/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ // This code is based on: // // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // // Source altered and distributed from https://github.com/AdrienHerubel/imgui #include #include #include #include #include "imgui.h" #include "../math.h" #include "vs_imgui_color.bin.h" #include "fs_imgui_color.bin.h" #include "vs_imgui_texture.bin.h" #include "fs_imgui_texture.bin.h" #define MAX_TEMP_COORDS 100 #define NUM_CIRCLE_VERTS (8 * 4) static const int32_t BUTTON_HEIGHT = 20; static const int32_t SLIDER_HEIGHT = 20; static const int32_t SLIDER_MARKER_WIDTH = 10; static const int32_t CHECK_SIZE = 8; static const int32_t DEFAULT_SPACING = 4; static const int32_t TEXT_HEIGHT = 8; static const int32_t SCROLL_AREA_PADDING = 6; static const int32_t INDENT_SIZE = 16; static const int32_t AREA_HEADER = 28; static const float s_tabStops[4] = {150, 210, 270, 330}; static void* imguiMalloc(size_t size, void* /*_userptr*/) { return malloc(size); } static void imguiFree(void* _ptr, void* /*_userptr*/) { free(_ptr); } #define STBTT_malloc(_x, _y) imguiMalloc(_x, _y) #define STBTT_free(_x, _y) imguiFree(_x, _y) #define STB_TRUETYPE_IMPLEMENTATION #include struct PosColorVertex { float m_x; float m_y; uint32_t m_abgr; static void init() { ms_decl.begin(); ms_decl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float); ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true); ms_decl.end(); } static bgfx::VertexDecl ms_decl; }; bgfx::VertexDecl PosColorVertex::ms_decl; struct PosColorUvVertex { float m_x; float m_y; float m_u; float m_v; uint32_t m_abgr; static void init() { ms_decl.begin(); ms_decl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float); ms_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float); ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true); ms_decl.end(); } static bgfx::VertexDecl ms_decl; }; bgfx::VertexDecl PosColorUvVertex::ms_decl; struct Imgui { Imgui() : m_mx(-1) , m_my(-1) , m_scroll(0) , m_active(0) , m_hot(0) , m_hotToBe(0) , m_dragX(0) , m_dragY(0) , m_dragOrig(0) , m_widgetX(0) , m_widgetY(0) , m_widgetW(100) , m_left(false) , m_leftPressed(false) , m_leftReleased(false) , m_isHot(false) , m_isActive(false) , m_wentActive(false) , m_insideCurrentScroll(false) , m_areaId(0) , m_widgetId(0) , m_scrollTop(0) , m_scrollBottom(0) , m_scrollRight(0) , m_scrollAreaTop(0) , m_scrollVal(NULL) , m_focusTop(0) , m_focusBottom(0) , m_scrollId(0) , m_insideScrollArea(false) , m_textureWidth(512) , m_textureHeight(512) , m_halfTexel(0.0f) , m_view(31) { m_invTextureWidth = 1.0f/m_textureWidth; m_invTextureHeight = 1.0f/m_textureHeight; u_texColor.idx = bgfx::invalidHandle; m_fontTexture.idx = bgfx::invalidHandle; m_colorProgram.idx = bgfx::invalidHandle; m_textureProgram.idx = bgfx::invalidHandle; } bool create(void* _data, uint32_t /*_size*/) { for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii) { float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(M_PI * 2.0); m_circleVerts[ii * 2 + 0] = cosf(a); m_circleVerts[ii * 2 + 1] = sinf(a); } PosColorVertex::init(); PosColorUvVertex::init(); u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1i); const bgfx::Memory* vs_imgui_color; const bgfx::Memory* fs_imgui_color; const bgfx::Memory* vs_imgui_texture; const bgfx::Memory* fs_imgui_texture; switch (bgfx::getRendererType() ) { case bgfx::RendererType::Direct3D9: vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx9, sizeof(vs_imgui_color_dx9) ); fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx9, sizeof(fs_imgui_color_dx9) ); vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx9, sizeof(vs_imgui_texture_dx9) ); fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx9, sizeof(fs_imgui_texture_dx9) ); m_halfTexel = 0.5f; break; case bgfx::RendererType::Direct3D11: vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) ); fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) ); vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) ); fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx11, sizeof(fs_imgui_texture_dx11) ); break; default: vs_imgui_color = bgfx::makeRef(vs_imgui_color_glsl, sizeof(vs_imgui_color_glsl) ); fs_imgui_color = bgfx::makeRef(fs_imgui_color_glsl, sizeof(fs_imgui_color_glsl) ); vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_glsl, sizeof(vs_imgui_texture_glsl) ); fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_glsl, sizeof(fs_imgui_texture_glsl) ); break; } bgfx::VertexShaderHandle vsh; bgfx::FragmentShaderHandle fsh; vsh = bgfx::createVertexShader(vs_imgui_color); fsh = bgfx::createFragmentShader(fs_imgui_color); m_colorProgram = bgfx::createProgram(vsh, fsh); bgfx::destroyVertexShader(vsh); bgfx::destroyFragmentShader(fsh); vsh = bgfx::createVertexShader(vs_imgui_texture); fsh = bgfx::createFragmentShader(fs_imgui_texture); m_textureProgram = bgfx::createProgram(vsh, fsh); bgfx::destroyVertexShader(vsh); bgfx::destroyFragmentShader(fsh); const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight); stbtt_BakeFontBitmap( (uint8_t*)_data, 0, 15.0f, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_cdata); m_fontTexture = bgfx::createTexture2D(m_textureWidth, m_textureHeight, 1, bgfx::TextureFormat::L8, BGFX_TEXTURE_NONE, mem); return true; } void destroy() { bgfx::destroyUniform(u_texColor); bgfx::destroyTexture(m_fontTexture); } bool anyActive() const { return m_active != 0; } bool isActive(uint32_t _id) const { return m_active == _id; } bool isHot(uint32_t _id) const { return m_hot == _id; } bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const { return (!_checkScroll || m_insideCurrentScroll) && m_mx >= _x && m_mx <= _x + _width && m_my >= _y && m_my <= _y + _height; } void clearInput() { m_leftPressed = false; m_leftReleased = false; m_scroll = 0; } void clearActive() { m_active = 0; // mark all UI for this frame as processed clearInput(); } void setActive(uint32_t _id) { m_active = _id; m_wentActive = true; } void setHot(uint32_t _id) { m_hotToBe = _id; } bool buttonLogic(uint32_t _id, bool _over) { bool res = false; // process down if (!anyActive() ) { if (_over) { setHot(_id); } if (isHot(_id) && m_leftPressed) { setActive(_id); } } // if button is active, then react on left up if (isActive(_id) ) { m_isActive = true; if (_over) { setHot(_id); } if (m_leftReleased) { if (isHot(_id) ) { res = true; } clearActive(); } } if (isHot(_id) ) { m_isHot = true; } return res; } void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll) { bool left = (_button & IMGUI_MBUT_LEFT) != 0; m_mx = _mx; m_my = _my; m_leftPressed = !m_left && left; m_leftReleased = m_left && !left; m_left = left; m_scroll = _scroll; } void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint8_t _view) { m_view = _view; bgfx::setViewSeq(_view, true); bgfx::setViewRect(_view, 0, 0, _width, _height); float proj[16]; mtxOrtho(proj, 0.0f, (float)_width, (float)_height, 0.0f, 0.0f, 1000.0f); bgfx::setViewTransform(_view, NULL, proj); updateInput(_mx, _my, _button, _scroll); m_hot = m_hotToBe; m_hotToBe = 0; m_wentActive = false; m_isActive = false; m_isHot = false; m_widgetX = 0; m_widgetY = 0; m_widgetW = 0; m_areaId = 1; m_widgetId = 1; } void endFrame() { clearInput(); } bool beginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll) { m_areaId++; m_widgetId = 0; m_scrollId = (m_areaId << 16) | m_widgetId; m_widgetX = _x + SCROLL_AREA_PADDING; m_widgetY = _y + + AREA_HEADER + (*_scroll); m_widgetW = _width - SCROLL_AREA_PADDING * 4; m_scrollTop = _y + SCROLL_AREA_PADDING; m_scrollBottom = _y - AREA_HEADER + _height; m_scrollRight = _x + _width - SCROLL_AREA_PADDING * 3; m_scrollVal = _scroll; m_scrollAreaTop = m_widgetY; m_focusTop = _y - AREA_HEADER; m_focusBottom = _y - AREA_HEADER + _height; m_insideScrollArea = inRect(_x, _y, _width, _height, false); m_insideCurrentScroll = m_insideScrollArea; drawRoundedRect( (float)_x , (float)_y , (float)_width , (float)_height , 6 , imguiRGBA(0, 0, 0, 192) ); drawText(_x + AREA_HEADER / 2 , _y + AREA_HEADER / 2 , IMGUI_ALIGN_LEFT , _name , imguiRGBA(255, 255, 255, 128) ); // setScissor(_x + SCROLL_AREA_PADDING, _y + SCROLL_AREA_PADDING, _width - SCROLL_AREA_PADDING * 4, _height - AREA_HEADER - SCROLL_AREA_PADDING); return m_insideScrollArea; } void endScrollArea() { // Disable scissoring. // setScissor(-1, -1, -1, -1); // Draw scroll bar int32_t xx = m_scrollRight + SCROLL_AREA_PADDING / 2; int32_t yy = m_scrollTop; int32_t width = SCROLL_AREA_PADDING * 2; int32_t height = m_scrollBottom - m_scrollTop; int32_t stop = m_scrollAreaTop; int32_t sbot = m_widgetY; int32_t sh = sbot - stop; // The scrollable area height. float barHeight = (float)height / (float)sh; if (barHeight < 1) { float barY = (float)(yy - sbot) / (float)sh; if (barY < 0) { barY = 0; } if (barY > 1) { barY = 1; } // Handle scroll bar logic. uint32_t hid = m_scrollId; int32_t hx = xx; int32_t hy = yy + (int)(barY * height); int32_t hw = width; int32_t hh = (int)(barHeight * height); const int32_t range = height - (hh - 1); bool over = inRect(hx, hy, hw, hh); buttonLogic(hid, over); if (isActive(hid) ) { float u = (float)(hy - yy) / (float)range; if (m_wentActive) { m_dragY = m_my; m_dragOrig = u; } if (m_dragY != m_my) { u = m_dragOrig + (m_my - m_dragY) / (float)range; if (u < 0) { u = 0; } if (u > 1) { u = 1; } *m_scrollVal = (int)( (1 - u) * (sh - height) ); } } // BG drawRoundedRect( (float)xx , (float)yy , (float)width , (float)height , (float)width / 2 - 1 , imguiRGBA(0, 0, 0, 196) ); // Bar if (isActive(hid) ) { drawRoundedRect( (float)hx , (float)hy , (float)hw , (float)hh , (float)width / 2 - 1 , imguiRGBA(255, 196, 0, 196) ); } else { drawRoundedRect( (float)hx , (float)hy , (float)hw , (float)hh , (float)width / 2 - 1 , isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64) ); } // Handle mouse scrolling. if (m_insideScrollArea) // && !anyActive()) { if (m_scroll) { *m_scrollVal += 20 * m_scroll; if (*m_scrollVal < 0) { *m_scrollVal = 0; } if (*m_scrollVal > (sh - height) ) { *m_scrollVal = (sh - height); } } } } m_insideCurrentScroll = false; } bool button(const char* _text, bool _enabled) { m_widgetId++; uint32_t id = (m_areaId << 16) | m_widgetId; int32_t xx = m_widgetX; int32_t yy = m_widgetY; int32_t width = m_widgetW; int32_t height = BUTTON_HEIGHT; m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; bool over = _enabled && inRect(xx, yy, width, height); bool res = buttonLogic(id, over); drawRoundedRect( (float)xx , (float)yy , (float)width , (float)height , (float)BUTTON_HEIGHT / 2 - 1 , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96) ); if (_enabled) { drawText(xx + BUTTON_HEIGHT / 2 , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_LEFT , _text , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) ); } else { drawText(xx + BUTTON_HEIGHT / 2 , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_LEFT , _text , imguiRGBA(128, 128, 128, 200) ); } return res; } bool item(const char* _text, bool _enabled) { m_widgetId++; uint32_t id = (m_areaId << 16) | m_widgetId; int32_t xx = m_widgetX; int32_t yy = m_widgetY; int32_t width = m_widgetW; int32_t height = BUTTON_HEIGHT; m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; bool over = _enabled && inRect(xx, yy, width, height); bool res = buttonLogic(id, over); if (isHot(id) ) { drawRoundedRect( (float)xx , (float)yy , (float)width , (float)height , 2.0f , imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96) ); } if (_enabled) { drawText(xx + BUTTON_HEIGHT / 2 , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_LEFT , _text , imguiRGBA(255, 255, 255, 200) ); } else { drawText(xx + BUTTON_HEIGHT / 2 , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_LEFT , _text , imguiRGBA(128, 128, 128, 200) ); } return res; } bool check(const char* _text, bool _checked, bool _enabled) { m_widgetId++; uint32_t id = (m_areaId << 16) | m_widgetId; int32_t xx = m_widgetX; int32_t yy = m_widgetY; int32_t width = m_widgetW; int32_t height = BUTTON_HEIGHT; m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; bool over = _enabled && inRect(xx, yy, width, height); bool res = buttonLogic(id, over); const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; drawRoundedRect( (float)cx - 3 , (float)cy - 3 , (float)CHECK_SIZE + 6 , (float)CHECK_SIZE + 6 , 4 , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96) ); if (_checked) { if (_enabled) { drawRoundedRect( (float)cx , (float)cy , (float)CHECK_SIZE , (float)CHECK_SIZE , (float)CHECK_SIZE / 2 - 1 , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200) ); } else { drawRoundedRect( (float)cx , (float)cy , (float)CHECK_SIZE , (float)CHECK_SIZE , (float)CHECK_SIZE / 2 - 1 , imguiRGBA(128, 128, 128, 200) ); } } if (_enabled) { drawText(xx + BUTTON_HEIGHT , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_LEFT , _text , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) ); } else { drawText(xx + BUTTON_HEIGHT , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_LEFT , _text , imguiRGBA(128, 128, 128, 200) ); } return res; } bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled) { m_widgetId++; uint32_t id = (m_areaId << 16) | m_widgetId; int32_t xx = m_widgetX; int32_t yy = m_widgetY; int32_t width = m_widgetW; int32_t height = BUTTON_HEIGHT; m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; bool over = _enabled && inRect(xx, yy, width, height); bool res = buttonLogic(id, over); if (_checked) { drawTriangle(cx , cy , CHECK_SIZE , CHECK_SIZE , 2 , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200) ); } else { drawTriangle(cx , cy , CHECK_SIZE , CHECK_SIZE , 1 , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200) ); } if (_enabled) { drawText(xx + BUTTON_HEIGHT , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_LEFT , _text , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) ); } else { drawText(xx + BUTTON_HEIGHT , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_LEFT , _text , imguiRGBA(128, 128, 128, 200) ); } if (_subtext) { drawText(xx + width - BUTTON_HEIGHT / 2 , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_RIGHT , _subtext , imguiRGBA(255, 255, 255, 128) ); } return res; } void labelVargs(const char* _format, va_list _argList) { char temp[8192]; char* out = temp; int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList); if ( (int32_t)sizeof(temp) < len) { out = (char*)alloca(len+1); len = bx::vsnprintf(out, len, _format, _argList); } out[len] = '\0'; int32_t xx = m_widgetX; int32_t yy = m_widgetY; m_widgetY += BUTTON_HEIGHT; drawText(xx , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_LEFT , out , imguiRGBA(255, 255, 255, 255) ); } void value(const char* _text) { const int32_t xx = m_widgetX; const int32_t yy = m_widgetY; const int32_t ww = m_widgetW; m_widgetY += BUTTON_HEIGHT; drawText(xx + ww - BUTTON_HEIGHT / 2 , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_RIGHT , _text , imguiRGBA(255, 255, 255, 200) ); } bool slider(const char* _text, float* _val, float _vmin, float _vmax, float _vinc, bool _enabled) { m_widgetId++; uint32_t id = (m_areaId << 16) | m_widgetId; int32_t xx = m_widgetX; int32_t yy = m_widgetY; int32_t width = m_widgetW; int32_t height = SLIDER_HEIGHT; m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING; drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) ); const int32_t range = width - SLIDER_MARKER_WIDTH; float uu = (*_val - _vmin) / (_vmax - _vmin); if (uu < 0) { uu = 0; } if (uu > 1) { uu = 1; } int32_t m = (int)(uu * range); bool over = _enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT); bool res = buttonLogic(id, over); bool valChanged = false; if (isActive(id) ) { if (m_wentActive) { m_dragX = m_mx; m_dragOrig = uu; } if (m_dragX != m_mx) { uu = m_dragOrig + (float)(m_mx - m_dragX) / (float)range; if (uu < 0) { uu = 0; } if (uu > 1) { uu = 1; } *_val = _vmin + uu * (_vmax - _vmin); *_val = floorf(*_val / _vinc + 0.5f) * _vinc; // Snap to vinc m = (int)(uu * range); valChanged = true; } } if (isActive(id) ) { drawRoundedRect( (float)(xx + m) , (float)yy , (float)SLIDER_MARKER_WIDTH , (float)SLIDER_HEIGHT , 4.0f , imguiRGBA(255, 255, 255, 255) ); } else { drawRoundedRect( (float)(xx + m) , (float)yy , (float)SLIDER_MARKER_WIDTH , (float)SLIDER_HEIGHT , 4.0f , isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64) ); } // TODO: fix this, take a look at 'nicenum'. int32_t digits = (int)(ceilf(log10f(_vinc) ) ); char fmt[16]; bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits); char msg[128]; bx::snprintf(msg, 128, fmt, *_val); if (_enabled) { drawText(xx + SLIDER_HEIGHT / 2 , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_LEFT , _text , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) ); drawText(xx + width - SLIDER_HEIGHT / 2 , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_RIGHT , msg , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) ); } else { drawText(xx + SLIDER_HEIGHT / 2 , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_LEFT , _text , imguiRGBA(128, 128, 128, 200) ); drawText(xx + width - SLIDER_HEIGHT / 2 , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 , IMGUI_ALIGN_RIGHT , msg , imguiRGBA(128, 128, 128, 200) ); } return res || valChanged; } void indent() { m_widgetX += INDENT_SIZE; m_widgetW -= INDENT_SIZE; } void unindent() { m_widgetX -= INDENT_SIZE; m_widgetW += INDENT_SIZE; } void separator() { m_widgetY += DEFAULT_SPACING * 3; } void separatorLine() { int32_t xx = m_widgetX; int32_t yy = m_widgetY; int32_t width = m_widgetW; int32_t height = 1; m_widgetY += DEFAULT_SPACING * 4; drawRect( (float)xx , (float)yy , (float)width , (float)height , imguiRGBA(255, 255, 255, 32) ); } void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr) { _numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS); for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++) { const float* v0 = &_coords[jj * 2]; const float* v1 = &_coords[ii * 2]; float dx = v1[0] - v0[0]; float dy = v1[1] - v0[1]; float d = sqrtf(dx * dx + dy * dy); if (d > 0) { d = 1.0f / d; dx *= d; dy *= d; } m_tempNormals[jj * 2 + 0] = dy; m_tempNormals[jj * 2 + 1] = -dx; } for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++) { float dlx0 = m_tempNormals[jj * 2 + 0]; float dly0 = m_tempNormals[jj * 2 + 1]; float dlx1 = m_tempNormals[ii * 2 + 0]; float dly1 = m_tempNormals[ii * 2 + 1]; float dmx = (dlx0 + dlx1) * 0.5f; float dmy = (dly0 + dly1) * 0.5f; float dmr2 = dmx * dmx + dmy * dmy; if (dmr2 > 0.000001f) { float scale = 1.0f / dmr2; if (scale > 10.0f) { scale = 10.0f; } dmx *= scale; dmy *= scale; } m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r; m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r; } uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3; if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) ) { bgfx::TransientVertexBuffer tvb; bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl); uint32_t trans = _abgr&0xffffff; PosColorVertex* vertex = (PosColorVertex*)tvb.data; for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++) { vertex->m_x = _coords[ii*2+0]; vertex->m_y = _coords[ii*2+1]; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = _coords[jj*2+0]; vertex->m_y = _coords[jj*2+1]; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = m_tempCoords[jj*2+0]; vertex->m_y = m_tempCoords[jj*2+1]; vertex->m_abgr = trans; ++vertex; vertex->m_x = m_tempCoords[jj*2+0]; vertex->m_y = m_tempCoords[jj*2+1]; vertex->m_abgr = trans; ++vertex; vertex->m_x = m_tempCoords[ii*2+0]; vertex->m_y = m_tempCoords[ii*2+1]; vertex->m_abgr = trans; ++vertex; vertex->m_x = _coords[ii*2+0]; vertex->m_y = _coords[ii*2+1]; vertex->m_abgr = _abgr; ++vertex; } for (uint32_t ii = 2; ii < _numCoords; ++ii) { vertex->m_x = _coords[0]; vertex->m_y = _coords[1]; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = _coords[(ii-1)*2+0]; vertex->m_y = _coords[(ii-1)*2+1]; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = _coords[ii*2+0]; vertex->m_y = _coords[ii*2+1]; vertex->m_abgr = _abgr; ++vertex; } bgfx::setVertexBuffer(&tvb); bgfx::setState(0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) ); bgfx::setProgram(m_colorProgram); bgfx::submit(m_view); } } void drawRect(float _x, float _y, float w, float h, uint32_t _argb, float _fth = 1.0f) { float verts[4 * 2] = { _x + 0.5f, _y + 0.5f, _x + w - 0.5f, _y + 0.5f, _x + w - 0.5f, _y + h - 0.5f, _x + 0.5f, _y + h - 0.5f, }; drawPolygon(verts, 4, _fth, _argb); } void drawRoundedRect(float _x, float _y, float w, float h, float r, uint32_t _argb, float _fth = 1.0f) { const uint32_t num = NUM_CIRCLE_VERTS / 4; const float* cverts = m_circleVerts; float verts[(num + 1) * 4 * 2]; float* vv = verts; for (uint32_t ii = 0; ii <= num; ++ii) { *vv++ = _x + w - r + cverts[ii * 2] * r; *vv++ = _y + h - r + cverts[ii * 2 + 1] * r; } for (uint32_t ii = num; ii <= num * 2; ++ii) { *vv++ = _x + r + cverts[ii * 2] * r; *vv++ = _y + h - r + cverts[ii * 2 + 1] * r; } for (uint32_t ii = num * 2; ii <= num * 3; ++ii) { *vv++ = _x + r + cverts[ii * 2] * r; *vv++ = _y + r + cverts[ii * 2 + 1] * r; } for (uint32_t ii = num * 3; ii < num * 4; ++ii) { *vv++ = _x + w - r + cverts[ii * 2] * r; *vv++ = _y + r + cverts[ii * 2 + 1] * r; } *vv++ = _x + w - r + cverts[0] * r; *vv++ = _y + r + cverts[1] * r; drawPolygon(verts, (num + 1) * 4, _fth, _argb); } void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f) { float dx = _x1 - _x0; float dy = _y1 - _y0; float d = sqrtf(dx * dx + dy * dy); if (d > 0.0001f) { d = 1.0f / d; dx *= d; dy *= d; } float nx = dy; float ny = -dx; float verts[4 * 2]; _r -= _fth; _r *= 0.5f; if (_r < 0.01f) { _r = 0.01f; } dx *= _r; dy *= _r; nx *= _r; ny *= _r; verts[0] = _x0 - dx - nx; verts[1] = _y0 - dy - ny; verts[2] = _x0 - dx + nx; verts[3] = _y0 - dy + ny; verts[4] = _x1 + dx + nx; verts[5] = _y1 + dy + ny; verts[6] = _x1 + dx - nx; verts[7] = _y1 + dy - ny; drawPolygon(verts, 4, _fth, _abgr); } void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t _flags, uint32_t _abgr) { if (1 == _flags) { const float verts[3 * 2] = { (float)_x + 0.5f, (float)_y + 0.5f, (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f, (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f, }; drawPolygon(verts, 3, 1.0f, _abgr); } else { const float verts[3 * 2] = { (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f, (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f, (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f, }; drawPolygon(verts, 3, 1.0f, _abgr); } } void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad) { stbtt_bakedchar* b = _chardata + char_index; int32_t round_x = STBTT_ifloor(*_xpos + b->xoff); int32_t round_y = STBTT_ifloor(*_ypos + b->yoff); _quad->x0 = (float)round_x; _quad->y0 = (float)round_y; _quad->x1 = (float)round_x + b->x1 - b->x0; _quad->y1 = (float)round_y + b->y1 - b->y0; _quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth; _quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth; _quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight; _quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight; *_xpos += b->xadvance; } float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices) { float xpos = 0; float len = 0; uint32_t numVertices = 0; while (*_text) { int32_t ch = (uint8_t)*_text; if (ch == '\t') { for (int32_t ii = 0; ii < 4; ++ii) { if (xpos < s_tabStops[ii]) { xpos = s_tabStops[ii]; break; } } } else if (ch >= ' ' && ch < 128) { stbtt_bakedchar* b = _chardata + ch - ' '; int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5); len = round_x + b->x1 - b->x0 + 0.5f; xpos += b->xadvance; numVertices += 6; } ++_text; } _numVertices = numVertices; return len; } void drawText(int32_t _x, int32_t _y, imguiTextAlign _align, const char* _text, uint32_t _abgr) { drawText( (float)_x, (float)_y, _text, _align, _abgr); } void drawText(float _x, float _y, const char* _text, imguiTextAlign _align, uint32_t _abgr) { if (!_text) { return; } uint32_t numVertices = 0; if (_align == IMGUI_ALIGN_CENTER) { _x -= getTextLength(m_cdata, _text, numVertices) / 2; } else if (_align == IMGUI_ALIGN_RIGHT) { _x -= getTextLength(m_cdata, _text, numVertices); } else // just count vertices { getTextLength(m_cdata, _text, numVertices); } if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) ) { bgfx::TransientVertexBuffer tvb; bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl); PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data; const float ox = _x; while (*_text) { int32_t ch = (uint8_t)*_text; if (ch == '\t') { for (int32_t i = 0; i < 4; ++i) { if (_x < s_tabStops[i] + ox) { _x = s_tabStops[i] + ox; break; } } } else if (ch >= ' ' && ch < 128) { stbtt_aligned_quad quad; getBakedQuad(m_cdata, ch - 32, &_x, &_y, &quad); vertex->m_x = quad.x0; vertex->m_y = quad.y0; vertex->m_u = quad.s0; vertex->m_v = quad.t0; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = quad.x1; vertex->m_y = quad.y1; vertex->m_u = quad.s1; vertex->m_v = quad.t1; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = quad.x1; vertex->m_y = quad.y0; vertex->m_u = quad.s1; vertex->m_v = quad.t0; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = quad.x0; vertex->m_y = quad.y0; vertex->m_u = quad.s0; vertex->m_v = quad.t0; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = quad.x0; vertex->m_y = quad.y1; vertex->m_u = quad.s0; vertex->m_v = quad.t1; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = quad.x1; vertex->m_y = quad.y1; vertex->m_u = quad.s1; vertex->m_v = quad.t1; vertex->m_abgr = _abgr; ++vertex; } ++_text; } bgfx::setTexture(0, u_texColor, m_fontTexture); bgfx::setVertexBuffer(&tvb); bgfx::setState(0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) ); bgfx::setProgram(m_textureProgram); bgfx::submit(m_view); } } int32_t m_mx; int32_t m_my; int32_t m_scroll; uint32_t m_active; uint32_t m_hot; uint32_t m_hotToBe; int32_t m_dragX; int32_t m_dragY; float m_dragOrig; int32_t m_widgetX; int32_t m_widgetY; int32_t m_widgetW; bool m_left; bool m_leftPressed; bool m_leftReleased; bool m_isHot; bool m_isActive; bool m_wentActive; bool m_insideCurrentScroll; uint32_t m_areaId; uint32_t m_widgetId; float m_tempCoords[MAX_TEMP_COORDS * 2]; float m_tempNormals[MAX_TEMP_COORDS * 2]; float m_circleVerts[NUM_CIRCLE_VERTS * 2]; int32_t m_scrollTop; int32_t m_scrollBottom; int32_t m_scrollRight; int32_t m_scrollAreaTop; int32_t* m_scrollVal; int32_t m_focusTop; int32_t m_focusBottom; uint32_t m_scrollId; bool m_insideScrollArea; stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs uint16_t m_textureWidth; uint16_t m_textureHeight; float m_invTextureWidth; float m_invTextureHeight; float m_halfTexel; uint8_t m_view; bgfx::UniformHandle u_texColor; bgfx::TextureHandle m_fontTexture; bgfx::ProgramHandle m_colorProgram; bgfx::ProgramHandle m_textureProgram; }; static Imgui s_imgui; bool imguiCreate(void* _data, uint32_t _size) { return s_imgui.create(_data, _size); } void imguiDestroy() { s_imgui.destroy(); } void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint8_t _view) { s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _view); } void imguiEndFrame() { s_imgui.endFrame(); } bool imguiBeginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll) { return s_imgui.beginScrollArea(_name, _x, _y, _width, _height, _scroll); } void imguiEndScrollArea() { return s_imgui.endScrollArea(); } void imguiIndent() { s_imgui.indent(); } void imguiUnindent() { s_imgui.unindent(); } void imguiSeparator() { s_imgui.separator(); } void imguiSeparatorLine() { s_imgui.separatorLine(); } bool imguiButton(const char* _text, bool _enabled) { return s_imgui.button(_text, _enabled); } bool imguiItem(const char* _text, bool _enabled) { return s_imgui.item(_text, _enabled); } bool imguiCheck(const char* _text, bool _checked, bool _enabled) { return s_imgui.check(_text, _checked, _enabled); } bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled) { return s_imgui.collapse(_text, _subtext, _checked, _enabled); } void imguiLabel(const char* _format, ...) { va_list argList; va_start(argList, _format); s_imgui.labelVargs(_format, argList); va_end(argList); } void imguiValue(const char* _text) { s_imgui.value(_text); } bool imguiSlider(const char* _text, float* _val, float _vmin, float _vmax, float _vinc, bool _enabled) { return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled); } void imguiDrawText(int32_t _x, int32_t _y, imguiTextAlign _align, const char* _text, uint32_t _argb) { s_imgui.drawText(_x, _y, _align, _text, _argb); } void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb) { s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb); } void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb) { s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb); } void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb) { s_imgui.drawRect(_x, _y, _width, _height, _argb); }