struct foo { float used; float unused; }; void main () { foo s_1; float f_2; float tmpvar_3; tmpvar_3 = 1.0; f_2 = tmpvar_3; float tmpvar_4; tmpvar_4 = f_2; s_1.used = tmpvar_4; float tmpvar_5; tmpvar_5 = f_2; s_1.unused = tmpvar_5; vec4 tmpvar_6; tmpvar_6 = vec4(s_1.used); vec4 tmpvar_7; tmpvar_7 = tmpvar_6; gl_FragColor = tmpvar_7; }