$input a_position, a_normal, a_texcoord0 $output v_normal, v_view, v_texcoord0, v_pos /* * Copyright 2013-2014 Dario Manesku. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" uniform float u_flipV; void main() { gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); vec4 normal = a_normal * 2.0f - 1.0f; v_normal = mul(u_modelView, vec4(normal.xyz, 0.0)).xyz; v_view = mul(u_modelView, vec4(a_position, 1.0)).xyz; v_texcoord0 = a_texcoord0; v_pos = gl_Position; v_pos.y *= u_flipV; }