varying vec4 var4ok; varying float var1; varying vec4 var4; void main () { vec4 tmpvar_1; tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0); var4 = tmpvar_1; float tmpvar_2; tmpvar_2 = 0.5; var1 = tmpvar_2; vec4 tmpvar_3; tmpvar_3 = gl_Vertex; var4ok = tmpvar_3; }