$input v_texcoord0 /* * Copyright 2013-2014 Dario Manesku. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" SAMPLER2D(s_shadowMap0, 4); uniform vec4 u_params2; #define u_depthValuePow u_params2.x void main() { vec4 val = texture2D(s_shadowMap0, v_texcoord0); float depth = unpackHalfFloat(val.rg); vec3 rgba = pow(vec3_splat(depth), vec3_splat(u_depthValuePow) ); gl_FragColor = vec4(rgba, 1.0); }