struct v2f { vec4 vertex; vec4 color; vec2 texcoord; }; uniform sampler2D _MainTex; uniform float _Cutoff; uniform vec4 _Color; void xll_clip ( in float x_1 ) { if ((x_1 < 0.0)) { discard; }; } vec4 frag ( in v2f i_2 ) { vec4 col_3; vec4 tmpvar_4; tmpvar_4 = texture2D (_MainTex, i_2.texcoord); vec4 tmpvar_5; tmpvar_5 = (_Color * tmpvar_4); col_3 = tmpvar_5; xll_clip ((col_3.w - _Cutoff)); return col_3; } void main () { v2f xlt_i_6; vec4 xl_retval_7; vec4 tmpvar_8; tmpvar_8 = vec4(0.0, 0.0, 0.0, 0.0); xlt_i_6.vertex = tmpvar_8; vec4 tmpvar_9; tmpvar_9 = gl_Color.xyzw; vec4 tmpvar_10; tmpvar_10 = tmpvar_9; xlt_i_6.color = tmpvar_10; vec2 tmpvar_11; tmpvar_11 = gl_TexCoord[0].xy; vec2 tmpvar_12; tmpvar_12 = tmpvar_11; xlt_i_6.texcoord = tmpvar_12; vec4 tmpvar_13; tmpvar_13 = frag (xlt_i_6); vec4 tmpvar_14; tmpvar_14 = tmpvar_13; xl_retval_7 = tmpvar_14; vec4 tmpvar_15; tmpvar_15 = xl_retval_7.xyzw; vec4 tmpvar_16; tmpvar_16 = tmpvar_15; gl_FragData[0] = tmpvar_16; }