/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include #if BX_PLATFORM_IOS #import #import #import #include #include #include #include "entry_p.h" #include "dbg.h" extern int _main_(int _argc, char** _argv); namespace bgfx { void renderFrame(); } namespace entry { struct MainThreadEntry { int m_argc; char** m_argv; static int32_t threadFunc(void* _userData); }; struct Context { Context() { const char* argv[1] = { "ios" }; m_mte.m_argc = 1; m_mte.m_argv = const_cast(argv); m_eventQueue.postSizeEvent(720, 1024); m_thread.init(MainThreadEntry::threadFunc, &m_mte); } ~Context() { m_thread.shutdown(); } MainThreadEntry m_mte; bx::Thread m_thread; EventQueue m_eventQueue; }; static Context* s_ctx; int32_t MainThreadEntry::threadFunc(void* _userData) { MainThreadEntry* self = (MainThreadEntry*)_userData; int32_t result = _main_(self->m_argc, self->m_argv); return result; } const Event* poll() { return s_ctx->m_eventQueue.poll(); } void release(const Event* _event) { s_ctx->m_eventQueue.release(_event); } void setWindowSize(uint32_t _width, uint32_t _height) { } void toggleWindowFrame() { } void setMouseLock(bool _lock) { } } // namespace entry using namespace entry; @interface EAGLView : UIView { CADisplayLink* m_displayLink; } @end @implementation EAGLView + (Class)layerClass { return [CAEAGLLayer class]; } - (id)initWithFrame:(CGRect)rect { self = [super initWithFrame:rect]; if (nil == self) { return nil; } CAEAGLLayer* layer = (CAEAGLLayer*)self.layer; bgfx::iosSetEaglLayer(layer); return self; } - (void)start { if (nil == m_displayLink) { m_displayLink = [self.window.screen displayLinkWithTarget:self selector:@selector(renderFrame)]; [m_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } } - (void)stop { if (nil != m_displayLink) { [m_displayLink invalidate]; m_displayLink = nil; } } - (void)renderFrame { bgfx::renderFrame(); } @end @interface AppDelegate : UIResponder { UIWindow* m_window; EAGLView* m_view; } @property (nonatomic, retain) UIWindow* m_window; @property (nonatomic, retain) EAGLView* m_view; @end @implementation AppDelegate @synthesize m_window; @synthesize m_view; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { CGRect rect = [ [UIScreen mainScreen] bounds]; m_window = [ [UIWindow alloc] initWithFrame: rect]; m_view = [ [EAGLView alloc] initWithFrame: rect]; [m_window addSubview: m_view]; [m_window makeKeyAndVisible]; s_ctx = new Context; return YES; } - (void)applicationWillResignActive:(UIApplication *)application { [m_view stop]; } - (void)applicationDidEnterBackground:(UIApplication *)application { } - (void)applicationWillEnterForeground:(UIApplication *)application { } - (void)applicationDidBecomeActive:(UIApplication *)application { [m_view start]; } - (void)applicationWillTerminate:(UIApplication *)application { [m_view stop]; } - (void)dealloc { [m_window release]; [m_view release]; [super dealloc]; } @end int main(int _argc, char* _argv[]) { NSAutoreleasePool* pool = [ [NSAutoreleasePool alloc] init]; int exitCode = UIApplicationMain(_argc, _argv, @"UIApplication", NSStringFromClass([AppDelegate class]) ); [pool release]; return exitCode; } #endif // BX_PLATFORM_IOS