varying mediump vec2 xlv_TEXCOORD0; varying lowp vec4 xlv_COLOR; uniform highp mat4 glstate_matrix_mvp; uniform highp vec4 _MainTex_ST; attribute lowp vec4 _glesColor; attribute highp vec4 _glesMultiTexCoord0; attribute highp vec4 _glesVertex; void main () { mediump vec2 tmpvar_1; highp vec2 tmpvar_2; tmpvar_2 = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); tmpvar_1 = tmpvar_2; gl_Position = (glstate_matrix_mvp * _glesVertex); xlv_COLOR = _glesColor; xlv_TEXCOORD0 = tmpvar_1; }