/* * Copyright 2014-2015 Daniel Collin. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include #include #include #include "ocornut_imgui.h" #include #include "vs_ocornut_imgui.bin.h" #include "fs_ocornut_imgui.bin.h" static bgfx::VertexDecl s_vertexDecl; static bgfx::ProgramHandle s_imguiProgram; static bgfx::TextureHandle s_textureId; static bgfx::UniformHandle s_tex; static bgfx::UniformHandle u_viewSize; static uint8_t s_viewId; static void imguiRender(ImDrawList** const cmd_lists, int cmd_lists_count) { (void)cmd_lists; (void)cmd_lists_count; const float width = ImGui::GetIO().DisplaySize.x; const float height = ImGui::GetIO().DisplaySize.y; float ortho[16]; bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, -1.0f, 1.0f); bgfx::setViewTransform(0, NULL, ortho); // Render command lists for (int n = 0; n < cmd_lists_count; n++) { bgfx::TransientVertexBuffer tvb; uint32_t vtx_size = 0; const ImDrawList* cmd_list = cmd_lists[n]; const ImDrawVert* vtx_buffer = cmd_list->vtx_buffer.begin(); (void)vtx_buffer; const ImDrawCmd* pcmd_end_t = cmd_list->commands.end(); for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end_t; pcmd++) vtx_size += (uint32_t)pcmd->vtx_count; bgfx::allocTransientVertexBuffer(&tvb, vtx_size, s_vertexDecl); ImDrawVert* verts = (ImDrawVert*)tvb.data; memcpy(verts, vtx_buffer, vtx_size * sizeof(ImDrawVert)); uint32_t vtx_offset = 0; const ImDrawCmd* pcmd_end = cmd_list->commands.end(); for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++) { bgfx::setState(0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) | BGFX_STATE_MSAA); bgfx::setTexture(0, s_tex, s_textureId); bgfx::setVertexBuffer(&tvb, vtx_offset, pcmd->vtx_count); bgfx::setProgram(s_imguiProgram); bgfx::submit(s_viewId); vtx_offset += pcmd->vtx_count; } } } void IMGUI_setup(int _width, int _height, uint8_t _viewId) { s_viewId = _viewId; const void* png_data; unsigned int png_size; ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)_width, (float)_height); io.DeltaTime = 1.0f / 60.0f; io.PixelCenterOffset = 0.0f; const bgfx::Memory* vs_imgui2; const bgfx::Memory* fs_imgui2; switch (bgfx::getRendererType()) { case bgfx::RendererType::Direct3D9: vs_imgui2 = bgfx::makeRef(vs_ocornut_imgui_dx9, sizeof(vs_ocornut_imgui_dx9)); fs_imgui2 = bgfx::makeRef(fs_ocornut_imgui_dx9, sizeof(fs_ocornut_imgui_dx9)); break; case bgfx::RendererType::Direct3D11: vs_imgui2 = bgfx::makeRef(vs_ocornut_imgui_dx11, sizeof(vs_ocornut_imgui_dx11)); fs_imgui2 = bgfx::makeRef(fs_ocornut_imgui_dx11, sizeof(fs_ocornut_imgui_dx11)); break; default: vs_imgui2 = bgfx::makeRef(vs_ocornut_imgui_glsl, sizeof(vs_ocornut_imgui_glsl)); fs_imgui2 = bgfx::makeRef(fs_ocornut_imgui_glsl, sizeof(fs_ocornut_imgui_glsl)); break; } bgfx::ShaderHandle vsh; bgfx::ShaderHandle fsh; vsh = bgfx::createShader(vs_imgui2); fsh = bgfx::createShader(fs_imgui2); s_imguiProgram = bgfx::createProgram(vsh, fsh); bgfx::destroyShader(vsh); bgfx::destroyShader(fsh); s_vertexDecl .begin() .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); u_viewSize = bgfx::createUniform("viewSize", bgfx::UniformType::Uniform2fv); s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Uniform1i); ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); int tex_x, tex_y, pitch, tex_comp; void* tex_data = stbi_load_from_memory((const unsigned char*)png_data, (int)png_size, &tex_x, &tex_y, &tex_comp, 0); pitch = tex_x * 4; const bgfx::Memory* mem = bgfx::alloc((uint32_t)(tex_y * pitch)); memcpy(mem->data, tex_data, size_t(pitch * tex_y)); s_textureId = bgfx::createTexture2D((uint16_t)tex_x, (uint16_t)tex_y, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT, mem); stbi_image_free(tex_data); io.RenderDrawListsFn = imguiRender; } void IMGUI_updateSize(int width, int height) { ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)width, (float)height); io.DeltaTime = 1.0f / 60.0f; io.PixelCenterOffset = 0.0f; } void IMGUI_preUpdate(float x, float y, int mouseLmb, int keyDown, int keyMod) { (void)keyDown; (void)keyMod; ImGuiIO& io = ImGui::GetIO(); io.DeltaTime = 1.0f / 120.0f; // TODO: Fix me io.MousePos = ImVec2(x, y); io.MouseDown[0] = !!mouseLmb; ImGui::NewFrame(); } void IMGUI_setMouse(float x, float y, int mouseLmb) { ImGuiIO& io = ImGui::GetIO(); io.MousePos = ImVec2(x, y); io.MouseDown[0] = !!mouseLmb; } void IMGUI_setKeyDown(int key, int /*modifier*/) { ImGuiIO& io = ImGui::GetIO(); // assert(key >= 0 && key <= (int)sizeof_array(io.KeysDown)); io.KeysDown[key] = true; // io.KeyCtrl = !!(modifier & PDKEY_CTRL); // io.KeyShift = !!(modifier & PDKEY_SHIFT); } void IMGUI_setKeyUp(int key, int /*modifier*/) { ImGuiIO& io = ImGui::GetIO(); // assert(key >= 0 && key <= (int)sizeof_array(io.KeysDown)); io.KeysDown[key] = false; // io.KeyCtrl = !!(modifier & PDKEY_CTRL); // io.KeyShift = !!(modifier & PDKEY_SHIFT); } void IMGUI_postUpdate() { ImGui::Render(); }