/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef BGFX_VERTEXDECL_H_HEADER_GUARD #define BGFX_VERTEXDECL_H_HEADER_GUARD #include namespace bgfx { /// Returns attribute name. const char* getAttribName(Attrib::Enum _attr); /// Dump vertex declaration into debug output. void dump(const VertexDecl& _decl); } // namespace bgfx #endif // BGFX_VERTEXDECL_H_HEADER_GUARD