$input a_position, a_color0, a_texcoord0 $output v_color0, v_texcoord0 #include "../../common/common.sh" void main() { gl_Position = mul(u_modelViewProj, vec4(a_position, 0.0, 1.0) ); v_texcoord0 = a_texcoord0; v_color0 = a_color0; //vec3 decal = dFdx(a_texcoord0.xyz); //v_sampleLeft = a_texcoord0 + decal; //v_sampleRight = a_texcoord0 - decal; }