-- -- Copyright 2010-2015 Branimir Karadzic. All rights reserved. -- License: http://www.opensource.org/licenses/BSD-2-Clause -- function bgfxProject(_name, _kind, _defines) project ("bgfx" .. _name) uuid (os.uuid("bgfx" .. _name)) kind (_kind) if _kind == "SharedLib" then defines { "BGFX_SHARED_LIB_BUILD=1", } configuration { "vs20* or mingw*" } links { "gdi32", "psapi", } configuration { "mingw*" } linkoptions { "-shared", } configuration { "linux-*" } buildoptions { "-fPIC", } configuration {} end includedirs { path.join(BGFX_DIR, "3rdparty"), path.join(BGFX_DIR, "../bx/include"), } defines { _defines, } if _OPTIONS["with-glfw"] then defines { "BGFX_CONFIG_MULTITHREADED=0", } end if _OPTIONS["with-ovr"] then defines { "BGFX_CONFIG_USE_OVR=1", } includedirs { "$(OVR_DIR)/LibOVR/Include", } end if (_OPTIONS["vs"] == "vs2012-xp") or (_OPTIONS["vs"] == "vs2013-xp") then configuration { "vs201*" } includedirs { "$(DXSDK_DIR)/include", } end configuration { "Debug" } defines { "BGFX_CONFIG_DEBUG=1", } configuration { "android*" } links { "EGL", "GLESv2", } configuration { "vs2008" } includedirs { "$(DXSDK_DIR)/include", } configuration { "winphone8* or winstore8*"} linkoptions { "/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata } configuration { "osx" } links { "Cocoa.framework", } configuration { "not nacl" } includedirs { --nacl has GLES2 headers modified... path.join(BGFX_DIR, "3rdparty/khronos"), } configuration { "x64", "vs* or mingw*" } defines { "_WIN32_WINNT=0x601", } configuration {} includedirs { path.join(BGFX_DIR, "include"), } files { path.join(BGFX_DIR, "include/**.h"), path.join(BGFX_DIR, "src/**.cpp"), path.join(BGFX_DIR, "src/**.h"), } removefiles { path.join(BGFX_DIR, "src/**.bin.h"), } if _OPTIONS["with-amalgamated"] then excludes { path.join(BGFX_DIR, "src/bgfx.cpp"), path.join(BGFX_DIR, "src/glcontext_egl.cpp"), path.join(BGFX_DIR, "src/glcontext_glx.cpp"), path.join(BGFX_DIR, "src/glcontext_ppapi.cpp"), path.join(BGFX_DIR, "src/glcontext_wgl.cpp"), path.join(BGFX_DIR, "src/image.cpp"), path.join(BGFX_DIR, "src/ovr.cpp"), path.join(BGFX_DIR, "src/renderdoc.cpp"), path.join(BGFX_DIR, "src/renderer_d3d9.cpp"), path.join(BGFX_DIR, "src/renderer_d3d11.cpp"), path.join(BGFX_DIR, "src/renderer_d3d12.cpp"), path.join(BGFX_DIR, "src/renderer_null.cpp"), path.join(BGFX_DIR, "src/renderer_gl.cpp"), path.join(BGFX_DIR, "src/renderer_vk.cpp"), path.join(BGFX_DIR, "src/vertexdecl.cpp"), } configuration { "xcode4 or osx or ios*" } excludes { path.join(BGFX_DIR, "src/glcontext_eagl.mm"), path.join(BGFX_DIR, "src/glcontext_nsgl.mm"), path.join(BGFX_DIR, "src/renderer_mtl.mm"), path.join(BGFX_DIR, "src/amalgamated.cpp"), } configuration {} else configuration { "xcode4 or osx or ios*" } files { path.join(BGFX_DIR, "src/glcontext_eagl.mm"), path.join(BGFX_DIR, "src/glcontext_nsgl.mm"), path.join(BGFX_DIR, "src/renderer_mtl.mm"), } configuration {} excludes { path.join(BGFX_DIR, "src/amalgamated.**"), } end configuration {} copyLib() end