mediump vec4 xlat_main () { highp float foo_1; mediump float tmpvar_2; tmpvar_2 = 1.0; foo_1 = tmpvar_2; highp float tmpvar_3; tmpvar_3 = (foo_1 + 1.0); foo_1 = tmpvar_3; highp float tmpvar_4; tmpvar_4 = (foo_1 + 100000.0); foo_1 = tmpvar_4; highp float tmpvar_5; tmpvar_5 = (foo_1 + -(0.001)); foo_1 = tmpvar_5; highp float tmpvar_6; tmpvar_6 = (foo_1 + 2.0); foo_1 = tmpvar_6; highp float tmpvar_7; tmpvar_7 = (foo_1 + 3.0); foo_1 = tmpvar_7; highp vec4 tmpvar_8; tmpvar_8 = vec4(foo_1); return tmpvar_8; } void main () { mediump vec4 xl_retval_9; mediump vec4 tmpvar_10; tmpvar_10 = xlat_main (); mediump vec4 tmpvar_11; tmpvar_11 = tmpvar_10; xl_retval_9 = tmpvar_11; mediump vec4 tmpvar_12; tmpvar_12 = xl_retval_9.xyzw; mediump vec4 tmpvar_13; tmpvar_13 = tmpvar_12; gl_FragData[0] = tmpvar_13; }