/* * Copyright 2014 Dario Manesku. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include #include #include "common.h" #include "bgfx_utils.h" #include "imgui/imgui.h" #include "nanovg/nanovg.h" #include #include static float s_texelHalf = 0.0f; struct Uniforms { void init() { m_time = 0.0f; bx::mtxIdentity(m_mtx); u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4); u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4); u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4); u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4); u_rgbDiff = bgfx::createUniform("u_rgbDiff", bgfx::UniformType::Vec4); u_rgbSpec = bgfx::createUniform("u_rgbSpec", bgfx::UniformType::Vec4); } // Call this once per frame. void submitPerFrameUniforms() { bgfx::setUniform(u_mtx, m_mtx); bgfx::setUniform(u_flags, m_flags); bgfx::setUniform(u_camPos, m_camPosTime); bgfx::setUniform(u_rgbDiff, m_rgbDiff); bgfx::setUniform(u_rgbSpec, m_rgbSpec); } // Call this before each draw call. void submitPerDrawUniforms() { bgfx::setUniform(u_params, m_params); } void destroy() { bgfx::destroyUniform(u_rgbSpec); bgfx::destroyUniform(u_rgbDiff); bgfx::destroyUniform(u_camPos); bgfx::destroyUniform(u_flags); bgfx::destroyUniform(u_params); bgfx::destroyUniform(u_mtx); } union { struct { float m_glossiness; float m_exposure; float m_diffspec; float m_time; }; float m_params[4]; }; union { struct { float m_diffuse; float m_specular; float m_diffuseIbl; float m_specularIbl; }; float m_flags[4]; }; float m_mtx[16]; float m_camPosTime[4]; float m_rgbDiff[4]; float m_rgbSpec[4]; bgfx::UniformHandle u_mtx; bgfx::UniformHandle u_params; bgfx::UniformHandle u_flags; bgfx::UniformHandle u_camPos; bgfx::UniformHandle u_rgbDiff; bgfx::UniformHandle u_rgbSpec; }; static Uniforms s_uniforms; struct PosColorTexCoord0Vertex { float m_x; float m_y; float m_z; uint32_t m_rgba; float m_u; float m_v; static void init() { ms_decl .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) .end(); } static bgfx::VertexDecl ms_decl; }; bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl; void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f) { if (bgfx::checkAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) ) { bgfx::TransientVertexBuffer vb; bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_decl); PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data; const float zz = 0.0f; const float minx = -_width; const float maxx = _width; const float miny = 0.0f; const float maxy = _height*2.0f; const float texelHalfW = s_texelHalf/_textureWidth; const float texelHalfH = s_texelHalf/_textureHeight; const float minu = -1.0f + texelHalfW; const float maxu = 1.0f + texelHalfW; float minv = texelHalfH; float maxv = 2.0f + texelHalfH; if (_originBottomLeft) { std::swap(minv, maxv); minv -= 1.0f; maxv -= 1.0f; } vertex[0].m_x = minx; vertex[0].m_y = miny; vertex[0].m_z = zz; vertex[0].m_rgba = 0xffffffff; vertex[0].m_u = minu; vertex[0].m_v = minv; vertex[1].m_x = maxx; vertex[1].m_y = miny; vertex[1].m_z = zz; vertex[1].m_rgba = 0xffffffff; vertex[1].m_u = maxu; vertex[1].m_v = minv; vertex[2].m_x = maxx; vertex[2].m_y = maxy; vertex[2].m_z = zz; vertex[2].m_rgba = 0xffffffff; vertex[2].m_u = maxu; vertex[2].m_v = maxv; bgfx::setVertexBuffer(&vb); } } struct LightProbe { enum Enum { Wells, Uffizi, Pisa, Ennis, Grace, Count }; void load(const char* _name) { char filePath[512]; strcpy(filePath, _name); strcat(filePath, "_lod.dds"); m_tex = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP); strcpy(filePath, _name); strcat(filePath, "_irr.dds"); m_texIrr = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP); } void destroy() { bgfx::destroyTexture(m_tex); bgfx::destroyTexture(m_texIrr); } bgfx::TextureHandle m_tex; bgfx::TextureHandle m_texIrr; }; int _main_(int /*_argc*/, char** /*_argv*/) { uint32_t width = 1280; uint32_t height = 720; uint32_t debug = BGFX_DEBUG_TEXT; uint32_t reset = BGFX_RESET_VSYNC; bgfx::init(); bgfx::reset(width, height, reset); // Enable debug text. bgfx::setDebug(debug); // Set views clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); // Imgui. imguiCreate(); // Uniforms. s_uniforms.init(); // Vertex declarations. PosColorTexCoord0Vertex::init(); LightProbe lightProbes[LightProbe::Count]; lightProbes[LightProbe::Wells ].load("wells"); lightProbes[LightProbe::Uffizi].load("uffizi"); lightProbes[LightProbe::Pisa ].load("pisa"); lightProbes[LightProbe::Ennis ].load("ennis"); lightProbes[LightProbe::Grace ].load("grace"); LightProbe::Enum currentLightProbe = LightProbe::Wells; bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4); bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4); bgfx::UniformHandle u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4); bgfx::UniformHandle u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4); bgfx::UniformHandle s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1); bgfx::UniformHandle s_texCubeIrr = bgfx::createUniform("s_texCubeIrr", bgfx::UniformType::Int1); bgfx::ProgramHandle programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh"); bgfx::ProgramHandle programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox"); Mesh* meshBunny; meshBunny = meshLoad("meshes/bunny.bin"); struct Settings { float m_speed; float m_glossiness; float m_exposure; float m_diffspec; float m_rgbDiff[3]; float m_rgbSpec[3]; bool m_diffuse; bool m_specular; bool m_diffuseIbl; bool m_specularIbl; bool m_showDiffColorWheel; bool m_showSpecColorWheel; ImguiCubemap::Enum m_crossCubemapPreview; }; Settings settings; settings.m_speed = 0.37f; settings.m_glossiness = 1.0f; settings.m_exposure = 0.0f; settings.m_diffspec = 0.65f; settings.m_rgbDiff[0] = 0.2f; settings.m_rgbDiff[1] = 0.2f; settings.m_rgbDiff[2] = 0.2f; settings.m_rgbSpec[0] = 1.0f; settings.m_rgbSpec[1] = 1.0f; settings.m_rgbSpec[2] = 1.0f; settings.m_diffuse = true; settings.m_specular = true; settings.m_diffuseIbl = true; settings.m_specularIbl = true; settings.m_showDiffColorWheel = true; settings.m_showSpecColorWheel = false; settings.m_crossCubemapPreview = ImguiCubemap::Cross; float time = 0.0f; int32_t leftScrollArea = 0; entry::MouseState mouseState; while (!entry::processEvents(width, height, debug, reset, &mouseState) ) { imguiBeginFrame(mouseState.m_mx , mouseState.m_my , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0) | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0) , mouseState.m_mz , width , height ); static int32_t rightScrollArea = 0; imguiBeginScrollArea("Settings", width - 256 - 10, 10, 256, 540, &rightScrollArea); imguiLabel("Shade:"); imguiSeparator(); imguiBool("Diffuse", settings.m_diffuse); imguiBool("Specular", settings.m_specular); imguiBool("IBL Diffuse", settings.m_diffuseIbl); imguiBool("IBL Specular", settings.m_specularIbl); imguiSeparatorLine(); imguiSlider("Speed", settings.m_speed, 0.0f, 1.0f, 0.01f); imguiSeparatorLine(); imguiSeparator(); imguiSlider("Exposure", settings.m_exposure, -8.0f, 8.0f, 0.01f); imguiSeparator(); imguiLabel("Environment:"); currentLightProbe = LightProbe::Enum(imguiChoose(currentLightProbe , "Wells" , "Uffizi" , "Pisa" , "Ennis" , "Grace" ) ); static float lod = 0.0f; if (imguiCube(lightProbes[currentLightProbe].m_tex, lod, settings.m_crossCubemapPreview, true) ) { settings.m_crossCubemapPreview = ImguiCubemap::Enum( (settings.m_crossCubemapPreview+1) % ImguiCubemap::Count); } imguiSlider("Texture LOD", lod, 0.0f, 10.1f, 0.1f); imguiEndScrollArea(); imguiBeginScrollArea("Settings", 10, 70, 256, 576, &leftScrollArea); imguiLabel("Material properties:"); imguiSeparator(); imguiSlider("Diffuse - Specular", settings.m_diffspec, 0.0f, 1.0f, 0.01f); imguiSlider("Glossiness" , settings.m_glossiness, 0.0f, 1.0f, 0.01f); imguiSeparator(); imguiColorWheel("Diffuse color:", &settings.m_rgbDiff[0], settings.m_showDiffColorWheel); imguiSeparator(); imguiColorWheel("Specular color:", &settings.m_rgbSpec[0], settings.m_showSpecColorWheel); imguiSeparator(); imguiLabel("Predefined materials:"); imguiSeparator(); if (imguiButton("Gold") ) { settings.m_glossiness = 0.8f; settings.m_diffspec = 1.0f; settings.m_rgbDiff[0] = 0.0f; settings.m_rgbDiff[1] = 0.0f; settings.m_rgbDiff[2] = 0.0f; settings.m_rgbSpec[0] = 1.0f; settings.m_rgbSpec[1] = 0.86f; settings.m_rgbSpec[2] = 0.58f; } if (imguiButton("Copper") ) { settings.m_glossiness = 0.67f; settings.m_diffspec = 1.0f; settings.m_rgbDiff[0] = 0.0f; settings.m_rgbDiff[1] = 0.0f; settings.m_rgbDiff[2] = 0.0f; settings.m_rgbSpec[0] = 0.98f; settings.m_rgbSpec[1] = 0.82f; settings.m_rgbSpec[2] = 0.76f; } if (imguiButton("Titanium") ) { settings.m_glossiness = 0.57f; settings.m_diffspec = 1.0f; settings.m_rgbDiff[0] = 0.0f; settings.m_rgbDiff[1] = 0.0f; settings.m_rgbDiff[2] = 0.0f; settings.m_rgbSpec[0] = 0.76f; settings.m_rgbSpec[1] = 0.73f; settings.m_rgbSpec[2] = 0.71f; } if (imguiButton("Steel") ) { settings.m_glossiness = 0.82f; settings.m_diffspec = 1.0f; settings.m_rgbDiff[0] = 0.0f; settings.m_rgbDiff[1] = 0.0f; settings.m_rgbDiff[2] = 0.0f; settings.m_rgbSpec[0] = 0.77f; settings.m_rgbSpec[1] = 0.78f; settings.m_rgbSpec[2] = 0.77f; } imguiEndScrollArea(); imguiEndFrame(); s_uniforms.m_glossiness = settings.m_glossiness; s_uniforms.m_exposure = settings.m_exposure; s_uniforms.m_diffspec = settings.m_diffspec; s_uniforms.m_flags[0] = float(settings.m_diffuse); s_uniforms.m_flags[1] = float(settings.m_specular); s_uniforms.m_flags[2] = float(settings.m_diffuseIbl); s_uniforms.m_flags[3] = float(settings.m_specularIbl); memcpy(s_uniforms.m_rgbDiff, settings.m_rgbDiff, 3*sizeof(float) ); memcpy(s_uniforms.m_rgbSpec, settings.m_rgbSpec, 3*sizeof(float) ); s_uniforms.submitPerFrameUniforms(); int64_t now = bx::getHPCounter(); static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const double toMs = 1000.0/freq; time += (float)(frameTime*settings.m_speed/freq); s_uniforms.m_camPosTime[3] = time; // Use debug font to print information about this example. bgfx::dbgTextClear(); bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl"); bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image based lightning."); bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs); float at[3] = { 0.0f, 0.0f, 0.0f }; float eye[3] = { 0.0f, 0.0f, -3.0f }; bx::mtxRotateXY(s_uniforms.m_mtx , 0.0f , time ); float view[16]; float proj[16]; bx::mtxIdentity(view); bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f); bgfx::setViewTransform(0, view, proj); bx::mtxLookAt(view, eye, at); memcpy(s_uniforms.m_camPosTime, eye, 3*sizeof(float) ); bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f); bgfx::setViewTransform(1, view, proj); bgfx::setViewRect(0, 0, 0, width, height); bgfx::setViewRect(1, 0, 0, width, height); // View 0. bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex); bgfx::setProgram(programSky); bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE); screenSpaceQuad( (float)width, (float)height, true); s_uniforms.submitPerDrawUniforms(); bgfx::submit(0); // View 1. float mtx[16]; bx::mtxSRT(mtx , 1.0f , 1.0f , 1.0f , 0.0f , bx::pi+time , 0.0f , 0.0f , -1.0f , 0.0f ); bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex); bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr); meshSubmit(meshBunny, 1, programMesh, mtx); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); } meshUnload(meshBunny); // Cleanup. bgfx::destroyProgram(programMesh); bgfx::destroyProgram(programSky); bgfx::destroyUniform(u_camPos); bgfx::destroyUniform(u_flags); bgfx::destroyUniform(u_params); bgfx::destroyUniform(u_mtx); bgfx::destroyUniform(s_texCube); bgfx::destroyUniform(s_texCubeIrr); for (uint8_t ii = 0; ii < LightProbe::Count; ++ii) { lightProbes[ii].destroy(); } s_uniforms.destroy(); imguiDestroy(); // Shutdown bgfx. bgfx::shutdown(); return 0; }