/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef ENTRY_H_HEADER_GUARD #define ENTRY_H_HEADER_GUARD #include "dbg.h" #include // memset #include namespace bx { struct FileReaderI; struct FileWriterI; struct ReallocatorI; } extern "C" int _main_(int _argc, char** _argv); #define ENTRY_WINDOW_FLAG_NONE UINT32_C(0x00000000) #define ENTRY_WINDOW_FLAG_ASPECT_RATIO UINT32_C(0x00000001) #define ENTRY_WINDOW_FLAG_FRAME UINT32_C(0x00000002) namespace entry { struct WindowHandle { uint16_t idx; }; inline bool isValid(WindowHandle _handle) { return UINT16_MAX != _handle.idx; } struct GamepadHandle { uint16_t idx; }; inline bool isValid(GamepadHandle _handle) { return UINT16_MAX != _handle.idx; } struct MouseButton { enum Enum { None, Left, Middle, Right, Count }; }; struct GamepadAxis { enum Enum { LeftX, LeftY, LeftZ, RightX, RightY, RightZ, Count }; }; struct Modifier { enum Enum { None = 0, LeftAlt = 0x01, RightAlt = 0x02, LeftCtrl = 0x04, RightCtrl = 0x08, LeftShift = 0x10, RightShift = 0x20, LeftMeta = 0x40, RightMeta = 0x80, }; }; struct Key { enum Enum { None = 0, Esc, Return, Tab, Space, Backspace, Up, Down, Left, Right, Insert, Delete, Home, End, PageUp, PageDown, Print, Plus, Minus, LeftBracket, RightBracket, Semicolon, Quote, Comma, Period, Slash, Backslash, Tilda, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, NumPad0, NumPad1, NumPad2, NumPad3, NumPad4, NumPad5, NumPad6, NumPad7, NumPad8, NumPad9, Key0, Key1, Key2, Key3, Key4, Key5, Key6, Key7, Key8, Key9, KeyA, KeyB, KeyC, KeyD, KeyE, KeyF, KeyG, KeyH, KeyI, KeyJ, KeyK, KeyL, KeyM, KeyN, KeyO, KeyP, KeyQ, KeyR, KeyS, KeyT, KeyU, KeyV, KeyW, KeyX, KeyY, KeyZ, GamepadA, GamepadB, GamepadX, GamepadY, GamepadThumbL, GamepadThumbR, GamepadShoulderL, GamepadShoulderR, GamepadUp, GamepadDown, GamepadLeft, GamepadRight, GamepadBack, GamepadStart, GamepadGuide, Count }; }; const char* getName(Key::Enum _key); struct MouseState { MouseState() : m_mx(0) , m_my(0) , m_mz(0) { for (uint32_t ii = 0; ii < entry::MouseButton::Count; ++ii) { m_buttons[ii] = entry::MouseButton::None; } } int32_t m_mx; int32_t m_my; int32_t m_mz; uint8_t m_buttons[entry::MouseButton::Count]; }; struct GamepadState { GamepadState() { memset(m_axis, 0, sizeof(m_axis) ); } int32_t m_axis[entry::GamepadAxis::Count]; }; bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse = NULL); bx::FileReaderI* getFileReader(); bx::FileWriterI* getFileWriter(); bx::ReallocatorI* getAllocator(); WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags = ENTRY_WINDOW_FLAG_NONE, const char* _title = ""); void destroyWindow(WindowHandle _handle); void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y); void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height); void setWindowTitle(WindowHandle _handle, const char* _title); void toggleWindowFrame(WindowHandle _handle); void toggleFullscreen(WindowHandle _handle); void setMouseLock(WindowHandle _handle, bool _lock); struct WindowState { WindowState() : m_nwh(NULL) { m_handle.idx = UINT16_MAX; } WindowHandle m_handle; uint32_t m_width; uint32_t m_height; MouseState m_mouse; void* m_nwh; }; bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset); } // namespace entry #endif // ENTRY_H_HEADER_GUARD