uniform mediump float med_a; uniform mediump float med_b; uniform lowp float low_c; void main () { lowp vec4 c_1; lowp float t_2; mediump float tmpvar_3; tmpvar_3 = (med_a + (low_c / med_b)); t_2 = tmpvar_3; lowp vec4 tmpvar_4; tmpvar_4 = vec4(t_2); lowp vec4 tmpvar_5; tmpvar_5 = clamp (tmpvar_4, 0.0, 1.0); lowp vec4 tmpvar_6; tmpvar_6 = tmpvar_5; c_1 = tmpvar_6; lowp vec4 tmpvar_7; tmpvar_7 = c_1; gl_FragColor = tmpvar_7; }