } static const uint32_t s_bitsPerPixel[TextureFormat::Count] = { 4, // BC1 8, // BC2 8, // BC3 4, // BC4 8, // BC5 0, // Unknown 8, // L8 32, // BGRX8 32, // BGRA8 64, // RGBA16 64, // RGBA16F 16, // R5G6B5 16, // RGBA4 16, // RGB5A1 32, // RGB10A2 }; void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format) { _width = uint32_max(1, _width); _height = uint32_max(1, _height); _depth = uint32_max(1, _depth); _numMips = uint32_max(1, _numMips); uint32_t width = _width; uint32_t height = _height; uint32_t depth = _depth; uint32_t bpp = s_bitsPerPixel[_format]; uint32_t size = 0; for (uint32_t lod = 0; lod < _numMips; ++lod) { width = uint32_max(1, width); height = uint32_max(1, height); depth = uint32_max(1, depth); size += _width*_height*depth*bpp/8; width >>= 1; height >>= 1; depth >>= 1; } _info.format = _format; _info.storageSize = size; _info.width = _width; _info.height = _height; _info.depth = _depth; _info.numMips = _numMips; _info.bitsPerPixel = bpp; } TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); return s_ctx.createTexture(_mem, _flags, _info); } TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem) { BGFX_CHECK_MAIN_THREAD(); #if BGFX_CONFIG_DEBUG if (NULL != _mem) { TextureInfo ti; calcTextureSize(ti, _width, _height, 1, _numMips, _format); BX_CHECK(ti.storageSize == _mem->size , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)" , ti.storageSize , _mem->size ); } #endif // BGFX_CONFIG_DEBUG uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate); const Memory* mem = alloc(size); bx::StaticMemoryBlockWriter writer(mem->data, mem->size); uint32_t magic = BGFX_CHUNK_MAGIC_TEX; bx::write(&writer, magic); TextureCreate tc; tc.m_flags = _flags; tc.m_width = _width; tc.m_height = _height; tc.m_sides = 0; tc.m_depth = 0; tc.m_numMips = _numMips; tc.m_format = uint8_t(_format); tc.m_cubeMap = false; tc.m_mem = _mem; bx::write(&writer, tc); return s_ctx.createTexture(mem, _flags, NULL); } TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem) { BGFX_CHECK_MAIN_THREAD(); #if BGFX_CONFIG_DEBUG if (NULL != _mem) { TextureInfo ti; calcTextureSize(ti, _width, _height, _depth, _numMips, _format); BX_CHECK(ti.storageSize == _mem->size , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)" , ti.storageSize , _mem->size ); } #endif // BGFX_CONFIG_DEBUG uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate); const Memory* mem = alloc(size); bx::StaticMemoryBlockWriter writer(mem->data, mem->size); uint32_t magic = BGFX_CHUNK_MAGIC_TEX; bx::write(&writer, magic); TextureCreate tc; tc.m_flags = _flags; tc.m_width = _width; tc.m_height = _height; tc.m_sides = 0; tc.m_depth = _depth; tc.m_numMips = _numMips; tc.m_format = uint8_t(_format); tc.m_cubeMap = false; tc.m_mem = _mem; bx::write(&writer, tc); return s_ctx.createTexture(mem, _flags, NULL); } TextureHandle createTextureCube(uint16_t _sides, uint16_t _width, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem) { BGFX_CHECK_MAIN_THREAD(); #if BGFX_CONFIG_DEBUG if (NULL != _mem) { TextureInfo ti; calcTextureSize(ti, _width, _width, 1, _numMips, _format); BX_CHECK(ti.storageSize*_sides == _mem->size , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)" , ti.storageSize*_sides , _mem->size ); } #endif // BGFX_CONFIG_DEBUG uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate); const Memory* mem = alloc(size); bx::StaticMemoryBlockWriter writer(mem->data, mem->size); uint32_t magic = BGFX_CHUNK_MAGIC_TEX; bx::write(&writer, magic); TextureCreate tc; tc.m_flags = _flags; tc.m_width = _width; tc.m_height = _width; tc.m_sides = _sides; tc.m_depth = 0; tc.m_numMips = _numMips; tc.m_format = uint8_t(_format); tc.m_cubeMap = true; tc.m_mem = _mem; bx::write(&writer, tc); return s_ctx.createTexture(mem, _flags, NULL); } void destroyTexture(TextureHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.destroyTexture(_handle); } void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); if (_width == 0 || _height == 0) { release(_mem); } else { s_ctx.updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _mem); } } void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); if (_width == 0 || _height == 0 || _depth == 0) { release(_mem); } else { s_ctx.updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, _mem); } } void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); BX_CHECK(_side <= 5, "Invalid side %d.", _side); if (_width == 0 || _height == 0) { release(_mem); } else { s_ctx.updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _mem); } } RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags) { BGFX_CHECK_MAIN_THREAD(); BX_WARN(0 != _width && 0 != _height, "Render target resolution width or height cannot be 0 (width %d, height %d).", _width, _height); return s_ctx.createRenderTarget(uint16_max(1, _width), uint16_max(1, _height), _flags, _textureFlags); } void destroyRenderTarget(RenderTargetHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.destroyRenderTarget(_handle); } UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num) { BGFX_CHECK_MAIN_THREAD(); return s_ctx.createUniform(_name, _type, _num); } void destroyUniform(UniformHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.destroyUniform(_handle); } void setViewName(uint8_t _id, const char* _name) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setViewName(_id, _name); } void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setViewRect(_id, _x, _y, _width, _height); } void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setViewRectMask(_viewMask, _x, _y, _width, _height); } void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setViewScissor(_id, _x, _y, _width, _height); } void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setViewScissorMask(_viewMask, _x, _y, _width, _height); } void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setViewClear(_id, _flags, _rgba, _depth, _stencil); } void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil); } void setViewSeq(uint8_t _id, bool _enabled) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setViewSeq(_id, _enabled); } void setViewSeqMask(uint32_t _viewMask, bool _enabled) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setViewSeqMask(_viewMask, _enabled); } void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setViewRenderTarget(_id, _handle); } void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setViewRenderTargetMask(_mask, _handle); } void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setViewTransform(_id, _view, _proj, _other); } void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setViewTransformMask(_viewMask, _view, _proj, _other); } void setMarker(const char* _marker) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->setMarker(_marker); } void setState(uint64_t _state, uint32_t _rgba) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->setState(_state, _rgba); } void setStencil(uint32_t _fstencil, uint32_t _bstencil) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->setStencil(_fstencil, _bstencil); } uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { BGFX_CHECK_MAIN_THREAD(); return s_ctx.m_submit->setScissor(_x, _y, _width, _height); } void setScissor(uint16_t _cache) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->setScissor(_cache); } uint32_t setTransform(const void* _mtx, uint16_t _num) { BGFX_CHECK_MAIN_THREAD(); return s_ctx.m_submit->setTransform(_mtx, _num); } void setTransform(uint32_t _cache, uint16_t _num) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->setTransform(_cache, _num); } void setUniform(UniformHandle _handle, const void* _value, uint16_t _num) { BGFX_CHECK_MAIN_THREAD(); s_ctx.setUniform(_handle, _value, _num); } void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices); } void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices); } void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _tib, "_tib can't be NULL"); uint32_t numIndices = uint32_min(_numIndices, _tib->size/2); s_ctx.m_submit->setIndexBuffer(_tib, numIndices); } void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->setVertexBuffer(_handle, _numVertices); } void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->setVertexBuffer(s_ctx.m_dynamicVertexBuffers[_handle.idx], _numVertices); } void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _tvb, "_tvb can't be NULL"); s_ctx.m_submit->setVertexBuffer(_tvb, _numVertices); } void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->setInstanceDataBuffer(_idb, _num); } void setProgram(ProgramHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->setProgram(_handle); } void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->setTexture(_stage, _sampler, _handle); } void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth); } void submit(uint8_t _id, int32_t _depth) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->submit(_id, _depth); } void submitMask(uint32_t _viewMask, int32_t _depth) { BGFX_CHECK_MAIN_THREAD(); s_ctx.m_submit->submitMask(_viewMask, _depth); } void saveScreenShot(const char* _filePath) { BGFX_CHECK_MAIN_THREAD(); s_ctx.saveScreenShot(_filePath); } }