uniform sampler2D _MainTex; void main () { vec4 tmpvar_1; tmpvar_1 = (gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy)); gl_FragData[0] = mix (vec4(1.0, 1.0, 1.0, 1.0), tmpvar_1, tmpvar_1.wwww); }