/* * Copyright 2013 Jeremie Roy. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "common.h" #include #include #include #include "fpumath.h" #include "font/font_manager.h" #include "font/text_buffer_manager.h" #include #include long int fsize(FILE* _file) { long int pos = ftell(_file); fseek(_file, 0L, SEEK_END); long int size = ftell(_file); fseek(_file, pos, SEEK_SET); return size; } TrueTypeHandle loadTtf(FontManager* _fm, const char* _filePath) { FILE* file = fopen(_filePath, "rb"); if (NULL != file) { uint32_t size = (uint32_t)fsize(file); uint8_t* mem = (uint8_t*)malloc(size+1); size_t ignore = fread(mem, 1, size, file); BX_UNUSED(ignore); fclose(file); mem[size-1] = '\0'; TrueTypeHandle handle = _fm->createTtf(mem, size); free(mem); return handle; } TrueTypeHandle invalid = BGFX_INVALID_HANDLE; return invalid; } int _main_(int /*_argc*/, char** /*_argv*/) { uint32_t width = 1280; uint32_t height = 720; uint32_t debug = BGFX_DEBUG_TEXT; uint32_t reset = BGFX_RESET_VSYNC; bgfx::init(); bgfx::reset(width, height, reset); // Enable debug text. bgfx::setDebug(debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT , 0x303030ff , 1.0f , 0 ); // Init the text rendering system. FontManager* fontManager = new FontManager(512); TextBufferManager* textBufferManager = new TextBufferManager(fontManager); // Load some TTF files. const char* fontFilePath[7] = { "font/droidsans.ttf", "font/chp-fire.ttf", "font/bleeding_cowboys.ttf", "font/mias_scribblings.ttf", "font/ruritania.ttf", "font/signika-regular.ttf", "font/five_minutes.otf", }; const uint32_t numFonts = BX_COUNTOF(fontFilePath); TrueTypeHandle fontFiles[numFonts]; FontHandle fonts[numFonts]; for (uint32_t ii = 0; ii < numFonts; ++ii) { // Instantiate a usable font. fontFiles[ii] = loadTtf(fontManager, fontFilePath[ii]); fonts[ii] = fontManager->createFontByPixelSize(fontFiles[ii], 0, 32); // Preload glyphs and blit them to atlas. fontManager->preloadGlyph(fonts[ii], L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n"); // You can unload the truetype files at this stage, but in that // case, the set of glyph's will be limited to the set of preloaded // glyph. fontManager->destroyTtf(fontFiles[ii]); } TrueTypeHandle fontAwesomeTtf = loadTtf(fontManager, "font/fontawesome-webfont.ttf"); // This font doesn't have any preloaded glyph's but the truetype file // is loaded so glyph will be generated as needed. FontHandle fontAwesome72 = fontManager->createFontByPixelSize(fontAwesomeTtf, 0, 72); TrueTypeHandle visitorTtf = loadTtf(fontManager, "font/visitor1.ttf"); // This font doesn't have any preloaded glyph's but the truetype file // is loaded so glyph will be generated as needed. FontHandle visitor10 = fontManager->createFontByPixelSize(visitorTtf, 0, 10); //create a static text buffer compatible with alpha font //a static text buffer content cannot be modified after its first submit. TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Static); // The pen position represent the top left of the box of the first line // of text. textBufferManager->setPenPosition(staticText, 24.0f, 100.0f); for (uint32_t ii = 0; ii < numFonts; ++ii) { // Add some text to the buffer. // The position of the pen is adjusted when there is an endline. textBufferManager->appendText(staticText, fonts[ii], L"The quick brown fox jumps over the lazy dog\n"); } // Now write some styled text. // Setup style colors. textBufferManager->setBackgroundColor(staticText, 0x551111ff); textBufferManager->setUnderlineColor(staticText, 0xff2222ff); textBufferManager->setOverlineColor(staticText, 0x2222ffff); textBufferManager->setStrikeThroughColor(staticText, 0x22ff22ff); // Background. textBufferManager->setStyle(staticText, STYLE_BACKGROUND); textBufferManager->appendText(staticText, fonts[0], L"The quick "); // Strike-through. textBufferManager->setStyle(staticText, STYLE_STRIKE_THROUGH); textBufferManager->appendText(staticText, fonts[0], L"brown fox "); // Overline. textBufferManager->setStyle(staticText, STYLE_OVERLINE); textBufferManager->appendText(staticText, fonts[0], L"jumps over "); // Underline. textBufferManager->setStyle(staticText, STYLE_UNDERLINE); textBufferManager->appendText(staticText, fonts[0], L"the lazy "); // Background + strike-through. textBufferManager->setStyle(staticText, STYLE_BACKGROUND | STYLE_STRIKE_THROUGH); textBufferManager->appendText(staticText, fonts[0], L"dog\n"); textBufferManager->setStyle(staticText, STYLE_NORMAL); textBufferManager->appendText(staticText, fontAwesome72, L"\xf011 \xf02e \xf061 \xf087 \xf0d9 \xf099 \xf05c \xf021 \xf113\n"); // Create a transient buffer for real-time data. TextBufferHandle transientText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Transient); while (!entry::processEvents(width, height, debug, reset) ) { // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, width, height); // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::submit(0); int64_t now = bx::getHPCounter(); static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const double toMs = 1000.0 / freq; // Use debug font to print information about this example. bgfx::dbgTextClear(); bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/10-font"); bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use the font system to display text and styled text."); bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs); // Use transient text to display debug information. wchar_t fpsText[64]; bx::swnprintf(fpsText, BX_COUNTOF(fpsText), L"Frame: % 7.3f[ms]", double(frameTime) * toMs); textBufferManager->clearTextBuffer(transientText); textBufferManager->setPenPosition(transientText, width - 150.0f, 10.0f); textBufferManager->appendText(transientText, visitor10, L"Transient\n"); textBufferManager->appendText(transientText, visitor10, L"text buffer\n"); textBufferManager->appendText(transientText, visitor10, fpsText); float at[3] = { 0, 0, 0.0f }; float eye[3] = {0, 0, -1.0f }; float view[16]; float proj[16]; mtxLookAt(view, eye, at); // Setup a top-left ortho matrix for screen space drawing. float centering = 0.5f; mtxOrtho(proj, centering, width + centering, height + centering, centering, -1.0f, 1.0f); // Set view and projection matrix for view 0. bgfx::setViewTransform(0, view, proj); // Submit the debug text. textBufferManager->submitTextBuffer(transientText, 0); // Submit the static text. textBufferManager->submitTextBuffer(staticText, 0); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); } fontManager->destroyTtf(fontAwesomeTtf); fontManager->destroyTtf(visitorTtf); // Destroy the fonts. fontManager->destroyFont(fontAwesome72); fontManager->destroyFont(visitor10); for (uint32_t ii = 0; ii < numFonts; ++ii) { fontManager->destroyFont(fonts[ii]); } textBufferManager->destroyTextBuffer(staticText); textBufferManager->destroyTextBuffer(transientText); delete textBufferManager; delete fontManager; // Shutdown bgfx. bgfx::shutdown(); return 0; }