$input a_position $output v_view, v_world /* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include void main() { gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); v_view = mul(u_modelView, vec4(a_position, 1.0) ).xyz; v_world = mul(u_model[0], vec4(a_position, 1.0) ).xyz; }