/* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "common.h" #include "bgfx_utils.h" #include "camera.h" #define CUBES_DIM 10 struct PosColorVertex { float m_x; float m_y; float m_z; uint32_t m_abgr; static void init() { ms_decl .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); }; static bgfx::VertexDecl ms_decl; }; bgfx::VertexDecl PosColorVertex::ms_decl; static PosColorVertex s_cubeVertices[8] = { {-1.0f, 1.0f, 1.0f, 0xff000000 }, { 1.0f, 1.0f, 1.0f, 0xff0000ff }, {-1.0f, -1.0f, 1.0f, 0xff00ff00 }, { 1.0f, -1.0f, 1.0f, 0xff00ffff }, {-1.0f, 1.0f, -1.0f, 0xffff0000 }, { 1.0f, 1.0f, -1.0f, 0xffff00ff }, {-1.0f, -1.0f, -1.0f, 0xffffff00 }, { 1.0f, -1.0f, -1.0f, 0xffffffff }, }; static const uint16_t s_cubeIndices[36] = { 0, 1, 2, // 0 1, 3, 2, 4, 6, 5, // 2 5, 6, 7, 0, 2, 4, // 4 4, 2, 6, 1, 5, 3, // 6 5, 7, 3, 0, 4, 1, // 8 4, 5, 1, 2, 3, 6, // 10 6, 3, 7, }; class Occlusion : public entry::AppI { void init(int _argc, char** _argv) BX_OVERRIDE { Args args(_argc, _argv); uint32_t width = 1280; uint32_t height = 720; m_debug = BGFX_DEBUG_TEXT; m_reset = BGFX_RESET_VSYNC; bgfx::init(args.m_type, args.m_pciId); bgfx::reset(width, height, m_reset); // Enable debug text. bgfx::setDebug(m_debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); bgfx::setViewClear(2 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x202020ff , 1.0f , 0 ); // Create vertex stream declaration. PosColorVertex::init(); // Create static vertex buffer. m_vbh = bgfx::createVertexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ) , PosColorVertex::ms_decl ); // Create static index buffer. m_ibh = bgfx::createIndexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) ); // Create program from shaders. m_program = loadProgram("vs_cubes", "fs_cubes"); for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii) { m_occlusionQueries[ii] = bgfx::createOcclusionQuery(); } cameraCreate(); const float initialPos[3] = { 15.5f, 0.0f, -15.5f }; cameraSetPosition(initialPos); cameraSetHorizontalAngle(bx::toRad(-45.0f) ); m_timeOffset = bx::getHPCounter(); } virtual int shutdown() BX_OVERRIDE { // Cleanup. cameraDestroy(); for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii) { bgfx::destroyOcclusionQuery(m_occlusionQueries[ii]); } bgfx::destroyIndexBuffer(m_ibh); bgfx::destroyVertexBuffer(m_vbh); bgfx::destroyProgram(m_program); // Shutdown bgfx. bgfx::shutdown(); return 0; } bool update() BX_OVERRIDE { if (!entry::processWindowEvents(m_state, m_debug, m_reset) ) { int64_t now = bx::getHPCounter(); static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const double toMs = 1000.0/freq; const float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) ); const float deltaTime = float(frameTime/freq); // Use debug font to print information about this example. bgfx::dbgTextClear(); bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/26-occlusion"); bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Using occlusion query for conditional rendering."); bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs); uint32_t width = m_state.m_width; uint32_t height = m_state.m_height; // Update camera. float view[16]; cameraUpdate(deltaTime, m_state.m_mouse); cameraGetViewMtx(view); // Set view and projection matrix for view 0. const bgfx::HMD* hmd = bgfx::getHMD(); if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) ) { float viewHead[16]; float eye[3] = {}; bx::mtxQuatTranslationHMD(viewHead, hmd->eye[0].rotation, eye); float tmp[16]; bx::mtxMul(tmp, view, viewHead); float proj[16]; bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 10000.0f); bgfx::setViewTransform(0, tmp, proj); bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height); bgfx::setViewTransform(1, tmp, proj); bgfx::setViewRect(1, 0, 0, hmd->width, hmd->height); } else { float proj[16]; bx::mtxProj(proj, 90.0f, float(width)/float(height), 0.1f, 10000.0f); bgfx::setViewTransform(0, view, proj); bgfx::setViewRect(0, 0, 0, width, height); bgfx::setViewTransform(1, view, proj); bgfx::setViewRect(1, 0, 0, width, height); float at[3] = { 0.0f, 0.0f, 0.0f }; float eye[3] = { 17.5f, 10.0f, -17.5f }; bx::mtxLookAt(view, eye, at); bgfx::setViewTransform(2, view, proj); bgfx::setViewRect(2, 10, height - height/4 - 10, width/4, height/4); } bgfx::touch(0); bgfx::touch(2); uint8_t img[CUBES_DIM*CUBES_DIM*2]; for (uint32_t yy = 0; yy < CUBES_DIM; ++yy) { for (uint32_t xx = 0; xx < CUBES_DIM; ++xx) { float mtx[16]; bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f); mtx[12] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(xx)*3.0f; mtx[13] = 0.0f; mtx[14] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(yy)*3.0f; bgfx::OcclusionQueryHandle occlusionQuery = m_occlusionQueries[yy*CUBES_DIM+xx]; bgfx::setTransform(mtx); bgfx::setVertexBuffer(m_vbh); bgfx::setIndexBuffer(m_ibh); bgfx::setCondition(occlusionQuery, true); bgfx::setState(BGFX_STATE_DEFAULT); bgfx::submit(0, m_program); bgfx::setTransform(mtx); bgfx::setVertexBuffer(m_vbh); bgfx::setIndexBuffer(m_ibh); bgfx::setState(0 | BGFX_STATE_DEPTH_TEST_LEQUAL | BGFX_STATE_CULL_CW ); bgfx::submit(1, m_program, occlusionQuery); bgfx::setTransform(mtx); bgfx::setVertexBuffer(m_vbh); bgfx::setIndexBuffer(m_ibh); bgfx::setCondition(occlusionQuery, true); bgfx::setState(BGFX_STATE_DEFAULT); bgfx::submit(2, m_program); img[(yy*CUBES_DIM+xx)*2+0] = " \xfex"[bgfx::getResult(occlusionQuery)]; img[(yy*CUBES_DIM+xx)*2+1] = 0xf; } } for (uint32_t xx = 0; xx < CUBES_DIM; ++xx) { bgfx::dbgTextImage(5 + xx*2, 5, 1, CUBES_DIM, img + xx*2, CUBES_DIM*2); } // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); return true; } return false; } uint32_t m_reset; uint32_t m_debug; bgfx::VertexBufferHandle m_vbh; bgfx::IndexBufferHandle m_ibh; bgfx::ProgramHandle m_program; int64_t m_timeOffset; bgfx::OcclusionQueryHandle m_occlusionQueries[CUBES_DIM*CUBES_DIM]; entry::WindowState m_state; }; ENTRY_IMPLEMENT_MAIN(Occlusion);