mediump vec4 xlat_main( ); mediump vec4 xlat_main( ) { highp vec2 poisson[8]; poisson[0] = vec2( 0.000000, 0.000000); poisson[1] = vec2( 0.527837, -0.0858680); poisson[2] = vec2( -0.0400880, 0.536087); poisson[3] = vec2( -0.670445, -0.179949); poisson[4] = vec2( -0.419418, -0.616039); poisson[5] = vec2( 0.440453, -0.639399); poisson[6] = vec2( -0.757088, 0.349334); poisson[7] = vec2( 0.574619, 0.685879); mediump vec4 c; highp int i = 0; c = vec4( 0.000000); for ( ; (i < 8); ( ++i )) { c.xy += poisson[ i ]; } return c; } void main() { mediump vec4 xl_retval; xl_retval = xlat_main( ); gl_FragData[0] = mediump vec4( xl_retval); }