struct SurfaceOutput { vec3 Albedo; vec3 Normal; vec3 Emission; float Specular; float Gloss; float Alpha; }; struct Input { vec2 uv_MainTex; vec2 uv_Detail; }; struct v2f_surf { vec4 pos; vec3 normal; }; uniform sampler2D _MainTex; uniform sampler2D _Detail; uniform vec4 _Color; void surf ( in Input IN_1, inout SurfaceOutput o_2 ) { vec4 c_3; vec4 tmpvar_4; tmpvar_4 = texture2D (_MainTex, IN_1.uv_MainTex); vec4 tmpvar_5; tmpvar_5 = (tmpvar_4 * _Color); c_3 = tmpvar_5; vec4 tmpvar_6; tmpvar_6 = texture2D (_Detail, IN_1.uv_Detail); vec3 tmpvar_7; tmpvar_7 = (c_3.xyz * (tmpvar_6.xyz * 2.0)); c_3.xyz = tmpvar_7.xyz.xyz; vec3 tmpvar_8; tmpvar_8 = c_3.xyz; o_2.Albedo = tmpvar_8; float tmpvar_9; tmpvar_9 = c_3.w; o_2.Alpha = tmpvar_9; } vec4 frag_surf ( in v2f_surf IN_10 ) { vec4 res_11; Input surfIN_12; SurfaceOutput o_13; vec3 tmpvar_14; tmpvar_14 = vec3(0.0, 0.0, 0.0); o_13.Albedo = tmpvar_14; vec3 tmpvar_15; tmpvar_15 = vec3(0.0, 0.0, 0.0); o_13.Emission = tmpvar_15; float tmpvar_16; tmpvar_16 = 0.0; o_13.Specular = tmpvar_16; float tmpvar_17; tmpvar_17 = 0.0; o_13.Alpha = tmpvar_17; float tmpvar_18; tmpvar_18 = 0.0; o_13.Gloss = tmpvar_18; vec3 tmpvar_19; tmpvar_19 = IN_10.normal; o_13.Normal = tmpvar_19; surf (surfIN_12, o_13); vec3 tmpvar_20; tmpvar_20 = ((o_13.Normal * vec3(0.5, 0.5, -0.5)) + 0.5); res_11.xyz = tmpvar_20.xyz.xyz; float tmpvar_21; tmpvar_21 = o_13.Specular; res_11.w = vec4(tmpvar_21).w; return res_11; } void main () { v2f_surf xlt_IN_22; vec4 xl_retval_23; vec4 tmpvar_24; tmpvar_24 = vec4(0.0, 0.0, 0.0, 0.0); xlt_IN_22.pos = tmpvar_24; vec3 tmpvar_25; tmpvar_25 = gl_TexCoord[0].xyz; vec3 tmpvar_26; tmpvar_26 = tmpvar_25; xlt_IN_22.normal = tmpvar_26; vec4 tmpvar_27; tmpvar_27 = frag_surf (xlt_IN_22); vec4 tmpvar_28; tmpvar_28 = tmpvar_27; xl_retval_23 = tmpvar_28; vec4 tmpvar_29; tmpvar_29 = xl_retval_23.xyzw; vec4 tmpvar_30; tmpvar_30 = tmpvar_29; gl_FragData[0] = tmpvar_30; }