/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_p.h" #if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL) # include "renderer_gl.h" # if BGFX_USE_EGL namespace bgfx { # define GL_IMPORT(_optional, _proto, _func) _proto _func # include "glimports.h" # undef GL_IMPORT void GlContext::create(uint32_t _width, uint32_t _height) { EGLNativeDisplayType ndt = EGL_DEFAULT_DISPLAY; EGLNativeWindowType nwt = (EGLNativeWindowType)NULL; # if BX_PLATFORM_WINDOWS ndt = GetDC(g_bgfxHwnd); nwt = g_bgfxHwnd; # endif // BX_PLATFORM_ m_display = eglGetDisplay(ndt); BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::UnableToInitialize, "Failed to create display 0x%08x", m_display); EGLint major = 0; EGLint minor = 0; EGLBoolean success = eglInitialize(m_display, &major, &minor); BGFX_FATAL(success && major >= 1 && minor >= 3, Fatal::UnableToInitialize, "Failed to initialize %d.%d", major, minor); EGLint attrs[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, # if BX_PLATFORM_ANDROID EGL_DEPTH_SIZE, 16, # else EGL_DEPTH_SIZE, 24, # endif // BX_PLATFORM_ EGL_NONE }; EGLint contextAttrs[] = { # if BGFX_CONFIG_RENDERER_OPENGLES2 EGL_CONTEXT_CLIENT_VERSION, 2, # elif BGFX_CONFIG_RENDERER_OPENGLES3 EGL_CONTEXT_CLIENT_VERSION, 3, # endif // BGFX_CONFIG_RENDERER_ EGL_NONE }; EGLint numConfig = 0; EGLConfig config = 0; success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig); BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig"); m_surface = eglCreateWindowSurface(m_display, config, nwt, NULL); BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface."); m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, contextAttrs); BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::UnableToInitialize, "Failed to create context."); success = eglMakeCurrent(m_display, m_surface, m_surface, m_context); BGFX_FATAL(success, Fatal::UnableToInitialize, "Failed to set context."); # if BX_PLATFORM_EMSCRIPTEN emscripten_set_canvas_size(_width, _height); # endif // BX_PLATFORM_EMSCRIPTEN import(); } void GlContext::destroy() { eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(m_display, m_context); eglDestroySurface(m_display, m_surface); eglTerminate(m_display); m_context = NULL; } void GlContext::resize(uint32_t _width, uint32_t _height) { } void GlContext::swap() { eglMakeCurrent(m_display, m_surface, m_surface, m_context); eglSwapBuffers(m_display, m_surface); } void GlContext::import() { # if !BX_PLATFORM_EMSCRIPTEN # define GL_IMPORT(_optional, _proto, _func) \ { \ _func = (_proto)eglGetProcAddress(#_func); \ BX_TRACE(#_func " 0x%08x", _func); \ BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_func); \ } # include "glimports.h" # undef GL_IMPORT # endif // !BX_PLATFORM_EMSCRIPTEN } } // namespace bgfx # endif // BGFX_USE_EGL #endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)