uniform sampler2D _UpTex; uniform vec4 _Tint; void main () { vec4 col_1; vec4 tmpvar_2; tmpvar_2 = texture2D (_UpTex, gl_TexCoord[0].xy); col_1.xyz = ((tmpvar_2.xyz + _Tint.xyz) - 0.5); col_1.w = (tmpvar_2.w * _Tint.w); gl_FragData[0] = col_1; }