// Creating a node graph editor for ImGui // Quick demo, not production code! // See https://github.com/ocornut/imgui/issues/306 // v0.01 // Animated gif: https://cloud.githubusercontent.com/assets/8225057/9472357/c0263c04-4b4c-11e5-9fdf-2cd4f33f6582.gif #include #include "imgui.h" // NB: You can use math functions/operators on ImVec2 if you #define IMGUI_DEFINE_MATH_OPERATORS and #include "imgui_internal.h" // Here we only declare simple +/- operators so others don't leak into the demo code. static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); } static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); } // Really dumb data structure provided for the example. // Note that we storing links are INDICES (not ID) to make example code shorter, obviously a bad idea for any general purpose code. void ShowExampleAppCustomNodeGraph(bool* opened) { ImGui::SetNextWindowSize(ImVec2(700,600), ImGuiSetCond_FirstUseEver); if (!ImGui::Begin("Example: Custom Node Graph", opened)) { ImGui::End(); return; } struct Node { int ID; char Name[32]; ImVec2 Pos, Size; float Value; int InputsCount, OutputsCount; Node(int id, const char* name, const ImVec2& pos, float value, int inputs_count, int outputs_count) { ID = id; strncpy(Name, name, 31); Name[31] = 0; Pos = pos; Value = value; InputsCount = inputs_count; OutputsCount = outputs_count; } ImVec2 GetInputSlotPos(int slot_no) const { return ImVec2(Pos.x, Pos.y + Size.y * ((float)slot_no+1) / ((float)InputsCount+1)); } ImVec2 GetOutputSlotPos(int slot_no) const { return ImVec2(Pos.x + Size.x, Pos.y + Size.y * ((float)slot_no+1) / ((float)OutputsCount+1)); } }; struct NodeLink { int InputIdx, InputSlot, OutputIdx, OutputSlot; NodeLink(int input_idx, int input_slot, int output_idx, int output_slot) { InputIdx = input_idx; InputSlot = input_slot; OutputIdx = output_idx; OutputSlot = output_slot; } }; static ImVector nodes; static ImVector links; static bool inited = false; static ImVec2 scrolling = ImVec2(0.0f, 0.0f); static int node_selected = -1; if (!inited) { nodes.push_back(Node(0, "MainTex", ImVec2(40,50), 0.5f, 1, 1)); nodes.push_back(Node(1, "BumpMap", ImVec2(40,150), 0.42f, 1, 1)); nodes.push_back(Node(2, "Combine", ImVec2(270,80), 1.0f, 2, 2)); links.push_back(NodeLink(0, 0, 2, 0)); links.push_back(NodeLink(1, 0, 2, 1)); inited = true; } // Draw a list of nodes on the left side bool open_context_menu = false; int node_hovered_in_list = -1; int node_hovered_in_scene = -1; ImGui::BeginChild("node_list", ImVec2(100,0)); ImGui::Text("Nodes"); ImGui::Separator(); for (int node_idx = 0; node_idx < nodes.Size; node_idx++) { Node* node = &nodes[node_idx]; ImGui::PushID(node->ID); if (ImGui::Selectable(node->Name, node->ID == node_selected)) node_selected = node->ID; if (ImGui::IsItemHovered()) { node_hovered_in_list = node->ID; open_context_menu |= ImGui::IsMouseClicked(1); } ImGui::PopID(); } ImGui::EndChild(); ImGui::SameLine(); ImGui::BeginGroup(); const float NODE_SLOT_RADIUS = 4.0f; const ImVec2 NODE_WINDOW_PADDING(8.0f, 8.0f); // Create our child canvas ImGui::Text("Hold middle mouse button to scroll (%.2f,%.2f)", scrolling.x, scrolling.y); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(1,1)); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0,0)); ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, ImColor(40,40,40,200)); ImGui::BeginChild("scrolling_region", ImVec2(0,0), true, ImGuiWindowFlags_NoScrollbar|ImGuiWindowFlags_NoMove); ImGui::PushItemWidth(120.0f); ImDrawList* draw_list = ImGui::GetWindowDrawList(); draw_list->ChannelsSplit(2); ImVec2 offset = ImGui::GetCursorScreenPos() - scrolling; // Display links draw_list->ChannelsSetCurrent(0); // Background for (int link_idx = 0; link_idx < links.Size; link_idx++) { NodeLink* link = &links[link_idx]; Node* node_inp = &nodes[link->InputIdx]; Node* node_out = &nodes[link->OutputIdx]; #if 1 // Hermite spline // TODO: move to ImDrawList path API ImVec2 p1 = offset+node_inp->GetOutputSlotPos(link->InputSlot); ImVec2 t1 = ImVec2(+80.0f, 0.0f); ImVec2 p2 = offset+node_out->GetInputSlotPos(link->OutputSlot); ImVec2 t2 = ImVec2(+80.0f, 0.0f); const int STEPS = 12; for (int step = 0; step <= STEPS; step++) { float t = (float)step / (float)STEPS; float h1 = +2*t*t*t - 3*t*t + 1.0f; float h2 = -2*t*t*t + 3*t*t; float h3 = t*t*t - 2*t*t + t; float h4 = t*t*t - t*t; draw_list->PathLineTo(ImVec2(h1*p1.x + h2*p2.x + h3*t1.x + h4*t2.x, h1*p1.y + h2*p2.y + h3*t1.y + h4*t2.y)); } draw_list->PathStroke(ImColor(200,200,100), false, 3.0f); #else draw_list->AddLine(offset+node_inp->GetOutputSlotPos(link->InputSlot), offset+node_out->GetInputSlotPos(link->OutputSlot), ImColor(200,200,100), 3.0f); #endif } // Display nodes for (int node_idx = 0; node_idx < nodes.Size; node_idx++) { Node* node = &nodes[node_idx]; ImGui::PushID(node->ID); ImVec2 node_rect_min = offset + node->Pos; // Display node contents first draw_list->ChannelsSetCurrent(1); // Foreground bool old_any_active = ImGui::IsAnyItemActive(); ImGui::SetCursorScreenPos(node_rect_min + NODE_WINDOW_PADDING); ImGui::BeginGroup(); // Lock horizontal position ImGui::Text("%s", node->Name); ImGui::SliderFloat("##value", &node->Value, 0.0f, 1.0f, "Alpha %.2f"); float dummy_color[3] = { node->Pos.x / ImGui::GetWindowWidth(), node->Pos.y / ImGui::GetWindowHeight(), fmodf((float)node->ID * 0.5f, 1.0f) }; ImGui::ColorEdit3("##color", &dummy_color[0]); ImGui::EndGroup(); // Save the size of what we have emitted and weither any of the widgets are being used bool node_widgets_active = (!old_any_active && ImGui::IsAnyItemActive()); node->Size = ImGui::GetItemRectSize() + NODE_WINDOW_PADDING + NODE_WINDOW_PADDING; ImVec2 node_rect_max = node_rect_min + node->Size; // Display node box draw_list->ChannelsSetCurrent(0); // Background ImGui::SetCursorScreenPos(node_rect_min); ImGui::InvisibleButton("node", node->Size); if (ImGui::IsItemHovered()) { node_hovered_in_scene = node->ID; open_context_menu |= ImGui::IsMouseClicked(1); } bool node_moving_active = ImGui::IsItemActive(); if (node_widgets_active || node_moving_active) node_selected = node->ID; if (node_moving_active && ImGui::IsMouseDragging(0)) node->Pos = node->Pos + ImGui::GetIO().MouseDelta; ImU32 node_bg_color = (node_hovered_in_list == node->ID || node_hovered_in_scene == node->ID || (node_hovered_in_list == -1 && node_selected == node->ID)) ? ImColor(75,75,75) : ImColor(60,60,60); draw_list->AddRectFilled(node_rect_min, node_rect_max, node_bg_color, 4.0f); draw_list->AddRect(node_rect_min, node_rect_max, ImColor(100,100,100), 4.0f); for (int slot_idx = 0; slot_idx < node->InputsCount; slot_idx++) draw_list->AddCircleFilled(offset + node->GetInputSlotPos(slot_idx), NODE_SLOT_RADIUS, ImColor(150,150,150,150)); for (int slot_idx = 0; slot_idx < node->OutputsCount; slot_idx++) draw_list->AddCircleFilled(offset + node->GetOutputSlotPos(slot_idx), NODE_SLOT_RADIUS, ImColor(150,150,150,150)); ImGui::PopID(); } draw_list->ChannelsMerge(); // Open context menu if (!ImGui::IsAnyItemHovered() && ImGui::IsMouseHoveringWindow() && ImGui::IsMouseClicked(1)) { node_selected = node_hovered_in_list = node_hovered_in_scene = -1; open_context_menu = true; } if (open_context_menu) { ImGui::OpenPopup("context_menu"); if (node_hovered_in_list != -1) node_selected = node_hovered_in_list; if (node_hovered_in_scene != -1) node_selected = node_hovered_in_scene; } // Draw context menu ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8,8)); if (ImGui::BeginPopup("context_menu")) { Node* node = node_selected != -1 ? &nodes[node_selected] : NULL; ImVec2 scene_pos = ImGui::GetMousePosOnOpeningCurrentPopup() - offset; if (node) { ImGui::Text("Node '%s'", node->Name); ImGui::Separator(); if (ImGui::MenuItem("Rename..", NULL, false, false)) {} if (ImGui::MenuItem("Delete", NULL, false, false)) {} if (ImGui::MenuItem("Copy", NULL, false, false)) {} } else { if (ImGui::MenuItem("Add")) { nodes.push_back(Node(nodes.Size, "New node", scene_pos, 0.5f, 2, 2)); } if (ImGui::MenuItem("Paste", NULL, false, false)) {} } ImGui::EndPopup(); } ImGui::PopStyleVar(); // Scrolling if (ImGui::IsWindowHovered() && !ImGui::IsAnyItemActive() && ImGui::IsMouseDragging(2, 0.0f)) scrolling = scrolling - ImGui::GetIO().MouseDelta; ImGui::PopItemWidth(); ImGui::EndChild(); ImGui::PopStyleColor(); ImGui::PopStyleVar(2); ImGui::EndGroup(); ImGui::End(); }