/* * Copyright 2011-2012 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef __RENDERER_GL_H__ #define __RENDERER_GL_H__ #define BGFX_USE_EGL 0 #define BGFX_USE_WGL 0 #if BGFX_CONFIG_RENDERER_OPENGL # if BX_PLATFORM_LINUX # define GL_PROTOTYPES # define GL_GLEXT_LEGACY # include # include # undef GL_PROTOTYPES # elif BX_PLATFORM_OSX # define GL_PROTOTYPES # define GL_GLEXT_LEGACY # define GL_VERSION_1_2 # define GL_VERSION_1_3 # define GL_VERSION_1_5 # define GL_VERSION_2_0 # include # undef GL_VERSION_2_0 # undef GL_VERSION_1_5 # undef GL_VERSION_1_3 # undef GL_VERSION_1_2 # undef GL_PROTOTYPES # else # include # endif // BX_PLATFORM_ # if BX_PLATFORM_WINDOWS # undef BGFX_USE_WGL # define BGFX_USE_WGL 1 # endif // BX_PLATFORM_ // remove deprecated from glext.h # define GL_VERSION_1_2_DEPRECATED # define GL_ARB_imaging_DEPRECATED # define GL_VERSION_1_3_DEPRECATED # define GL_VERSION_1_4_DEPRECATED # define GL_VERSION_1_5_DEPRECATED # define GL_VERSION_2_0_DEPRECATED # define GL_VERSION_2_1_DEPRECATED // ignore everything above 2.1 # define GL_VERSION_3_0 # define GL_VERSION_3_0_DEPRECATED # define GL_VERSION_3_1 # define GL_VERSION_3_2 # define GL_VERSION_3_3 # define GL_VERSION_4_0 # define GL_VERSION_4_1 # define GL_VERSION_4_2 # include // http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt # ifndef GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX # define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 # endif // GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX # ifndef GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX # define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 # endif // GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX # ifndef GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX # define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 # endif // GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX # ifndef GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX # define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A # endif // GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX # ifndef GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX # define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B # endif // GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX #elif BGFX_CONFIG_RENDERER_OPENGLES2 # include # include # if BX_PLATFORM_WINDOWS # include # undef BGFX_USE_EGL # define BGFX_USE_EGL 1 # endif // BX_PLATFORM_ # ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT # define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 # endif // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT # ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT # define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 # endif // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT # ifndef GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE # define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 # endif // GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE typedef void (*PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); #endif // BGFX_CONFIG_RENDERER_OPENGL #if BX_PLATFORM_NACL # include # include # include # include #elif BX_PLATFORM_WINDOWS # include #elif BX_PLATFORM_LINUX # include #endif // BX_PLATFORM_ #if BGFX_CONFIG_DEBUG_GREMEDY && (BX_PLATFORM_WINDOWS || BX_PLATFORM_LINUX) # include #endif // BGFX_CONFIG_DEBUG_GREMEDY && (BX_PLATFORM_WINDOWS || BX_PLATFORM_LINUX) #if BGFX_USE_WGL # include typedef PROC (APIENTRYP PFNWGLGETPROCADDRESSPROC) (LPCSTR lpszProc); typedef BOOL (APIENTRYP PFNWGLMAKECURRENTPROC) (HDC hdc, HGLRC hglrc); typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTPROC) (HDC hdc); typedef BOOL (APIENTRYP PFNWGLDELETECONTEXTPROC) (HGLRC hglrc); // typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #endif // BGFX_USE_WGL #ifndef GL_APIENTRY # define GL_APIENTRY APIENTRY #endif // GL_APIENTRY #ifndef GL_APIENTRYP # define GL_APIENTRYP APIENTRYP #endif // GL_APIENTRYP namespace bgfx { typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORBGFXPROC)(GLuint _index, GLuint _divisor); typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBGFXPROC)(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount); typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBGFXPROC)(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount); # define _GL_CHECK(_call) \ do { \ /*BX_TRACE(#_call);*/ \ _call; \ GLenum err = glGetError(); \ BX_CHECK(0 == err, #_call "; glError 0x%x %d", err, err); \ } while (0) #if BGFX_CONFIG_DEBUG # define GL_CHECK(_call) _GL_CHECK(_call) #else # define GL_CHECK(_call) _call #endif // BGFX_CONFIG_DEBUG #if BGFX_CONFIG_DEBUG_GREMEDY # define _GREMEDY_SETMARKER(_string) \ do \ { \ if (NULL != glStringMarkerGREMEDY) \ { \ glStringMarkerGREMEDY( (GLsizei)strlen(_string), _string); \ } \ } while(0) # define _GREMEDY_FRAMETERMINATOR() \ do \ { \ if (NULL != glStringMarkerGREMEDY) \ { \ glFrameTerminatorGREMEDY(); \ } \ } while(0) #else # define _GREMEDY_SETMARKER(_string) do {} while(0) # define _GREMEDY_FRAMETERMINATOR() do {} while(0) #endif // BGFX_CONFIG_DEBUG_GREMEDY #define GREMEDY_SETMARKER(_string) _GREMEDY_SETMARKER(_string) #define GREMEDY_FRAMETERMINATOR() _GREMEDY_FRAMETERMINATOR() #if BGFX_USE_WGL extern PFNWGLGETPROCADDRESSPROC wglGetProcAddress; extern PFNWGLMAKECURRENTPROC wglMakeCurrent; extern PFNWGLCREATECONTEXTPROC wglCreateContext; #endif // BGFX_USE_WGL #define GL_IMPORT(_optional, _proto, _func) extern _proto _func #include "glimports.h" #undef GL_IMPORT class ConstantBuffer; struct IndexBuffer { void create(uint32_t _size, void* _data) { m_size = _size; GL_CHECK(glGenBuffers(1, &m_id) ); BX_CHECK(0 != m_id, "Failed to generate buffer id."); GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_id) ); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER , _size , _data , (NULL==_data)?GL_DYNAMIC_DRAW:GL_STATIC_DRAW ) ); GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) ); } void update(uint32_t _offset, uint32_t _size, void* _data) { GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_id) ); GL_CHECK(glBufferSubData(GL_ELEMENT_ARRAY_BUFFER , _offset , _size , _data ) ); GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) ); } void destroy() { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glDeleteBuffers(1, &m_id); } GLuint m_id; uint32_t m_size; }; struct VertexBuffer { void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle) { m_size = _size; m_decl = _declHandle; GL_CHECK(glGenBuffers(1, &m_id) ); BX_CHECK(0 != m_id, "Failed to generate buffer id."); GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_id) ); GL_CHECK(glBufferData(GL_ARRAY_BUFFER , _size , _data , (NULL==_data)?GL_DYNAMIC_DRAW:GL_STATIC_DRAW ) ); GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) ); } void update(uint32_t _offset, uint32_t _size, void* _data) { GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_id) ); GL_CHECK(glBufferSubData(GL_ARRAY_BUFFER , _offset , _size , _data ) ); GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) ); } void destroy() { GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) ); GL_CHECK(glDeleteBuffers(1, &m_id) ); } GLuint m_id; uint32_t m_size; VertexDeclHandle m_decl; }; struct Texture { Texture() : m_id(0) , m_target(GL_TEXTURE_2D) { } void create(const Memory* _mem, uint32_t _flags); void createColor(uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag); void createDepth(uint32_t _width, uint32_t _height); void destroy(); GLuint m_id; GLenum m_target; }; struct Shader { void create(GLenum _type, const uint8_t* _code) { m_id = glCreateShader(_type); m_type = _type; if (0 != m_id) { m_hash = hash(_code, (uint32_t)strlen( (const char*)_code) ); GL_CHECK(glShaderSource(m_id, 1, (const GLchar**)&_code, NULL) ); GL_CHECK(glCompileShader(m_id) ); GLint compiled = 0; GL_CHECK(glGetShaderiv(m_id, GL_COMPILE_STATUS, &compiled) ); if (0 == compiled) { char log[1024]; GL_CHECK(glGetShaderInfoLog(m_id, sizeof(log), NULL, log) ); BX_TRACE("Failed to compile shader. %d: %s", compiled, log); BX_TRACE("\n####\n%s\n####", _code); GL_CHECK(glDeleteShader(m_id) ); } } } void destroy() { GL_CHECK(glDeleteShader(m_id) ); } GLuint m_id; GLenum m_type; uint32_t m_hash; }; struct RenderTarget { void create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags); void destroy(); GLsizei m_width; GLsizei m_height; Texture m_color; Texture m_depth; GLuint m_fbo; GLuint m_rbo; }; struct Material { void create(const Shader& _vsh, const Shader& _fsh); void destroy(); void init(); void bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex = 0) const; void bindInstanceData(uint32_t _stride, uint32_t _baseVertex = 0) const; GLuint m_id; uint8_t m_used[Attrib::Count+1]; // dense uint16_t m_attributes[Attrib::Count]; // sparse uint16_t m_instanceData[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT]; uint32_t m_enabled; GLuint m_sampler[BGFX_CONFIG_MAX_TEXTURES]; uint8_t m_numSamplers; ConstantBuffer* m_constantBuffer; PredefinedUniform m_predefined[PredefinedUniform::Count]; uint8_t m_numPredefined; }; #if BGFX_CONFIG_RENDERER_OPENGL struct Queries { void create() { glGenQueries(countof(m_queries), m_queries); } void destroy() { glDeleteQueries(countof(m_queries), m_queries); } void begin(uint16_t _id, GLenum _target) const { glBeginQuery(_target, m_queries[_id]); } void end(GLenum _target) const { glEndQuery(_target); } uint64_t getResult(uint16_t _id) const { uint64_t result; glGetQueryObjectui64v(m_queries[_id], GL_QUERY_RESULT, &result); return result; } GLuint m_queries[64]; }; #endif // BGFX_CONFIG_RENDERER_OPENGL } // namespace bgfx #endif // __RENDERER_GL_H__