uniform vec4 _Color; uniform sampler2D _MainTex; uniform samplerCube _ToonShade; void main () { vec4 tmpvar_1; tmpvar_1 = (_Color * texture2D (_MainTex, gl_TexCoord[0].xy)); vec4 tmpvar_2; tmpvar_2.xyz = ((2.0 * textureCube (_ToonShade, gl_TexCoord[1].xyz).xyz) * tmpvar_1.xyz); tmpvar_2.w = tmpvar_1.w; gl_FragData[0] = tmpvar_2; } // inputs: 1, stats: 3 alu 2 tex 0 flow