struct LeafSurfaceOutput { vec3 Albedo; vec3 Normal; vec3 Emission; vec3 Translucency; float Specular; float Gloss; float Alpha; }; struct Input { vec2 uv_MainTex; vec4 color; }; struct v2f_surf { vec4 pos; float fog; vec2 hip_pack0; vec4 lop_color; vec3 lightDir; vec3 viewDir; vec3 _LightCoord; }; varying vec4 xlv_FOG; uniform sampler2D _TranslucencyMap; uniform sampler2D _MainTex; uniform sampler2D _LightTextureB0; uniform samplerCube _LightTexture0; uniform vec4 _LightColor0; uniform float _Cutoff; uniform sampler2D _BumpSpecMap; void xll_clip ( in float x_1 ) { if ((x_1 < 0.0)) { discard; }; } float xll_saturate ( in float x_2 ) { float tmpvar_3; tmpvar_3 = clamp (x_2, 0.0, 1.0); return tmpvar_3; } vec2 xll_saturate ( in vec2 x_4 ) { vec2 tmpvar_5; tmpvar_5 = clamp (x_4, 0.0, 1.0); return tmpvar_5; } vec3 xll_saturate ( in vec3 x_6 ) { vec3 tmpvar_7; tmpvar_7 = clamp (x_6, 0.0, 1.0); return tmpvar_7; } vec4 xll_saturate ( in vec4 x_8 ) { vec4 tmpvar_9; tmpvar_9 = clamp (x_8, 0.0, 1.0); return tmpvar_9; } mat2 xll_saturate ( in mat2 m_10 ) { vec2 tmpvar_11; tmpvar_11 = clamp (m_10[0], 0.0, 1.0); vec2 tmpvar_12; tmpvar_12 = clamp (m_10[1], 0.0, 1.0); mat2 tmpvar_13; vec2 tmpvar_14; tmpvar_14 = tmpvar_11; tmpvar_13[0] = tmpvar_14; vec2 tmpvar_15; tmpvar_15 = tmpvar_12; tmpvar_13[1] = tmpvar_15; return tmpvar_13; } mat3 xll_saturate ( in mat3 m_16 ) { vec3 tmpvar_17; tmpvar_17 = clamp (m_16[0], 0.0, 1.0); vec3 tmpvar_18; tmpvar_18 = clamp (m_16[1], 0.0, 1.0); vec3 tmpvar_19; tmpvar_19 = clamp (m_16[2], 0.0, 1.0); mat3 tmpvar_20; vec3 tmpvar_21; tmpvar_21 = tmpvar_17; tmpvar_20[0] = tmpvar_21; vec3 tmpvar_22; tmpvar_22 = tmpvar_18; tmpvar_20[1] = tmpvar_22; vec3 tmpvar_23; tmpvar_23 = tmpvar_19; tmpvar_20[2] = tmpvar_23; return tmpvar_20; } mat4 xll_saturate ( in mat4 m_24 ) { vec4 tmpvar_25; tmpvar_25 = clamp (m_24[0], 0.0, 1.0); vec4 tmpvar_26; tmpvar_26 = clamp (m_24[1], 0.0, 1.0); vec4 tmpvar_27; tmpvar_27 = clamp (m_24[2], 0.0, 1.0); vec4 tmpvar_28; tmpvar_28 = clamp (m_24[3], 0.0, 1.0); mat4 tmpvar_29; vec4 tmpvar_30; tmpvar_30 = tmpvar_25; tmpvar_29[0] = tmpvar_30; vec4 tmpvar_31; tmpvar_31 = tmpvar_26; tmpvar_29[1] = tmpvar_31; vec4 tmpvar_32; tmpvar_32 = tmpvar_27; tmpvar_29[2] = tmpvar_32; vec4 tmpvar_33; tmpvar_33 = tmpvar_28; tmpvar_29[3] = tmpvar_33; return tmpvar_29; } vec4 UnpackNormal ( in vec4 packednormal_34 ) { vec4 normal_35; vec2 tmpvar_36; tmpvar_36 = ((packednormal_34.wy * 2.0) - 1.0); normal_35.xy = tmpvar_36.xy.xy; float tmpvar_37; tmpvar_37 = sqrt (((1.0 - (normal_35.x * normal_35.x)) - (normal_35.y * normal_35.y))); float tmpvar_38; tmpvar_38 = tmpvar_37; normal_35.z = vec3(tmpvar_38).z; return normal_35; } void surf ( in Input IN_39, inout LeafSurfaceOutput o_40 ) { vec4 norspc_41; vec4 trngls_42; vec4 c_43; vec4 tmpvar_44; tmpvar_44 = texture2D (_MainTex, IN_39.uv_MainTex); vec4 tmpvar_45; tmpvar_45 = tmpvar_44; c_43 = tmpvar_45; vec3 tmpvar_46; tmpvar_46 = (c_43.xyz * IN_39.color.xyz); o_40.Albedo = tmpvar_46; vec4 tmpvar_47; tmpvar_47 = texture2D (_TranslucencyMap, IN_39.uv_MainTex); vec4 tmpvar_48; tmpvar_48 = tmpvar_47; trngls_42 = tmpvar_48; vec3 tmpvar_49; tmpvar_49 = trngls_42.xyz; o_40.Translucency = tmpvar_49; float tmpvar_50; tmpvar_50 = trngls_42.w; o_40.Gloss = tmpvar_50; float tmpvar_51; tmpvar_51 = (c_43.w * IN_39.color.w); o_40.Alpha = tmpvar_51; vec4 tmpvar_52; tmpvar_52 = texture2D (_BumpSpecMap, IN_39.uv_MainTex); vec4 tmpvar_53; tmpvar_53 = tmpvar_52; norspc_41 = tmpvar_53; float tmpvar_54; tmpvar_54 = norspc_41.x; o_40.Specular = tmpvar_54; vec4 tmpvar_55; tmpvar_55 = UnpackNormal (norspc_41); vec3 tmpvar_56; tmpvar_56 = tmpvar_55.xyz; vec3 tmpvar_57; tmpvar_57 = tmpvar_56; o_40.Normal = tmpvar_57; } vec4 LightingTreeLeaf ( in LeafSurfaceOutput s_58, in vec3 lightDir_59, in vec3 viewDir_60, in float atten_61 ) { vec4 c_62; vec3 col_63; vec3 translucencyColor_64; float trans_65; float spec_66; float nh_67; float diff_68; vec3 h_69; vec3 tmpvar_70; tmpvar_70 = normalize ((lightDir_59 + viewDir_60)); vec3 tmpvar_71; tmpvar_71 = tmpvar_70; h_69 = tmpvar_71; float tmpvar_72; tmpvar_72 = dot (s_58.Normal, lightDir_59); float tmpvar_73; tmpvar_73 = tmpvar_72; diff_68 = tmpvar_73; float tmpvar_74; tmpvar_74 = dot (s_58.Normal, h_69); float tmpvar_75; tmpvar_75 = max (0.0, tmpvar_74); float tmpvar_76; tmpvar_76 = tmpvar_75; nh_67 = tmpvar_76; float tmpvar_77; tmpvar_77 = pow (nh_67, (s_58.Specular * 128.0)); float tmpvar_78; tmpvar_78 = (tmpvar_77 * s_58.Gloss); spec_66 = tmpvar_78; float tmpvar_79; tmpvar_79 = max (0.0, -(diff_68)); float tmpvar_80; tmpvar_80 = tmpvar_79; trans_65 = tmpvar_80; vec3 tmpvar_81; tmpvar_81 = ((s_58.Translucency * trans_65) * 2.0); translucencyColor_64 = tmpvar_81; float tmpvar_82; tmpvar_82 = max (0.0, ((diff_68 * 0.5) + 0.5)); float tmpvar_83; tmpvar_83 = tmpvar_82; diff_68 = tmpvar_83; vec3 tmpvar_84; tmpvar_84 = (s_58.Albedo * (diff_68 + translucencyColor_64)); col_63 = tmpvar_84; float tmpvar_85; tmpvar_85 = ceil (trans_65); float tmpvar_86; tmpvar_86 = xll_saturate (tmpvar_85); vec3 tmpvar_87; tmpvar_87 = (col_63 + (spec_66 * (1.0 - tmpvar_86))); col_63 = tmpvar_87; vec3 tmpvar_88; tmpvar_88 = (col_63 * _LightColor0.xyz); col_63 = tmpvar_88; vec3 tmpvar_89; tmpvar_89 = (col_63 * (atten_61 * 2.0)); c_62.xyz = tmpvar_89.xyz.xyz; return c_62; } vec4 frag_surf ( in v2f_surf IN_90 ) { vec4 c_91; vec3 lightDir_92; LeafSurfaceOutput o_93; Input surfIN_94; vec2 tmpvar_95; tmpvar_95 = IN_90.hip_pack0.xy; surfIN_94.uv_MainTex = tmpvar_95; vec4 tmpvar_96; tmpvar_96 = IN_90.lop_color; surfIN_94.color = tmpvar_96; vec3 tmpvar_97; tmpvar_97 = vec3(0.0, 0.0, 0.0); o_93.Albedo = tmpvar_97; vec3 tmpvar_98; tmpvar_98 = vec3(0.0, 0.0, 0.0); o_93.Emission = tmpvar_98; float tmpvar_99; tmpvar_99 = 0.0; o_93.Specular = tmpvar_99; float tmpvar_100; tmpvar_100 = 0.0; o_93.Alpha = tmpvar_100; surf (surfIN_94, o_93); xll_clip ((o_93.Alpha - _Cutoff)); vec3 tmpvar_101; tmpvar_101 = IN_90.lightDir; lightDir_92 = tmpvar_101; vec3 tmpvar_102; tmpvar_102 = normalize (lightDir_92); vec3 tmpvar_103; tmpvar_103 = tmpvar_102; lightDir_92 = tmpvar_103; vec3 tmpvar_104; tmpvar_104 = IN_90.viewDir.xyz; vec3 tmpvar_105; tmpvar_105 = normalize (tmpvar_104); float tmpvar_106; tmpvar_106 = dot (IN_90._LightCoord, IN_90._LightCoord); vec2 tmpvar_107; tmpvar_107 = vec2(tmpvar_106); vec2 tmpvar_108; tmpvar_108 = tmpvar_107.xy; vec4 tmpvar_109; tmpvar_109 = texture2D (_LightTextureB0, tmpvar_108); vec4 tmpvar_110; tmpvar_110 = textureCube (_LightTexture0, IN_90._LightCoord); vec4 tmpvar_111; tmpvar_111 = LightingTreeLeaf (o_93, lightDir_92, tmpvar_105, (tmpvar_109.w * tmpvar_110.w)); vec4 tmpvar_112; tmpvar_112 = tmpvar_111; c_91 = tmpvar_112; float tmpvar_113; tmpvar_113 = o_93.Alpha; c_91.w = vec4(tmpvar_113).w; return c_91; } void main () { v2f_surf xlt_IN_114; vec4 xl_retval_115; vec4 tmpvar_116; tmpvar_116 = vec4(0.0, 0.0, 0.0, 0.0); xlt_IN_114.pos = tmpvar_116; float tmpvar_117; tmpvar_117 = xlv_FOG.x; xlt_IN_114.fog = tmpvar_117; vec2 tmpvar_118; tmpvar_118 = gl_TexCoord[0].xy; vec2 tmpvar_119; tmpvar_119 = tmpvar_118; xlt_IN_114.hip_pack0 = tmpvar_119; vec4 tmpvar_120; tmpvar_120 = gl_Color.xyzw; vec4 tmpvar_121; tmpvar_121 = tmpvar_120; xlt_IN_114.lop_color = tmpvar_121; vec3 tmpvar_122; tmpvar_122 = gl_TexCoord[1].xyz; vec3 tmpvar_123; tmpvar_123 = tmpvar_122; xlt_IN_114.lightDir = tmpvar_123; vec3 tmpvar_124; tmpvar_124 = gl_TexCoord[2].xyz; vec3 tmpvar_125; tmpvar_125 = tmpvar_124; xlt_IN_114.viewDir = tmpvar_125; vec3 tmpvar_126; tmpvar_126 = gl_TexCoord[3].xyz; vec3 tmpvar_127; tmpvar_127 = tmpvar_126; xlt_IN_114._LightCoord = tmpvar_127; vec4 tmpvar_128; tmpvar_128 = frag_surf (xlt_IN_114); vec4 tmpvar_129; tmpvar_129 = tmpvar_128; xl_retval_115 = tmpvar_129; vec4 tmpvar_130; tmpvar_130 = xl_retval_115.xyzw; vec4 tmpvar_131; tmpvar_131 = tmpvar_130; gl_FragData[0] = tmpvar_131; }