varying vec2 xlv_TEXCOORD0; varying vec4 xlv_COLOR; uniform mat4 glstate_matrix_mvp; uniform vec4 _MainTex_ST; void main () { gl_Position = (glstate_matrix_mvp * gl_Vertex); xlv_COLOR = gl_Color; xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); }