$input v_texcoord0 /* * Copyright 2014 Dario Manesku. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include uniform vec4 u_imageLodEnabled; uniform vec4 u_swizzle; SAMPLER2D(s_texColor, 0); #define u_imageLod u_imageLodEnabled.x #define u_imageEnabled u_imageLodEnabled.y void main() { float color = dot(texture2DLod(s_texColor, v_texcoord0, u_imageLod), u_swizzle); float alpha = 0.2 + 0.8*u_imageEnabled; gl_FragColor = vec4(vec3_splat(color), alpha); }