/* * Copyright 2011-2012 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_p.h" #if BGFX_CONFIG_RENDERER_NULL namespace bgfx { void ConstantBuffer::commit(bool _force) { } void TextVideoMemBlitter::setup() { } void TextVideoMemBlitter::render(uint32_t _numIndices) { } void Context::flip() { } void Context::rendererInit() { } void Context::rendererShutdown() { } void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem) { } void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle) { } void Context::rendererCreateTransientIndexBuffer(IndexBufferHandle _handle, uint32_t _size) { } void Context::rendererDestroyTransientIndexBuffer(IndexBufferHandle _handle) { } void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) { } void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle) { } void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle) { } void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle) { } void Context::rendererCreateTransientVertexBuffer(VertexBufferHandle _handle, uint32_t _size) { } void Context::rendererDestroyTransientVertexBuffer(VertexBufferHandle _handle) { } void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem) { } void Context::rendererDestroyVertexShader(VertexShaderHandle _handle) { } void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem) { } void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle) { } void Context::rendererCreateMaterial(MaterialHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh) { } void Context::rendererDestroyMaterial(FragmentShaderHandle _handle) { } void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags) { } void Context::rendererDestroyTexture(TextureHandle _handle) { } void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags) { } void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle) { } void Context::rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name) { } void Context::rendererDestroyUniform(UniformHandle _handle) { } void Context::rendererSaveScreenShot(Memory* _mem) { } void Context::rendererSubmit() { } } #endif // BGFX_CONFIG_RENDERER_NULL