uniform sampler2D _MainTex; varying lowp vec4 xlv_COLOR; varying mediump vec2 xlv_TEXCOORD0; void main () { lowp vec4 tmpvar_1; tmpvar_1 = (xlv_COLOR * texture2D (_MainTex, xlv_TEXCOORD0)); gl_FragData[0] = tmpvar_1; } // inputs: 2, stats: 1 alu 1 tex 0 flow