uniform float otherValue; uniform float value; void main () { float result_1; float invValue_2; float tmpvar_3; tmpvar_3 = (1.0 / value); invValue_2 = tmpvar_3; float tmpvar_4; tmpvar_4 = (otherValue / invValue_2); result_1 = tmpvar_4; vec4 tmpvar_5; tmpvar_5 = vec4(result_1); vec4 tmpvar_6; tmpvar_6 = tmpvar_5; gl_FragColor = tmpvar_6; }