// This code is in the public domain -- castanyo@yahoo.es #ifndef NV_MATH_H #define NV_MATH_H #include #include // finite, isnan #include "nvcore/utils.h" // max, clamp #define NVMATH_API #define NVMATH_CLASS #define PI float(3.1415926535897932384626433833) #define NV_EPSILON (0.0001f) #define NV_NORMAL_EPSILON (0.001f) namespace nv { inline float toRadian(float degree) { return degree * (PI / 180.0f); } inline float toDegree(float radian) { return radian * (180.0f / PI); } // Robust floating point comparisons: // http://realtimecollisiondetection.net/blog/?p=89 inline bool equal(const float f0, const float f1, const float epsilon = NV_EPSILON) { //return fabs(f0-f1) <= epsilon; return fabs(f0-f1) <= epsilon * max3(1.0f, fabsf(f0), fabsf(f1)); } inline bool isZero(const float f, const float epsilon = NV_EPSILON) { return fabsf(f) <= epsilon; } inline bool isFinite(const float f) { return _finite(f) != 0; } // Eliminates negative zeros from a float array. inline void floatCleanup(float * fp, int n) { for (int i = 0; i < n; i++) { //nvDebugCheck(isFinite(fp[i])); union { float f; uint32 i; } x = { fp[i] }; if (x.i == 0x80000000) fp[i] = 0.0f; } } inline float saturate(float f) { return clamp(f, 0.0f, 1.0f); } } #endif // NV_MATH_H